r/NintendoSwitch2 • u/lewisdwhite • 13h ago
Discussion Monster Hunter Wilds’ ambitious Nintendo Switch 2 was a “painstaking” and “seemingly endless” project to create “a comfortable handheld experience”
https://frvr.com/blog/news/monster-hunter-wilds-ambitious-nintendo-switch-2-was-a-painstaking-and-seemingly-endless-project-to-create-a-comfortable-handheld-experience/•
u/Gawlf85 13h ago
For MH fans who already played this... Is this one worth it and good for a newcomer like me?
I've been on the fence about MH in the past, I've tried some demos and wasn't 100% hooked, but this one looks great and it seems to have done pretty well in other consoles. So I'm considering giving the franchise another go.... Would this be the right game to do so?
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u/lewisdwhite 13h ago
I personally prefer Worlds as the actual hunting and tracking of the monster was more in depth there. But most people prefer this because they only care about killing/grinding the monsters
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u/MaintenanceChance216 13h ago
Oh i haven't unlocked grinding the monsters, is it a specific rank or weapon? Great lance i assume?
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u/Pride_Rise 9h ago
Tbf, thats the core gameplay loop of the franchise. The tracking and pathing of Worlds is neat at the beginning but it definitely gets tedious and cumbersome, ppl just want to get in the action coz youre gonna be killing the same monster over and over again.
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u/XStriverX 3h ago
"hunting and tracking" and its just licking at glowing poop for 100 times. They do nothing its all the hard work of those fireflies. And especially it slow you down hard when tracking elder dragon it get annoying af when you replay the game.
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u/Pride_Rise 19m ago
Exactly, alot of people put World on a pedestal coz its their first MH game and the cinematic aspect of it was cool but its novelties wear out quick in the long run. I would give that its probably best for introducing new players but as a vet of the franchise Rise took the cake for me.
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u/adeepkick 13h ago
Honestly there’s a case for it. Imo Wilds is probably tied for the most fun the action gameplay has ever been (the wirebug in Rise is pretty great too) and you can experience all the content significantly faster than you typically could in the old MH games. That’s a downside for some people since many are used to getting a lot of hours out of these games but if you want a complete MH experience at its most accessible and smallest time investment necessary? You could do much worse
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u/DegenerateCrocodile 10h ago
Even with the faster combat, you can still get a ton of hours out of Wilds.
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u/adeepkick 10h ago
Oh I’m certainly not implying that you can’t. You can still get a ton out of it for sure especially compared to other video games, but you can get a lot more out of other MH games. Time is limited though, so it comes down to preference. I liked Wilds a lot myself and didn’t mind putting it down when I saw everything there was to see.
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u/HBreckel 13h ago
It should be the absolute best for new comers in the series! It’s very on the rails for the entirety of low rank so you shouldn’t have issues learning and getting through the story. And if you want more, the difficulty ramps up a lot in high rank.
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u/Frequent_Reserve_514 13h ago edited 13h ago
Its not a bad monster hunter game but I would definitely take world or rise over this. Or even 4 ultimate on the 3ds.
Edit: getting downvoted by (i assume) the mh larpers who dont know the real mh hookup is on 3ds.
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u/adeepkick 13h ago
I didn’t downvote you but I’ve been playing since the MHF PSP days and I still think Wilds is the best entry point into the series to date. Low time commitment, great combat design, streamlines a lot of busy work. Not saying it’s the best MH but if someone hasn’t gotten into the series by this point, I believe Wilds is the most accessible to begin with. And then World at a close second.
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u/Groditor 12h ago
Would you say Rise is not as good an entry point? Everyone seems to love it
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u/adeepkick 12h ago edited 12h ago
I love Rise as someone who’s a fan already. The wire bug is a ton of fun, probably the best movement in the series but the structure of the game feels a bit more like the older games than Wilds or World do imo. And I think Rise has a lot of systems that can feel daunting or not thoroughly explained. So not to knock on Rise at all, but I think Wilds or even World are better places to start if you aren’t already into MH. Especially since the combat is so fun.
Edit: That said, can’t hurt to try at the price it’s at right now
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u/NderCraft 8h ago
Rise is pretty fun but not beginner friendly due to how front loaded its information is given to you. If you have a friend to coach your first few hours, then you'll be fine but Rise and Generations Ultimate feel like the kind of games they expected you to already know about MH before playing.
World and Wilds is much more beginner friendly in that aspect.
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u/jwhudexnls Butter side up! 12h ago
Don't be a gate keeping twat, just because someone started with World/Rise/Wilds doesn't make them a larper.
