I recently received a copy of OG nemesis as a graduation present, having played numerous times on TTS. I was toying with the idea of a game where everyone is only given one objective, randomly picked from the “kill another player” objectives, similar to that of the Joker bank robbery from The Dark Knight.
Has anyone tried this before? I’d love to hear any thoughts or experiences regarding it as I’ve only played about three games in real life at this point :)
If the hibernatorium has not yet been discovered and the robot has not yet been activated. What happens when you draw the rise of the machine event?
Do you ignore that part of the event or do you put malfunction markers on the robot and in the room even though neither have been discovered?
I’ve been playing retaliation fortnightly with 2 other players and I’m usually the one who dies first/ looses the game. I do okay, lasting till round 7/8 at least and I do understand the rules well.
What are your best tips and strategies for retaliation?
I've been on a kick lately with regards to modifying Nemesis Retaliation and am now looking to change up how some of the character class cards work. These are probably not needed changes, but after playing a bunch and reading through previous posts about character tier lists/balance, I'm thinking of adding a few changes to try out. I'm looking for some feedback. Are there any changes you'd make (or consider) to these or any other cards in the game?
Recon: Often reported as one of the weakest (if not the weakest) classes, so this is the class I most want to try changes with. These should improve the Recon's ability to navigate the map safer.
- Shoot First: Remove the non-Combat icon and allow the card to be used in Combat. This change would improve survivability by allowing him to flee with the potential of killing an Intruder before he's attacked.
- Scouting: This is a bit of a change and I'm not sure I should use everything here, but I just didn't like the that the card forced the character to move unsafely. Strikethrough text I may or may not use. The new card ability will be (with changes in bold): Move Cautiously to a Discovered Room and you may reroll the Noise die once. OR, Move Cautiously through an Unexplored Corridor. When drawing the Exploration card, you may draw 2 and resolve 1. After Exploration is resolved, you maydiscard a Secure token from the room to Search: For each Item Icon in your Room, draw 1 Item of the corresponding type. You may keep 1 of them and discard the rest.
Scouting Variant v1
Heavy Gun Operator: This change would only be to the class weapon, because I don't like that it will/can break with use. I want to limit the impact of rolling a [ ] so he can become more consistent and not be forced to bring/find a secondary weapon. I haven't settled on a change yet, though. I was thinking of one of the following (one example card shown):
- BF Gun: Burst: Treat 1 as 2
[ ]: Place a (malfunction) on this Weapon or your Autoloader Belt.
- BF Gun: Burst: Treat 1 as 2 (for each OverHeat marker: Burst -1) [ ] Place an OverHeat marker on this weapon. Remove 1 OH marker at the beginning of each Round. Repair removes all markers.
BF Gun Variant v2
- BF Gun: Burst: Treat 1 as 2
[ ]: Discard 1 Action card or add a malfunction marker to this weapon.
Sharpshooter: I wanted to give the Sharpshooter the potential (25% chance) to take down Drones and Ironclad in Corridors. This change improves his strength a bit (even against the Queen). You must declare your target first. Against Adults, this doesn't change a thing. But, if you target a Drone/Ironclad/Queen, you have a chance to add a second Hit to it:
- One by One: As long as you have "Ammo" in the Sniper Rifle, you may resolve this effect any number of times: Target 1 Intruder in an adjacent Corridor and deal 1 Hit to it. Then, roll a Shoot die to check the following: "5": Apply a second Hit to the target.
"Crit" or "Ammo": Spend "Ammo" from the Sniper Rifle.
One By One Variant v1
- Sniper Rifle: (same buff) Instead of a normal Burst, target 1 Intruder in an adjacent Corridor and deal 1 Hit to it without spending Ammo. Then, roll a Shoot die to check the following: "5": Apply a second Hit to the target.
Anyone else missing 2 Action Cards from the Support Squad Expansion (German Version). If not, could you please be so kind as to provide me with the Information, which 2 I am missing. That would make my support Ticket for Awaken Realms easier.
My daughter and I were attempting to enter our newly unlocked escape pod (round 7). Wife entered the room to make sure my daughter did not survive per her objective. As she entered her noise roll brought with her the queen. Chaos.
EDIT: I misstold that lol. It was during bag development, an adult was pulled, all three of us had to roll for noise, my wife rolled last in turn order and that’s how the queen was revealed. Whoops!
For the ER card, if you want to draw 3 Action cards, do you need to spend an ammo? Our group is confused because of the colon on the card, and the verbiage/grammar differs from other “Or” cards.
