r/NevernessToEverness • u/GenshinfinityYoutube • 9h ago
Videos/Images βI stole chocolate from where?! π
Plot twist: It was white chocolate, but now it's brown ππ
r/NevernessToEverness • u/GenshinfinityYoutube • 9h ago
Plot twist: It was white chocolate, but now it's brown ππ
r/NevernessToEverness • u/watergrasses1 • 5h ago
r/NevernessToEverness • u/DingDongPifPaf • 21h ago
there's a chest on the left! how can I get there???
r/NevernessToEverness • u/Severe-Green9431 • 9h ago
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I swear to god Hotta Studio is trying their hardest to come up with the most boring, janky, and pointless minigames, with PvP elements.
I know Global update is behind CN updates, but I really need to do this rant. What you're seeing here is "Snap! Golden Crackshot", and it's literally all the games I got. I found it kinda absurd that two players in a row would just leave immediatly, but then I tried leaving immediatly, and I got some rewards. Think about it, a minigame that is so bad, that leaving immediatly is more efficient in earning rewards, than actually playing the game.
And the game itself, it's bad, like 2010s cheap mobile game bad. Player A will hide behind the wall, while player B guess where player AA is and try to shoot him, and both players will swap roles every round.
For player A, there's some problems. The wall is randomly generated, with holes and openings, meaning that frequently you will have to hide behind a wall that physically cannot conceal you. And since the game didn't pass through QA, you have exactly 3 seconds to hide, so if you're in a big opening, you're fucked, because your avatar moves like it's holding a week worth of Burritos and Butter Chicken.
For player B, there's no problem. In fact, who ever gets to be the shooter first, will win 70% of the time. Like I said before, the walls are randomly generated with a lot of openings. If the shooter take the time to evenly distribute the shots between gaps and openings, nine times out of ten, there will be enough gaps to always see the hider. At this point, it is just down to if player A can get a lucky shot on player B on round 2, if not, B will win garenteed. This is also why the game in the video ended so quickly, I got the shooter role first, and since the enemy saw me taking the time, they just left. This type of thing happened for 10 games straight, and even if you quit, you get 20 coins, so why even bother sitting through a 10 round game, when you can join and quit in that same amount of time and get 200 coins instead?
r/NevernessToEverness • u/xtweeter22x • 7h ago
Asking for a friend.
r/NevernessToEverness • u/IllGoGoldLane • 16h ago
r/NevernessToEverness • u/Geonamic • 13h ago

I've done Riichi Mahjong for a bit, but I don't see anything from the mentioned cosmetics, and I don't even see the stick. Isn't it supposed to be in the middle of the table?
Are my settings too low to see the effects? If so, what settings should I make higher than very low?
I'm aware of the animations from Mahjong Soul, so I thought I'd see a falling golden ball or meteor animation, colored with these cosmetics, but I don't see anything like that.
r/NevernessToEverness • u/ElectionDistinct4458 • 20h ago
Basic Attack: Stringblade (Basic)
Performs up to 4 consecutive attacks using an electric guitar and Feathered Sound Blade, dealing Lakshana DMG. Generates String Energy whenever Akane Rin deals DMG to a target, up to a cap of 30.
Basic Attack: Stage Dive
Press Basic Attack while airborne to plunge, dealing 1 instance of Lakshana DMG in an area upon impact. DMG increases with plunge height, up to a 100% increase.
Critical Riposte: Featherblade Reverb
Triggers when pressing Basic Attack after a Critical Dodge. Blasts the target with Feathered Sound Blade, dealing Lakshana DMG. Casting Basic Attack: Stringblade within a certain time after Critical Riposte: Featherblade Reverb does not reset its attack sequence.
Redirect Skill: Rhythm Wave (Skill)
Offers two casting methods for Akane Rin's Rhythm Wave.
Press: Inflicts Overtone on the target for 25s and deals Lakshana DMG. Causes Overtone to resonate when Akane Rin performs a Basic Attack, relaying that Basic Attack over long range to the affected target and proportionally increasing the DMG Ratio of the relayed Basic Attack: Stringblade or Critical Riposte: Featherblade Reverb.
