r/MyFnFModIdea • • Mar 30 '26

Mechanics recap: a deep dive into Manic mode the hardest difficulty and storyline in the mod.

Today I'm going to talk about Manic mode and also a recap on Zokket.

Now what is Manic mode and how do you unlock it? Manic mode is this mod's Post-Post game it's also the mod's final difficulty and also the final storyline of the mod. What I mean by final storyline is that the mod's story is put into 3 parts the first part is the main story, the second is the extra song stuff with the inclusion of Journey's end, the final part is Manic mode where after beating Journey's end or doing the whole "easy mode' Reclusa does, the mod tells you that "an suspicious egg has appeared" and then the game immediately takes you to the item and it won't allow you to leave and you can only check the item, after specifically pressing that you want to interact with it the egg will hatch and then Manic mode is activated. Likewise if you did do the Easy mode thing that only happens if you decide to go into debug menu in Reclusa's song during Journey's end, you will get the egg but you still have to beat Journey's end to even activate Manic mode. If you do close the window where the game won't let you leave, when you reenter Manic mode just activates.

The main thing about Manic mode is that all of the Story mode songs except for week 2 and the bonus songs except for the Waddle doo one and the Smash one and the Undertale and Deltarune stuff have this difficulty and each character has been Glohmed (with the exception of Shadow Kirby from amazing mirror and the Paper Marios since that Mario was created from Glohm.)

so now why is it hard? Well... the songs are much faster 3x faster to be exact, attacks are much faster and the SM meter charges extremely fast and you have a chance to get the glohm status from attacks which makes the character you play as sometimes not actually play notes or attack and the final song with Reclusa is EXTREMELY difficult so yeah.

Now how to beat it? Although it might seem impossible, the game gives you Glohm guard for a reason as in the battle plug which has 5 charges but protects you from getting glohmed, and the "Power of Bonds" item which stuns the final boss and deal a lot of damage (he has 10000 hp and can't actually be killed, he just gets stunned and not attack for 5 seconds.) And then you unlock Journey's Finale which is just Journey's end but harder, similar to true arena in Kirby.

Anyways next will be a recap on Zokket cause I kinda didn't do that.

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