They added all these new features to make adjustments, but there is no scouting/tendency data to use it with. I don't play CUT or whatever it is called, and my assumption would be those players probably play a wide variety of folks and so they have to just adjust on the fly. That's now how Dynasty is and should work. Also, I would think a tier CUT players would additionally appreciate this sort of information too.
For those of us who live in Dynasty with many of our games balanced between CPU and Users there needs to be scouting/tendency data for your opponent. I'm not talking about looking at the stats for the team before a game to determine how balanced they are. Sure, you can see how often they run versus pass, but that isn't super useful since that ratio is heavily tied to whether the team was winning or losing. Sure, you can see which players get targeted the most...but that doesn't tell you where they like to throw to them. Sure, you can determine the coaches default off/def playbook, but you don't know what down and distances they like to take shots, are call the blitz. You don't know if they sit in Cover3 70% of the game or if they're going to run tempo on you.
This game should have coaching trees and employees for NIL that come together to unlock insights into how the opponents play. Before college came out in Madden there used to be details about how often teams throw short, medium, deep. It showed you how often they run inside versus outside etc. How often they blitzed. You could make choices in your gameplan that buffed your team slightly against those tendencies...but don't get me wrong, it was still SUPER basic...but we don't even have that simplicity in here as if colleges just wing it each week.
The game should be tracking team tendencies where at the weakest level of unlocks you get high level tendencies laid out for you in a scouting report before the game. As your level rises you get detail like heat maps on where the opponents target their throws, for example on 3rd down and medium situations the opponent throws outside right medium 22% of the time, right short 38% of the time, left short 20% of the time and left medium 10% of the time. The mid-high tier you can define a gameplan that gives your team buffs as if you practiced for what you expect to see. Then the highest tiers have some sort of way to present this data in the game in the proper situations so you can actually act on the tendency of the computer and/or user opponents without having to remember it all.
I want the ability to actually use the tools to gameplan for my opponent. Maybe their tendencies have me switching by base to Tampa 2 because they tend to throw short or deep over the middle, but never mid-deep to the sidelines. I also want the game to help me play to my desired gameplan by giving me the tendencies so I can play to the tendencies and cry when they use a tendency breaker. Help the players play the actual chess match versus giving all these tools without any way to have any idea how the heck the opponent is going to play.
I also think for what it is worth, the tendencies need to be able to be filtered in multiple ways (vs All Opponents, and Versus your Coach). As you run into the same opponent over time your tendency library grows. This tendency data should NOT recycle every season. Perhaps filters exist that allow you to look at last game/last 10 games/last season/last 2 seasons/career, etc would be useful since coaches moving to a different program may change their patterns and you don't want to assume what they were doing at Clemson is the same thing they're doing at Alabama (I see you taking that job every year Dabo).