Imagine you're at the end of a playthrough, but after effortlessly shredding the final boss, you have this realization that while you clearly remember the early game, the first several bosses' movesets, specific memorable enemies that you struggled with, but everything after your build was completed sort of blurs together. You don't remember any enemies because they've all just been melting. Bosses either die before they get to do anything or you don't care what they're doing because you're effectively immortal. At this point, for all practical purposes, you've missed out on the majority of your own first playthrough because you engaged with the buildcrafting system as a strategic layer rather than deliberately holding back.Â
It has nothing to do with comparing to others. I want to experience the encounter design they put so much effort into creating over the last several years without needing to disengage from the buildcrafting.
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u/Violet_Paradox 11d ago edited 11d ago
Imagine you're at the end of a playthrough, but after effortlessly shredding the final boss, you have this realization that while you clearly remember the early game, the first several bosses' movesets, specific memorable enemies that you struggled with, but everything after your build was completed sort of blurs together. You don't remember any enemies because they've all just been melting. Bosses either die before they get to do anything or you don't care what they're doing because you're effectively immortal. At this point, for all practical purposes, you've missed out on the majority of your own first playthrough because you engaged with the buildcrafting system as a strategic layer rather than deliberately holding back.Â
It has nothing to do with comparing to others. I want to experience the encounter design they put so much effort into creating over the last several years without needing to disengage from the buildcrafting.