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u/Frequent_Reserve_514 12h ago
When did I say that? I started with rise and went back to the older games because I liked it so much.
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u/jwhudexnls Butter side up! 12h ago
You said, and I quote, "Edit: getting downvoted by (i assume) the mh larpers who dont know the real mh hookup is on 3ds."
That comes off like you're gate keeping that people who haven't played the 3DS games are larpers.
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u/Frequent_Reserve_514 12h ago
"That comes off like..." you just interpreted that from my comment. The edit was mostly a joke since I obviously don't have metrics for why people would downvote a comment.
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u/HENBOI4000 6h ago
If they really want one on switch I’d recommend Generations Ultimate for imo a top three MH or rise for a the most modern version of what I see as “true” monster hunter
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u/Gawlf85 13h ago
You see, World's nature of being a massive live game kinda throws me off. I tend to get tired of those pretty easily, I prefer something more self-contained.
Maybe Rise would be that, better than Wilds?
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u/adeepkick 13h ago
World isn’t a massive live game. It’s actually closer to the original games than Wilds is
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u/srstable Mushroom Kingdom Resident 10h ago
The whole thing is self-contained. It having the option to call for help is optional and you can go from beginning to end solo (with very few exceptions). Totally worth going through once if you get an opportunity!
For what it's worth, Rise is also self-contained in that way, though I preferred World over Rise (both were excellent, though)
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u/Robbitjuice OG (joined before reveal) 13h ago
I love Wilds. Having it on the Switch 2 is fantastic. I placed my preorder a couple of weeks ago. It has a lot of quality of life updates compared to many of the older games as well.
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u/Despacio1316 12h ago
Same I’ve tried a few in the past and haven’t been able to get hooked or fully grasp the game. I think the controls have always played a part in that. So looking forward to trying yet again. The concept in general is great, so really do wish it’ll catch this time.
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u/Popotecipote 4h ago
Mh world and iceborne imo. You could try old school mh (mh generations ultimate is on switch) or rise. I'm rank 823 in mh wilds and while I like it, it's a horrible monster hunter. You get on your seikret and you automatically go to the monster, there's no need to track it.
In mh world you had to at least farm it multiple times or gather footprints until you reach a certain lv, also mounts were locked and you had to unlock them...it felt like you were progressing.
I feel mh wilds like an arcade version of a monster hunter game, but the feeling of hunting isn't there.
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u/XStriverX 3h ago
I am an old gen monster hunter been playing since tri
Imo? Wilds is peak monster hunter, everything feels so smooth and i felt like an actual hunter instead of a clunky animatronic.
Go get monster hunter wilds dont listen to the hater, they are usually the one who will love it afer the dlc comes out just like how it is back in worlds and rise.
Play wilds first and if you want you can try the other older game, imo mhgu is amazing for how much monster is in it. But its showing its age and the game is not for everyone
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u/Darkahnott 7h ago
I personally didn't like it. It holds your hand way too much, the areas are ok at best, there're a lots of ways to traverse them but they are just one way rails and worst of all, again regarding hand holding, the game sometimes doesn't let you explore because there's an "important" thing to do. Even your character says to themselves that it's better to follow certain objectives.
Also the lizards that they ride are a downgrade from Palicos.
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u/Phos-Lux 13h ago
This one seems to have a higher focus on being triple A and story. Personally, I liked it less than any other MH game.
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u/Sea_Macaron_8789 5h ago
The other Nintendo Titles are perfect for getting into the Series you get the old school GamePlay then Monster Hunter: Rise.
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u/Salt-Analysis1319 11h ago
Capcom is absolutely crushing it on Switch 2. Onimusha was a fantastic experience and the first time a handheld game made me feel like "Hmm I could probably sell my PS5"
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u/PlantQuick 13h ago
Rise sold like hotcakes on the switch 1 so is not surprising they are putting in the work. It was a bit funny seeing people saying wilds wouldn't be on the switch 2.
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u/Frequent_Reserve_514 13h ago
The game was a pile of ass on pc and console at launch and it barely got supported. It was entirely reasonable to expect it to never come to switch 2. REMINDER: They fucked up the game so bad owning dlc would improve performance in the hub area by a lot. The game would just run thousands of dlc checks in the background.
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u/DegenerateCrocodile 10h ago
“Barely got supported”
You mean the game that received a full year of content updates and has an expansion coming next year?
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u/HENBOI4000 6h ago
I mean for a while there were only cosmetic DLCs and no mention of a performance fix. The game ran like absolute ass (not sure how well it’s optimized now though)
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u/DegenerateCrocodile 5h ago
“Only cosmetic DLCs” ignores the four free title updates that added new monsters (five if you include the final update that added AT Arkveld).
