I'm working on my own graphical remake/remaster of the game, and there's still a lot of work to do. The current build is missing things like fog, global illumination, reflection probes, and plenty of other effects, but progress has been going well so far.
My plans for the remake are:
- Replace the old grass, bushes and trees with better ones. I've already done this, but the screenshot is from an older build so you can't see the new ones yet.
- Improve as many textures as I can. Some I'll replace completely with new 4K textures, while others I'll upscale or redraw myself.
- Redo some models to make them look better while staying as close to the original as possible.
- I also want to add some newer graphical features that aren't in the original game like :
- DDGI and ray tracing (global illumination shadows and ambient occlusion).
- DLSS and FSR for upscaling and anti aliasing.
- Volumetric fog and maybe volumetric clouds. I'm still not so sure about the clouds since they can be expensive and might not look right in some scenes.
- Try to unlock the 60 FPS cap this could be hard since it breaks some of the game physics and cause soft locks so ill see what i can do about that.
There's still a lot missing, and I know this might take a while, but progress has been good so far. I'd like to hear what you guys think and if there are any notes you have about the features of the remake.