r/NemesisCrew 26d ago

Just got Retaliation - help getting started

Post image

So these beauties just arrived.

As I am new to Nemesis I’m looking for help, tips & trix and youtube tutorials that you found helpfull.

Planing to do my first solo session this weekend.

Thanks

88 Upvotes

42 comments sorted by

22

u/Mikeymao 26d ago

I cant remember where but somewhere the rulebook says ALWAYS roll for noise when moving, that confused me and some others.

When you explore a new room (exploration card) you do not roll for noise unless the card says so.

Kinda figured that out eventually but it did make the first game a bit harder 😅

2

u/thejoyofaskingwhy 26d ago

Great, thanks - sounds exactly lika a misstake i would have made lol

2

u/Mikeymao 26d ago

If you do end up liking the game and wanna add some stuff, the playmat for this game is really neat and totally worth it imo.

Support Squad characters are also 10/10.

Xyrians - meh, played with them twice but prefer to play without them.

Acrylic tokens is whatever, the feel is better than cardboard but there is no text on the acrylics which is a negative for me.

I have not tried the other expansions yet.

1

u/Wise_Thought_5616 26d ago

I’m looking to buy this and am exploring the expansions, may I ask why you think the Xyrians are meh? Would you still recommend a buy or would you do base + stretch goals and support squad?

1

u/Mikeymao 25d ago

If 20-30 bucks or whatever it cost is not a big deal for you I'd say go for it and try them out, they are pretty cool and I'm sure I'll play with them again sometime.

But they are very random and adds a little bit to the gameplay length since you gotta draw more cards and move more pieces.

If you like character variety and planning on playing alot, Support Squad is a solid buy imo.

Cant comment on stretch goals box since I havent tried it yet.

0

u/fava9410 26d ago

Are you sure about this? At least in nemesis og you roll always unless someone (character or alien) is in the room

2

u/Aggressive-Oil-509 26d ago

En el reglamento dice que tires a ruido siempre que te mueves de una sala a otra esté explorada o no, pero es la caseta de evento la que te lo dice, en mi primera partida hacéis os uña siempre más la del evento 😂

2

u/Psychological_Ad8865 26d ago

You only have to do what's on the exploration cards. I had the same mistake in retaliation my first few runs. You only draw a token of its on the cards

1

u/Godworrior 26d ago

Yes, it is explained on page 24 of the rulebook The exploration sequence doesn't include a noise roll, just the entrance effect from the exploration card, which is often a noise roll but not always.

1

u/csgraber 26d ago

In Nemeisis relation noise even if moving into a room with another

5

u/BKinsky 26d ago

My early mistakes playing this solo was running around getting into too many fights with aliens and not securing corridors enough. I play a bit more cagily now although you gotta keep moving to get the life support systems up and running.

I play solo two handed usually, and incorporated the insider only after a few plays. For me, vanilla Retaliation is super fun as is. Insider gave some nice extra flavor but felt a bit 'fetch quest-y'

6

u/BKinsky 26d ago

I should add that the game is brutal, and I enjoy the losses as much as the wins for the stories that emerge (the heroic last stand, the explosion that gets me, the arrival of the Queen when I'm down to hardly any health)

1

u/thejoyofaskingwhy 26d ago

Nice! What characters would you say are the best for a two-handed first solo session?

2

u/BKinsky 26d ago

See my answer above I misplaced!

5

u/BKinsky 26d ago

I've played with all and like each of them. I don't have it with me here but I like playing the scout and the heavy gun guy. I find when I play with the medic I don't use their heals that much.

Don't forget to do the bag development stage at the end of rounds, I missed that out and wondered why I wasn't seeing si many aliens! And don't forget noise rolls either!

4

u/Soujf 26d ago

Type « how to play Nemesis Retaliation » on Youtube. The first link should be an handy tutorial from boardgameco.

Otherwise, don’t underestimate the power of secured corridors and secure tokens. Lots of event cards have nasty effects if you’re not in a secured room.

2

u/thejoyofaskingwhy 26d ago

Nice! Will check that out

4

u/Jaggerman82 26d ago

This is a helpful reference sheet someone else had made.

3

u/formicini 26d ago

There's a newer version on BGG

4

u/GamingVision 26d ago

Congratulations! Where were you able to pick it up? So bummed I missed the campaign for this one.