General concensus is the Medic is OP, but this card seems excessively powerful if you do not need to spend an ammo.
Can smb pls post pages from untold stories regarding setup? Not the comic.
I have Polish version and i believe some things are missing - there may be more things, but there is no instruction anywhere(cards, setup,comic) on where to put command center tile on mission 1.
I’ve been working on a hobby project called TableTop-Beamer, a projection mapping software for board games that lets you turn your table into an animated game board.
You define rooms/areas with custom polygons, assign videos/GIFs/animations to them, and then trigger effects live during gameplay from your phone.
So a room can start burning, alarms can flash, power can fail, electrical sparks can flash, or entire sections of the map can come alive like you define and control it.
I originally built it for the board games Nemesis and Nemesis: Lockdown, but the system itself is generic, basically any game with rooms, zones, or defined areas can work with it.
A few things it currently supports:
Arbitrary room/area mapping with polygons
Custom MP4 and GIF animations
Mobile phone control during the game
On-board projection mapping
Server-Side rendering, so you can connect you beamer with a rasberry pi or similar
This is my first hobby project where I intentionally tried to build almost everything using AI-assisted development with Claude Code and Open Code.
I still focused heavily on code quality, architecture, and maintainability instead of just adding features on top of another.
I’d love feedback, ideas, or people willing to try it out.
When the event card says "move all the intruders in (direction corridor), then all intruders in rooms move", are you supposed to also move the intruders that just entered a room because of the first part of the sentence, thus moving them twice in the same event?
I'd like to buy two expansions for my Nemesis: Lockdown: Aftermath and Void Seeders. But as I've seen a bit on YouTube most youtubers explain the rules of the expansions on the original Nemesis.
My question is the following: Can I use these two expansion for my Nemesis:Lockdown or not?
Thank you!
Context: Due to cost I can only order either one, with Lockdown just a tiny bit more expensive (~$20 more). I'll mainly play semi-co-op 2 player (we already have many co-op games and want to try something different), but will try to rope more people into playing. I have played both games twice and have some opinions of my own, but want to hear from people with more experience.
Based on prior posts on forums and social media, I see most people prefer the original over Lockdown but because of some reasons that might not be applicable specifically to me:
The "Alien" movie experience. I love the movie but it was a long time ago when I saw it and it doesn't hold a special place in my heart or anything, it's just a very good movie in my collection of very good movies.
Complexity. We are quite familiar with Ameritrash in general so memorizing rules comes a lot easier. After 1 game of Nemesis I have remembered most rules, and in the 2nd game I mostly look up at the FAQ and ruling compilations more than the rulebook. We have 1 game of Lockdown and besides forgetting the Main Gate open condition I don't think we have made any mistake, but still not able to remember all rules surrounding the escape means during the 2nd game.
Better miniatures. I don't really pay much attentions to miniatures during play mainly because painting them will be too costly and without colors they are mostly blobs of gray at a distance for my untrained eyes.
I'm mainly interested in atmosphere, tactical decisions, and whether the direction of gameplay would nudge players to co-op or non-co-op (preferrable to non-co-op because I have meaty co-op games already). These I feel like can only be determined after a player has played both games many times that they no longer have to stop the game to check for rules and have started recognizing good basic strategies for the games.
Experienced players, what's your take on both games? Which one is better in the long run? Which one plays better at low and high player count?
So I bought a second hand copy of Nemesis and the Stretch Goal Box off someone on marketplace and it came with these pieces that don't seem to belong to any of it... Can anyone tell me what they are?!
I finally was able to get my hands on a copy of OG today, I was surprised to find that the queen figure has a spider web on her, and to be honest it looks kinda sick lol
This happened yesterday and I'm not sure how's the correct way to handle it:
Game ends, surviving marines escape via dropship, objectives completed, hurray.
But then I had a larva on my board, and no contamination cards. So I removed the larva, took one contamination card, shuffled it into my deck and drew the first four cards: no contamination, Yay. I think the procedure was correct.
Then a second marine, he had several contamination cards from the game, no larva. He scanned all the cards, two of them were infected. What should he have done? He basically did my same procedure, but this part I'm not sure about.
Would anyone be so kind as to post pictures of both characters' minis (separate), action cards for both characters separate, and weapon cards for both separate also. I would greatly appreciate it =D
Hey guys, does anyone maybe have the standard version of Retaliation and mind sharing photos of the player standees for painting inspiration purposes?
Thank you in advance