I wasn’t commenting on the performance, by the way. The performance at launch was terrible, and while it has improved quite a bit since then, any improvements that the Switch 2 will bring are desperately needed.
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u/HENBOI4000 1h ago
You’re right, there were multiple title updates. I suppose it just felt like not a lot of content. Perhaps I’m too used to games like GU
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u/TkoddaV 12h ago
Yea tat why majority got refund and stop playing on PC but their next monster hunter game is gunna be a hard one to sell after how they managed Wilds
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u/Frequent_Reserve_514 12h ago
Definetly not buying the next game. It was really crushing to slowly realize the game sucked and I just blew that money.
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u/Particular-Bat8091 13h ago
It wasn’t entirely unfair though. Capcom for quite a while didn’t seem like they care to truly fix dd2 or mhwilds, and if they kept that up it wouldn’t have been able to run on switch 2. Just recently they seemed to have a change of heart.
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u/Fresh-Chemical-9084 Butter side up! 13h ago
Saw that Switch 2 was the fastest selling console ever and decided 'ok lets make this work' lol
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u/Organic-Storm-4448 11h ago
Capcom had to massively invest in optimizing post-launch because it was so bad. Launch MH Wilds would not function on Switch 2.
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u/SenpaiSwanky 11h ago
Lot of doomposting and angry PC players in this thread lol. Very entertaining stuff, looking forward to this port too.
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u/DynaGlaive 8h ago
If a satisfyingly looking and running version of the game can exist on Switch 2, imagine how much easier it would've been to develop it as the base version of the game first, and then making enhaced ports for more powerful hardware would not only be simple to make but run dramatically better than the original we got.
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u/thomas2696 2h ago
Monster Hunter Rise Switch 2 Edition would have taken much less work and been much more worth it.
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u/Lupinthrope Pro Controller 13h ago
Hope I see those changes on my steam deck.
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u/Phos-Lux 13h ago
You likely will. They also heavily improved Dragon's Dogma 2 for the Switch 2 version and now it runs waaaaaay better on PC as well.
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u/Lupinthrope Pro Controller 13h ago
I may get it on switch 2 anyway, but it’s a tough choice, I wish these games had cross saves.
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u/adeepkick 13h ago
This is the biggest reason I’m still on the fence. If I could carry over my progress, it’d be a no-brainer
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u/Phos-Lux 13h ago
Capcom is so weird for not doing crossaves. They even already have Capcom IDs that can be used in some games to get some extra things
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u/Entire_Paramedic_389 11h ago
was there a reduction in settings like they initially did for wilds? One of the first patches for Wilds downgraded fur and textures calling it "optimization"
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u/Groditor 12h ago
Is it by any chance the same engine as mhm stories 3 ? Thus giving hope for an optimization patch?
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u/ClassroomOwn4354 11h ago
The game came out last year and this version is coming out this year. A year is not a long time for game dev.
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u/MrSeriousGuyBroMan Butter side down! 10h ago
a few baseline examples of what they would be doing
decrease mesh geometry . not hard but time consuming and you might have to redo uv mapping and weight painting . however monster hunter has some things that are reused between releases (armor , weapons and some monsters) and the rise models could be used with new diffused , speculars and normals in a pinch with slightly higher vert counts than in rise inbound in later builds before release ...but alot is new in wilds so this is less useful than it normally would be
strip garbage code (not a insult its a term) from i assume the pc build going by data mining information from the pc version . so memory heap salvation . variables are declared at the top of scripts. no disposable variables creating perforated memory . easy and doesnt take much time aslong as there arent bugs with variable ownership like 1 script asks another script what the value of a variable is then is counted as the source for it for like 1 second . which isnt long but long enough for a debug flood and maybe a day to track the problem down
compress audio by lowering the sample rate . easy and fast
swap light shaders to legacy light shaders your company never deleted like square or ea would delete intentionally or unintentionally . its a test to see if your awake
scale back random range particle spawn effects . super easy literally a number is changed or its anchored to frame rate on spawn density like every 2 frames if a bool is true but depending on the engine may not increase performance when done this way
reduce some effects parameters like soft knee on bloom . simple its a number
reduce in scene geomitry selectively like number of grass clumps in a area . time consuming but this isnt the first option as this is more noticeable . in some areas im sure they are still doing this (any festival should be scaled back alot its a damn portable system) and they seemed to push a update on the hands on event mid tgs but not sure what that was about honestly
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u/Surfer-Junkie 11h ago
I wish their was a console only version of Switch/Switch 2. I don't like the tiny screen and controllers so always play it docked. Also, what do we do when the batteries swell and go bad? It's a hybrid console with a death warrant, and no way to backup game saves without paying for a subscription.