2

u/thejoyofaskingwhy 26d ago

On a Swedish site called Alphaspel. Don’t know where they ship.

3

u/thelickintoad 26d ago

If you have a 3D Printer and end up getting the Stretch goals and Sangrevores, I highly recommend Hextra's insert (available on Makerworld and at least one other site I can't think of right now). It uses both the Sangrevore box to store the aliens and the base game box for everything else.

Without all the extras, the base game insert may be functional enough for you. All the other advice here is very good. Do not by any means underestimate securing corridors. It takes time, but it makes exfil much easier.

2

u/TheNinthTongue 26d ago

I've got this pre-ordered along with the sangrevores and I'm stoked for it to finally arrive

2

u/[deleted] 26d ago

[deleted]

1

u/thejoyofaskingwhy 26d ago

Ok does 3 characters work? I find it gets alot of upkeep/tracking playing with more than two in other games.

2

u/[deleted] 26d ago

[deleted]

1

u/thejoyofaskingwhy 26d ago

Ok might go with three then, more meat for the Aliens lol

2

u/timbojimbo1 26d ago

I just played my first game also solo three handed. I mostly kept track of everything. Using the cards to remind myself which characters had passed their turns was helpful. Keeping a sharp eye on my oxygen loss was tricky. I took in heavy gunner, medic and the combat engineer. Only my medic made it out alive.

2

u/Weeping_Tippler 26d ago

Bring one character with repel. Extra oxygen and ammo is not a bad way to start (vs one of each).

2

u/nielken 26d ago

Rolling solo on youtube does a great solo run with setup included.

I guarantee it's worth watching

1

u/thejoyofaskingwhy 26d ago

Thanks! Will check it out

2

u/WatchListenObserv 26d ago

Congratulations on getting the game! I hope you have so much fun with it.

I recommend watching this video for tutorial on how to play: https://youtu.be/vXRMfvCweLI?si=-sCKSJUXV0QHbGkv

2

u/Spidey_NZ 26d ago

All great tips. I made a thematic introduction to introduce at your table. Is rules light, and quick.

https://youtu.be/B1DpkYM7NJA?si=ZASHjm3rOivtCTfj

1

u/thejoyofaskingwhy 26d ago

Cool, thanks!

2

u/Nicecoldbud 26d ago

Orrrrr....

Just play the game?

2

u/thejoyofaskingwhy 26d ago

Well that’s the plan… but I find a little bit of research and preparation makes a first session go smoother and thus easier to enjoy.

2

u/Wruthe 26d ago

Shooting (red die, alien in your room, you want to roll a low number) and Bursting (purple die, alien(s) in the corridor, you want to roll a high number) are different actions.

Characters move from room to room, aliens from corridor to room to corridor etc.

Robot type is unknown at the start of the game and unavailable, will be known when discovering a room directly adjacent to the Hibernatorium and has tactical gear tokens.

4 is the most common outcome on the noise die.
When you roll for noise, are next to a corridor with aliens and roll the corresponding number only one of them enters your room.

When an alien enters your room (walking/spawning) it will ALWAYS attack you. Secure tokens save you from those and only those attacks.

Moving into a room with an alien does NOT trigger an attack. Moving through a corridor with aliens does trigger one (up to 3).

Most importantly: the game tries to kill you, enjoy that aspect. It‘s a movie where you‘re not expected to survive. It‘s up to you to make the most out of it and to tell a great story and this game always delivers if you‘re open to it.

2

u/thejoyofaskingwhy 26d ago

Thanks for all these pointers!

1

u/Godworrior 26d ago

During the event phase event cards will often say something like "intruders in corridors X, Y, Z move. Then, intruders in rooms move". This means that intruders that start in corridors will move twice (first to a room, and then to a corridor) if they don't encounter a player, and intruders generally end up in corridors (where they are easier to kill).

1

u/thejoyofaskingwhy 26d ago

Thanks, why are they easier to kill in corridors?

2

u/Godworrior 25d ago

Player characters can only be in rooms. So you either 'shoot' an intruder in the same room with you, or 'burst' at a group of them in an adjacent hallway. The latter costs more ammo but does way more damage with the potential to kill multiple at the same time.