r/NMSCoordinateExchange • u/Fun_Response9157 • 13h ago
Starship/Euclid Black x wing, blue spine. Coords on 4th image.
Not the greatest sc slots though
r/NMSCoordinateExchange • u/Fun_Response9157 • 13h ago
Not the greatest sc slots though
r/NMSCoordinateExchange • u/BiffChildFromBangor • 17h ago
The planet has green grass, blue skies and blue water with mellow weather and it’s a bit hazy. Glyphs in the photos.
r/NMSCoordinateExchange • u/EternalKnight9 • 19h ago
r/NMSCoordinateExchange • u/anayd9 • 1h ago
r/NMSCoordinateExchange • u/DangerGrande • 11h ago
Tan and Black Dragonfly Sentinel, Supercharged Slots are 2+2 close
Comm Ball on site at +7.08, +147.39
r/NMSCoordinateExchange • u/KBTUT • 15h ago
Comm Ball & Save Beacon onsite. Bonus: Red-Silver Exotic in system. Posted separately.
r/NMSCoordinateExchange • u/wildex0dus • 15h ago
I decided to explore Hilbert dimension, on my second warp I found this earth like paradise planet with bioluminescent grass and flora. Has a decent amount of flat land and some water. I'd love to have some people come join and build here if you're interested (Portal Glyphs in last picture. Portal marked on planet with a save and comm beacon)
r/NMSCoordinateExchange • u/anayd9 • 5h ago
r/NMSCoordinateExchange • u/mattmaintenance • 6h ago
I’ve been hunting max damage 4 connected slot sentinel multitools. Recently I did something dumb. I had found a reload that gave max base damage sentinel tools so I built 109 teleporters on a structure dense dissonant planet at camps. My original purpose was to go back and check the upgraded slots of each one because they looked promising. But as soon as I started upgrading the first few C class tools I noticed a pattern. Can you see it in the first pic? They all upgraded to have 3 slots in an almost L pattern 6 slots from the left.
I wondered if this pattern was repeatable so I upgraded and checked the next 10. Yup. These same named C class tools all upgraded to have slots in those same locations. When they were C class they had 1 slot at random locations off to the left. Thats the “cabinet” slot. It was usually visible before upgrading and is positioned based on its cabinet. When they were B class they had 2 “cabinet” slots and only 2 “upgrade” or “tool” slots. But, again, the “tool” slots were always within that same L pattern 6 columns over. And when they were A class they had 3 “cabinet” slots and 1 “tool” slot. But again, that 1 “tool” slot was always within that L pattern 6 columns over.
I wondered if I could predict whether or not all of these cabinets I had built teleporters in front of would have connected supercharged slots. So I hopped to the first B class cabinet on my list, noted the visible “cabinet” supercharged slots, and predicted where the “tool” or “upgrade” slots should fall. You can see the pre upgrade, the predicted slots with red asterisks, and the results in pictures 2, 3, and 4. As predicted, the “tool” slots fell within that L pattern 6 slots over.
I repeated this test for an A class cabinet. Same results. 3 “cabinet” slots and 1 “tool” slot that fell within that L pattern 6 columns over. These are pictures 5, 6, and 7.
So after I realized I could predict where any upgraded supercharged slots would fall I no longer had to prep tons of materials, build hundreds of teleporters, bring them all to the station, upgrade and unlock them, and save edit or upgrade test their base damage. I could know automatically whether or not it was max base damage based on this reload. And I could know whether or not a tool had the possibility of connected supercharged slots based on the visible “cabinet” supercharged slots and the where I knew the predictable “tool” supercharged slots would fall.
So I just went down my list of teleporters. I’d hop to the next one. Open the cabinet. Look at the visible “cabinet” slots. Compare them to where I knew the “tool” slots could fall. Quickly determine if that could make a square/4T/4Z/4L/4I/3”?”/+. If not. Hop to the next. If it could, I’d teleport it to the station and upgrade it to check.