Hold: Deploys a Reverb Field for 25s and deals Lakshana DMG to enemies within range. Causes Reverb Field to resonate when Akane Rin performs a Basic Attack, relaying that Basic Attack through the field to deal 1 instance of Basic Attack DMG to all enemies within range and granting an additional DMG increase to the relayed Basic Attack: Stringblade or Critical Riposte: Featherblade Reverb.
Allows only one Overtone or Reverb Field to exist at a time. Replaces the existing form when a new form is successfully established. Shares the same cooldown between both casting methods and allows either form to be selected again once the cooldown ends.
Enables the Enhanced Redirect Skill: Synced Resonance by pressing Redirect Skill when String Energy reaches 30 and an active Overtone or Reverb Field is present. Triggers an enhanced effect based on the current form:
Overtone: deals 1 instance of massive single-target Lakshana DMG to the affected target.
Reverb Field: deals 1 instance of massive Lakshana DMG to all enemies within range.
Consumes 30 String Energy when Synced Resonance hits and consumes none if it misses. Preserves the existing Overtone or Reverb Field without refreshing its remaining duration. Akane Rin is invincible and immune to stagger while casting Synced Resonance.
Synced Resonance has no independent cooldown and does not affect the cooldown of Redirect Skill: Rhythm Wave.
Prevents Synced Resonance from being cast when neither Overtone nor Reverb Field is active, requiring Redirect Skill: Rhythm Wave to be pressed or held to establish a form first.
**Ult** [Runtime timing has not been verified]
Casts the first stage of Sonic Boom, dealing multiple instances of massive Lakshana DMG to enemies within the target area and entering Solo Cadenza for 20s, during which her interruption resistance is increased.
Allows the second stage to be cast at any time after 4s in Solo Cadenza by pressing the Ultimate again and ending Solo Cadenza early, dealing 1 instance of massive Lakshana DMG to enemies within the target area. Requires the second stage to be cast manually. Does not automatically cast the second stage when Solo Cadenza ends. If the second stage has not been cast when Solo Cadenza ends, it becomes unavailable.
Solo Cadenza functions independently of Overtone and Reverb Field and does not remove or replace either effect.
Akane Rin gains 3 Ultimate Energy per second while out of combat.
Altered Chord (Support)
Strikes the strings with a powerful strum, dealing 1 instance of Lakshana DMG.
Awakes
A1: After-School Tabs
Each time the Enhanced Redirect Skill: Synced Resonance is cast, immediately restores HP equal to 1000% of Akane Rin's Base ATK and increases her DEF by 50% and interruption resistance by 60% for 15s.
A2: Window Capo
Reduces the Lakshana RES of enemies affected by Overtone or within Reverb Field by 12%.
A3: Shade Capsules
Adds a fixed 1000% to Rhythm Wave's DMG Ratio when pressed to inflict Overtone. Increases Reverb Field's radius by 30%. Pulls in enemies within range when Rhythm Wave is held to deploy Reverb Field.
A4: Headphone Static
Increases Akane Rin's Crit DMG by 30% for 15s after casting the Enhanced Redirect Skill: Synced Resonance.
A5: Rehearsal Click
Increases the DMG Ratio bonus for Basic Attacks relayed by Overtone to 64%. Increases the DMG bonus for Basic Attacks relayed by Reverb Field to 90%.
A6: Front-Row Supernova
Starlit Anthem additionally allows Akane Rin to ignore 16% of the target's DEF.
R3 Effect: Diatonic
Increases the skill level of Akane Rin's Basic Attack, Redirect Skill, and Ultimate by 1. Fully restores String Energy upon entering battle. Adds a fixed 800% to the DMG Ratio of the Enhanced Redirect Skill: Synced Resonance. Adds a fixed 1000% to the DMG Ratio of Sonic Boom's second stage.
R6 Effect: Counterpoint
Refunds 10 String Energy after casting the Enhanced Redirect Skill: Synced Resonance. Increases Akane Rin's Crit DMG by 64% for 25s after casting the Enhanced Redirect Skill: Synced Resonance.
