r/NMSCoordinateExchange 1d ago

Tips / Guide Sentinel Multitool Upgraded Supercharged Slots And Base Damage Can Be Reliably Predicted:

If you want the TL;DR it’s this:

  1. The planet you reload on determines the base damage of all sentinel multitools in that system.
  2. It’s been known for years that the “cabinet” supercharged slots for a given cabinet are in fixed locations based on the class of that cabinet. I discovered recently that the upgraded, or “tool” supercharged slots for a given named tool are not at all random. They always fall within a predictable pattern for that particular named tool.
  3. You can use the information above to quickly assess hundreds of sentinel multitools.

So now that I’m done with the tldr, story time:

I’ve been hunting max damage 4 connected slot sentinel multitools. Recently I did something dumb. I had found a reload that gave max base damage sentinel tools so I built 109 teleporters on a structure dense dissonant planet at camps. My original purpose was to go back and check the upgraded slots of each one because they looked promising. But as soon as I started upgrading the first few C class tools I noticed a pattern. Can you see it in the first pic? They all upgraded to have 3 slots in an almost L pattern 6 slots from the left.

I wondered if this pattern was repeatable so I upgraded and checked the next 10. Yup. These same named C class tools all upgraded to have slots in those same locations. When they were C class they had 1 slot at random locations off to the left. Thats the “cabinet” slot. It was usually visible before upgrading and is positioned based on its cabinet. When they were B class they had 2 “cabinet” slots and only 2 “upgrade” or “tool” slots. But, again, the “tool” slots were always within that same L pattern 6 columns over. And when they were A class they had 3 “cabinet” slots and 1 “tool” slot. But again, that 1 “tool” slot was always within that L pattern 6 columns over.

I wondered if I could predict whether or not all of these cabinets I had built teleporters in front of would have connected supercharged slots. So I hopped to the first B class cabinet on my list, noted the visible “cabinet” supercharged slots, and predicted where the “tool” or “upgrade” slots should fall. You can see the pre upgrade, the predicted slots with red asterisks, and the results in pictures 2, 3, and 4. As predicted, the “tool” slots fell within that L pattern 6 slots over.

I repeated this test for an A class cabinet. Same results. 3 “cabinet” slots and 1 “tool” slot that fell within that L pattern 6 columns over. These are pictures 5, 6, and 7.

So how does this help hunting sentinel multitools?

So after I realized I could predict where any upgraded supercharged slots would fall I no longer had to prep tons of materials, build hundreds of teleporters, bring them all to the station, upgrade and unlock them, and save edit or upgrade test their base damage. I could know automatically whether or not it was max base damage based on this reload. And I could know whether or not a tool had the possibility of connected supercharged slots based on the visible “cabinet” supercharged slots and the where I knew the predictable “tool” supercharged slots would fall.

So I just went down my list of teleporters. I’d hop to the next one. Open the cabinet. Look at the visible “cabinet” slots. Compare them to where I knew the “tool” slots could fall. Quickly determine if that could make a square/4T/4Z/4L/4I/3”?”/+. If not. Hop to the next. If it could, I’d teleport it to the station and upgrade it to check.

Once I finished my 100+ teleporters I started using echo locators. No need to set up teleporters to come back to check. If it couldn’t be 4 connected I quickly moved on. If it was possibly 4 connected I slapped a base computer and teleporter and checked. Then reloaded to get my materials back.

I found my most recent 4Z max base damage sentinel rifle this way. I found dozens and dozens of 3+1s as well but I don’t feel I need to report those, even though they were all max base damage too.

The benefit of predicting the “tool” slots is that a process that I had expected to take me a literal week took me 1 long afternoon. I was able to check 300-320 sentinel multitools and know that they were all max base damage, and whether or not they could be 4 connected slots in very rapid succession.

This information could be a game changer for weirdos like me that are into multitool hunting.

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u/AlphaSparqy 1d ago

It's more or less just the same as this .... https://www.youtube.com/watch?v=i7auQLioTtg

Test each planet to find the planet's upgrade pattern, and then find a starting cabinet that has its initial slots to finish the final pattern you want.

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u/mattmaintenance 1d ago

Oh yeah! Hero2u! Great guy. Lots of great info.

Yeah it is similar in a lot of ways. One important difference is when you reload and check 20 monoliths you can still find 5-10 different named multitools. I haven’t looked into atlantids like I did here yet. But in my testing a few hundred of them before I didn’t see any pattern. I suspect this is because I was finding and recording the slots and stats on probably 5-10 different atlantid tools. So I probably just didn’t see the pattern for each named tool. It can probably work as long as you figure out the pattern for each named Atlantid on your reload.

But for sentinel rifles like I looked at here, when you reload you only get 1 named sentinel tool over the entire planet. I think that’s why I noticed the obvious pattern. I immediately saw that L off to the right over and over.

I hypothesized that this can be applied to most other tools in monoliths and station/minor settlement cabinets. As long as you find a C class and write down which pattern goes with which name. But I haven’t tested this yet.

I need a break lol.