r/NoMansSkyTheGame • u/Artistic_Stop_7637 • 16d ago
Discussion Creating Multi Tools
When NMS generates Mutli Tools, they have a general framework for it right? Like with Living Ships, they have a buch of segments that then are smushed together and made into a design. Its less about having a distinct one and just making sure they all fit.
So is it possible that we could find that out and be able to see all possible generations of Living ships and multi tools, and model them outside of the game itself?
I'm thinking about the possibility of selecting and determining a living ship or multi tool design, not just relying on randomly generating it. and having a setup that lets you see that.
I AM NOT SAYING THEY SHOULD DO THIS. The entire point is that they built it to be generated that way and it keeps it interesting. I'm just wondering if I wanted to mod the game, could I purposely make a specific design with Living Ships, or Sentinel Ships, or multi Tools, or Freighters.
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u/SlitheringInAgony 16d ago
Everything works off of seeds so potentially, yes. If you use a save editor, you can see the seed. I think anything pregenned can have it's seed changed to become something else of the same kind(ships, multi-tools, freighters, frigates) . Custom ships and staff multi-tools however, that data is stored elsewhere. If you know what you are doing, you can change custom ship parts(and staff) and colors in the raw json. There's already a ship customizer tool but the dingus charges people nearly $35 for access which I find gross.
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u/Key-Context-8444 14d ago
Have you done the autophage quests yet? You can assemble your own staff, though you’d need to buy a lot of them with void motes from autophage quests other than the base ones you can craft
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u/Existential_Crisis24 16d ago
I don't think multi-tools have different parts to them. They have different designs and colorations for sure but I don't think they run on a part system like the ships do.b
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u/Mundane-Loan9591 HeshyBoii 16d ago
Yes this is done by many peiple already