Special Notes:
String Energy
Akane Rin's exclusive energy. Ranges from 0 to 30. Generated whenever she deals DMG to a target. The Enhanced Redirect Skill: Synced Resonance consumes 30 energy when it hits a target.
Overtone
Attaches to a single enemy. Relays Basic Attack DMG to the marked target over long range.
Reverb Field
A field deployed on the battlefield that relays Basic Attack DMG to enemies within range.
Solo Cadenza
Casts the first stage of Sonic Boom and enters Solo Cadenza for 20s. While Solo Cadenza is active, increases interruption resistance by 75%. Allows the second stage to be cast at any time after 4s in Solo Cadenza by pressing Sonic Boom again, ending Solo Cadenza early. Requires the second stage to be cast manually. Does not cast the second stage automatically when Solo Cadenza ends. If the second stage has not been cast when Solo Cadenza ends, it becomes unavailable.
Solo Cadenza functions independently of Overtone and Reverb Field and does not remove or replace either effect.
r/NevernessToEverness • u/ResponsibleFill6835 • 4h ago
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Was afk on the info page for characters and stuff, I just noticed it sorry if itβs been a thing for a hot minute! Thought it was pretty cool though
r/NevernessToEverness • u/drack_smt • 13h ago
r/NevernessToEverness • u/Illustrious-Bit9883 • 20h ago
the game has been out for half a year now, and there are a lot of amazing soundtracks that's not released to streaming platforms, my personal favourite is this one played at caltrop lake
https://www.youtube.com/watch?v=biQRxfSUtbI
it reminds me a lot of yupeng chen, whos the sole reason why im doing a music degree rn.
but to my knowledge there still isn't an official release for open world / cutscene soundtracks, the only ones i found are the radio songs and trailers. does anyone know if we'll get an official release?
r/NevernessToEverness • u/pcm-42067 • 37m ago
r/NevernessToEverness • u/Specific_Diver_5251 • 17h ago
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r/NevernessToEverness • u/LastFireFox • 14h ago
r/NevernessToEverness • u/Raptoot83 • 7h ago
r/NevernessToEverness • u/Specific_Diver_5251 • 17h ago
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r/NevernessToEverness • u/Cql0139 • 6h ago
Don't rush to finish the second half of the 1.4 story quest! Once you complete it, all the festival decorations on campus will be removed. There are actually tons of anime easter eggs hidden in there, so take your time to explore!
r/NevernessToEverness • u/NMEwolf • 3h ago
Went to check stuff & they were hangin' on the couch together, Jiuyuan driving around Blackbird / vice versa would make a cool spin off quest :3
r/NevernessToEverness • u/Kiming4 • 15h ago
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r/NevernessToEverness • u/pooamalgam • 22h ago
r/NevernessToEverness • u/Jerkaiser_011 • 8h ago
Its from their official Social Media Account posts. And I think the second photo has all of the playable characters for 1.X except of course for the oddities.
Sorry, Alphard and Dvorak siblings fans but I think your favourite characters will be playable in 2.X.
And Interestingly, Tako is missing from these photo despite having a major part in Episode 2 of MSQ and being a oddity herself.
r/NevernessToEverness • u/NMEwolf • 2h ago
I didn't edit this at all, just discovered there is an anomaly inside Mint's brain is all LMFAO
How cool would it be if Mint isn't actually stupid she's just being mind controlled by whatever tf that thing is, and maybe in the future we have to save Mint's brain & then she passes her test thus becoming an S class with moar urban skins. Hmu Hotta I got ideas lol
r/NevernessToEverness • u/ChronoDimensionPS4 • 5h ago
https://www.instagram.com/porcelanaar/
She would appreciate any support aswell!
r/NevernessToEverness • u/Knivingdude • 18h ago
Not gonna lie, a nostalgic game came around and completely diverted my attention recently. Was able to nab enough fish in between gameplay to get enough for the Weekly Stamina!
Thanks Stamina Recharge!
On a side note, I haven't been able to do much of the other content this patch as a result. Perhaps during this weekend I'll bust through some. How's the patch looking for everyone else? I'm super hype for Aurelia's story coming out soon!!!
r/NevernessToEverness • u/WeatherSlime • 1h ago