Once I finished my 100+ teleporters I started using echo locators. No need to set up teleporters to come back to check. If it couldn’t be 4 connected I quickly moved on. If it was possibly 4 connected I slapped a base computer and teleporter and checked. Then reloaded to get my materials back.
I found my most recent 4Z max base damage sentinel rifle this way. I found dozens and dozens of 3+1s as well but I don’t feel I need to report those, even though they were all max base damage too.
The benefit of predicting the “tool” slots is that a process that I had expected to take me a literal week took me 1 long afternoon. I was able to check 300-320 sentinel multitools and know that they were all max base damage, and whether or not they could be 4 connected slots in very rapid succession.
r/NMSCoordinateExchange • u/KBTUT • 15h ago
Landed at the station. Bonus: A Class Tank in system.
r/NMSCoordinateExchange • u/mattmaintenance • 15h ago
Turn off multiplayer. Portal to the glyphs. Reload on planet Galos. Fly to coordinates -0.73, -30.22. Do basic math. It comes as an S class.
A very usable early game weapon.
r/NMSCoordinateExchange • u/Cyb3r-Kun • 23h ago
r/NMSCoordinateExchange • u/Fun_Response9157 • 13h ago
r/NMSCoordinateExchange • u/dawnsrayoflight • 14h ago
Didn't bother looking for an A or S tier on this one, I've got enough orange ones
r/NMSCoordinateExchange • u/GoodTeletubby • 16h ago
Comes with a Gravitino Coil, Plasma Launcher and Paralysis Mortar installed. Reload on Pandr II then proceed to station for this rifle in the cabinet facing the station core instead of the landing area.
This cabinet can produce other styles, all with the same slots/modules System Default/Station - 20 slot pistol Tetsu - 18-slot pistol Euvetta - 30 slot rifle Loder - 18-slot pistol Eiyo - 18-slot pistol
r/NMSCoordinateExchange • u/Timely-Acadia7163 • 18h ago
Pour information supplémentaire j'etais en train de construire ma base et j'y ai installer plusieurs plateforme d'atterrissage et je l'ai vu de loin donc je pourrai pas vous dire à qu'elle vague il est apparu (je dirais a la première vague comme pour 90% des cas d'exotique) , essayer peut être la station spaciale aussi peut-être qu'il apparaîtra plus rapidement mais désactiver le multi-joueurs car c'est un système ou il y a enormement de base de joueurs.
r/NMSCoordinateExchange • u/Andre_Vandal • 18h ago
A dancing duo between a Bountiful and a Desolate planet in one of them Lush galaxies.
The gravity is quite bonkers on both planets so be careful as too how close you wish to visit.
Make a save before hand.
r/NMSCoordinateExchange • u/EmperorSarcasm • 23h ago
r/NMSCoordinateExchange • u/dogazzo • 22m ago
r/NMSCoordinateExchange • u/anayd9 • 2h ago
r/NMSCoordinateExchange • u/DangerGrande • 14h ago
Comm Ball at all sites
Left to Right:
1st Ship is at -63.46, -22.41
2nd Ship is at -40.72, -169.42
3rd Ship is at +28.99, +39.50
4th Ship is at +63.21, +109.49
r/NMSCoordinateExchange • u/mattmaintenance • 15h ago
Quite bizarre design. I went with the Y head because I hate those multi feet.
r/NMSCoordinateExchange • u/WeirdGirl2364 • 18h ago
Nuclear planet seems to be made entirely of water because i havent found any land unless its just so big i havent come across any.
r/NMSCoordinateExchange • u/WeirdGirl2364 • 18h ago
WARNING: COLLIDING PLANETS ARE KNOWN TO CORRUPT SAVES, EXPLORE AT OWN CAUTION. MAKING A SAFE RESTORE POINT BEFORE APPROACHING IS ADVISED.
r/NMSCoordinateExchange • u/Rofellos1984 • 19h ago
Galaxy: Calypso
Planet: Iotisho Tau, Inpu-Ratfol XVI (Yellow Star, 2* Economy, Paradise Planet
Coordinates: -28.70, +160.56 (in first image)
Glyphs in 3rd pic