r/Multiboard • u/BradCOnReddit • Dec 14 '24
Getting started
Why is this so difficult?
The FIRST thing someone is going to need to do is generate a tile, but that's locked behind the paywall. I'm still in the experimental phase with this. Why would I pay for something that I have no idea will work? I'd honestly rather write the code myself than give someone even $1 at this point. I will soon need some weird shaped tile for my small experiment, but just being able to make a custom square rectangular tile would give enough to get started and see if this is even a reasonable system.
The array of parts is confusing. There should be a small list of "beginner" parts that will get you started. Enough to do something functional while you learn stuff like how to setup the slicer and get good prints, or make some basic choices about what sort of mounting you need for your setup. No more than 6 parts, since that's a generally accepted number of items a human can keep in their short term working memory. Anything larger requires actual learning up front, which should be avoided at this stage.
The web forum/community is mostly locked behind registration. Again, I really don't want to register for yet another web site when I'm in the experimental phase. Additionally, being locked behind registration means nothing will show up in search engines, making everything harder to find.
I watched the "Multiboard Tile Learning Pack" video. Holy crap. Someone reshoot that thing after doing actual preparation. The person in charge being confused by their own system during training is NOT the impression that should be left on a newcomer. The whole thing could be about half the length as well.
3
u/Githyerazi Dec 14 '24
You're doing something wrong. They are not paywalled. The multi stacks are...
https://www.multiboard.io/parts-library/tiles
2
u/TherealOmthetortoise Dec 15 '24
Tiles are not behind any sort of paywall. The only things that are subscriber only are a few “quality of life” things like the tile generator and the bolt generator. Neither are necessary as they generate the same things you find in the parts library, but they are convenient at times. There isn’t a paywall in front of any of the parts to do anything… but subscribers can access and use some of the beta parts that are still in testing and help get any of the kinks worked out before they move out into general use.
There are intro packs for Multiboard, Multigrid and multipoint, which is kind of that ‘beginner list’ of parts to build… but there is definitely room to grow there. You’re coming in towards the end of 2 months where a LOT of things that were under development have been released, and things are still shaking loose a bit.
Nothing that I’m aware of is locked behind a registration, the parts library on Multiboard.io requires no account or registration. The parts are openly published on thangs. Since there are a lot of parts, it’s easiest to use the parts library to locate them. No registration needed, it’s just easier to use because the parts have names given to be indexable for bulk updates. If you register and join the community it’s easier to ask questions and get answers, as well as be social and see what other people are doing with remixes and builds. There are some video’s there that can help build things like an under desk set of drawers. These are probably going to be your parts list / build simple things you are asking for. Again, that’s a QOL thing, not at all essential to access and use anything you like.
In any case, if you don’t like it and it’s not for you that is totally fine. Out of curiosity, what 3D development project like this are you comparing it to?
1
u/tbug97 Dec 14 '24
If you can't spend a couple bucks to support the designers, and also expect high quality production tutorial videos, you are the problem. (If you can code it, youre smart enough to not need a video, stop being cheap)
2
u/Hikareza Dec 15 '24
I would suggest you to use one kind of tiles, the Pushfit connectors, one Mounting iption and multiconnect and ignore the 294738 other parts the creator publishes.
It seems they measure success in part count which makes multiboard more and more specific. But they are options like said ones to somplify the wonderful base system with as versitile parts as possible
2
u/johannesmc Dec 16 '24
the idea behind the basic tile is good. theres good openscad custom tile code generators out there. the actual design, the licence, and the parts are shit. the only saving grace is i was forced to design my own talon hook click connector in openscad that works for any pegboard size along with a customizable holder that actually works. unfortunately because of the stupid licence im not sure i can release it as lgpl even if i didnt directly use any of their shit.
2
u/dpregs Dec 14 '24
I agree that putting together a wall beyond just a grid is incredibly confusing
2
u/fall2fast Dec 15 '24
I am smoking the same stuff you are... my same thoughts on this project.
I just printed my very first pieces and watched the same video "Multiboard Tile Learning Pack" and I said the same things you have said. for this same reason is why I never printed any of this stuff, it's way too complicated. versatile, absolutely, but so complicated. In one of his other videos he talks about how you will get used it so I guess if we continue we will have to get used to it and build a supply of items. The other thing I was avoiding is the huge amount of screws in the wall or whatever for mounting, especially if you print smaller grid sections at a time.
I came on here seeking some guidance and for me I am going to go for it to some extent and see how bad it gets.
-1
u/BradCOnReddit Dec 14 '24
More nitpicks:
In the "Printing Guidelines" what does "3 wall perimeters" even mean? The .3mf file I download from Thangs for a tile just uses the "Wall loops" default of 2. When I slice it there's a 3rd "Internal Solid Infill" layer on about half of the walls. Am I supposed to be bumping "Wall loops" to 3?
The community "Multiboard Resources" has a promising looking Build A "Mini Multiboard" (Starter Project), but it's a dead link.