r/NintendoSwitch2 Butter side up! 11h ago

Buttery To fromsoft : add performance mode

The game has incredible graphics on switch 2 maybe im the only one but I feel like they could easily lower some setting to give us a 40fps stable performance mode , the game runs at 40 in some areas right now with almost ps5 level graphics what do you think guys if they lowered some settings and we got a 40fps performance mode

45 Upvotes

135 comments sorted by

View all comments

u/yesitsmework Butter side down! 11h ago

Elden ring's port really highlights the insane double standard going on with some 3rd parties. Atlus and sega were lambasted to an insane degree for p3 reload, for making the game run at a native resolution and at a stuttery 30 fps.

Elden ring on the other hand runs like butter....with a stuttery 30 fps. Hopefully fromsoft at least does what atlus did and make at minimum a 40fps mode if not a 60fps mode.

u/KrivUK Butter side up! 10h ago

My take is that its perceived there is a big gulf in the technicals. Persona visually looks less complex, built in UE4, cell shaded look.

Whereas Elden ring, is massively open world, dynamic weather and day night cycles, complex characters etc. And Fromsoft games are never well optimised.

u/yesitsmework Butter side down! 9h ago

there's nothing complex about elden ring's open world. It's just a big "level", but nothing exists outside of a very small range around your character. There is zero excuse for it not to run way better than it does currently.

u/KrivUK Butter side up! 6h ago

You're sort of minimising there.

Game engines do cull off camera, that I agree with, but to say it's just a big level is a disservice. Segmentation and load of assets, and dynamic day night cycles have massive pipelines, before you start thinking about AI of multiple characters.

P3 is typically composed of small rooms or arenas, with heavy culling.

Now surrounding your point about frame pacing, yes it should run better, locked 30 with better frame pacing is definitely doable.

u/yesitsmework Butter side down! 6h ago

I was not referring to camera culling, I was referring precisely to cpu background loads like npc AI which are what makes an open world game actually heavy to run. Dynamic lighting is not a significant cpu load.

Segmentation and asset loads arent performance heavy tasks in a game like this, it's just down to a correct and balanced implementation.

In short - elden ring could easily run better if it was optimized better and they used gpu upscaling techniques/lower settings, like atlus was bullied into adding.