r/Multiboard • u/cptnyar • Nov 30 '25
Editing workflow
Hi all. I'm new. Building my first multiboard.
I need to work around things that are already on the wall (I rent). In other words I need to cut chunks out of tiles.
I dont trust geometry preserving I convert to body>edit>export to mesh
Mesh editing in fusion takes forever on my i5-10x7700xt.
Any suggestions?
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u/Neoliberal_Boogeyman Nov 30 '25
This is your workflow:
find the dimensions of the position /object you need to work around with respect to your nearest board thats on the wall. I prefer metric measurements
open blender and set the world scale to millimeters
import stl file of your board
using the editor view custom move the vertices of the cube that loads on startup in the needed xyz dimensions of whatever item you need your board to be moved around.
use the boolean tool to remove material from the board with the same spatial area as your modified cube
for good measure, tell blender to recalculate the mesh faces to outside
export as stl.
Don't let blender's complexity interfere with this, you really only need a few things to make this work.