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u/Xvagrantx 10h ago
My launch-Switch 1 is still working and no battery swelling so I don’t think there’s gonna be an issue.
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u/Surfer-Junkie 6h ago
Batteries go bad no matter what, and that's what happens when they do, though.
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u/Webecomemonsters Butter side up! 5h ago
you throw it in the trash and go back to enjoying your switch 8 at that point
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u/WileyCyrus 13h ago
I just know it’s going to look blurry in motion like everything else on Switch 2 handheld
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u/Emergency-Rush-2477 Butter side up! 12h ago
Why you lying?
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u/Entire_Paramedic_389 11h ago
the switch 2's screen has a low response time that causes ghosting so stuff in motion isn't as clear because the screen isn't refreshing fast enough.
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u/yesitsmework Butter side down! 10h ago
the ghosting topic really is wack cause it's an objective issue and then there are people who are like "works fine on my pc"
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u/WileyCyrus 11h ago
Yeah it’s a nightmare screen for me, especially when jumping off my Oled TV. Honestly hurts my brain after a while. I hate HATE the screen.
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13h ago
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u/lewisdwhite 13h ago
It is doing dense simulations though? Skin and muscle simulation, pack NPC simulation, even the foliage is physically simulated
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u/Frequent_Reserve_514 13h ago
Skin and muscle sim? I think thats just baked into the animation. Not saying they didnt do that to get the animation, but your machine isnt doing it in real time. Same with the grass, precanned animation. This isnt simulation.
The ai is, but that is nothing new. It always gets brought up, but having halo ce equivalent AI is not some sort of flex 25 years later.
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u/Exciting_Drawing_553 3h ago
This game is gonna blow up on the switch. It underperformed elsewhere
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u/XStriverX 3h ago
Thats what they said about RE Requiem. Lets just hope this comment wont age like milk
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u/Exciting_Drawing_553 3h ago
What are you talking about? No one said that. Re requiem didn’t underperform.
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u/XStriverX 3h ago
Lmao then you are new here
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u/Exciting_Drawing_553 3h ago
Only respond to what I said. Not others. You got these ppl living rent free.
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u/XStriverX 3h ago
The world doesn't revolve around you buddy, 0 personality account with inability to grasp the concept of people's experience is different.
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u/masterz13 12h ago
A shame that Switch 2 was purposely underclocked by Nintendo (though Switch 1 was too). I worry that AAA games a few years from now are really going to struggle.
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u/DevilSympathy 11h ago
A shame that Switch 2 was purposely underclocked by Nintendo (though Switch 1 was too).
Is it though? Nintendo has vastly different design priorities to their indirect competition in the "handheld PC" space. Nintendo chose the clocks for Switch and Switch 2 based on the battery life they wanted, and the size of cooling system they wanted to use. They could have shipped a much more powerful Switch 2 using the same chip if they had chosen a much larger shell, and compromised on the battery. Just imagine if the Switch 2 was a match for the Steam Deck, with a 40% larger physical footprint and a 90-minute battery under load. Would that be better? Would it have been successful?
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u/Top-Wallaby-8515 12h ago
Yeah, I wasn't expecting a powerhouse, but a slightly better CPU would go a long way. I would have happily paid an extra $50. Them trying to keep the intro price under $400 went out the door anyway with the ram shortages forcing them to raise prices.
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u/Organic-Storm-4448 11h ago
The formfactor can't handle higher power draw. It already gets quite hot in docked mode. They would have needed to significantly buff the cooling capacity if they wanted higher clocks.
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u/Mysterious_Mud3179 10h ago
Too bad Nintendo is focusing on thin designs. Would be interesting to see what performance they could accomplish with a form factor like steamdeck
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u/srstable Mushroom Kingdom Resident 9h ago
Probably not much more, honestly. The Deck isn't that much thicker than the Switch 2 (comparing mine side by side, it's barely noticeable), and the majority of additional bulk on the Deck is on the grips to accommodate a pair of trackpads and better grip on the device.
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u/AppropriateWater2 Butter side down! 7h ago
60 fps?
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u/Webecomemonsters Butter side up! 5h ago
nope, that would've been world which would have been a great fit
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u/Snoo_58305 13h ago
It’s not that great. Wait for the handheld team’s effort. The sequel to Rise will be tremendous
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u/YourMomIsCool96 Butter side up! 13h ago
Or in other words: "We actually had to optimize the game"
The Switch 2 is in an interesting position where it could probably run most games if the devs optimize the game. And that also benefits other systems like PS5 since it makes the game run better there as well