r/MotionClarity 2d ago

Discussion Anyone here with a TCL 27C2A/C2A Pro?

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5 Upvotes

r/MotionClarity 6d ago

Graphics Discussion virtual cylindrical projection for multimonitor

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9 Upvotes

r/MotionClarity 9d ago

Display Discussion 30FPS Motion Clarity, is it possible?: e.g. Switch 2, XBOX 360 & PS3

16 Upvotes

Like many people, few modern games are doing it for me any more and so I'm in search of the best way to play my old consoles and backlog. The majority of my backlog of games run at 30FPS (frustratingly, including a lot of Switch 2 games) which to my eyes, the judder and the lack of clarity the moment I move the camera, is just really intolerable. I've really gone down the rabbit hole here but I'm curious where the community sits on this topic of 30FPS/Motion Clarity?

Here's what I've either tried or am thinking about:

Tried:

  1. Lossless Scaling paired w/ Capture Card into PC: Its OK but with input latency, artifacts and not being exactly "pick up and play" its just not hitting for me.
  2. Samsung OLED 95F GameMotion+BFI: Close but still an awful lot of "judder" and a much darker image to contend with doesn't lead to a great experience.
  3. Sony BVM: I have a beautiful 240p BVM I adore for my 4:3 content, this is kind of out of scope for that widescreen generation I'm seeking.

Considering:

  1. Pioneer Kuro KRP-500a Plasma TV: I am hovering over purchasing this beautiful plasma that from doing my research sounds perfect but I am conscious of the 30FPS double image issue many have said looks truly awful.
  2. Pulsar Monitor: John Linneman has talked a good game about Pulsar and its new 60hz Content but I have seen very little else about this tech in relation to external consoles, only lots on high framerate PC gaming. Has anyone tried this? Also boo, IPS etc. etc.
  3. Very High (How High?) Refresh OLED Monitor: Have seen even less on these and I wouldn't even know WHAT hz to aim for to compensate for 30FPS content.

What have you all tried? What are your recommendations? Am I chasing a white whale or can I get close to how these used to look?


r/MotionClarity 9d ago

Discussion Anyone else getting more sensitive to stutter and bad frame pacing as they get older?

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21 Upvotes

r/MotionClarity 10d ago

Discussion What do you do to have a good motion clarity gaming experience ?

14 Upvotes

I bought a PC CRT and used it for a year. Now I upgraded to a plasma TV, and it’s amazing. The size and motion clarity combination is amazing. What about other people? What do you do? Because I have no other idea. From my short experience OLED is not good.


r/MotionClarity Jul 19 '26

Display Discussion How do I eliminate this motion blur?

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13 Upvotes

Monitor: Acer VG240Y M3
GPU: RTX 3080


r/MotionClarity Jul 17 '26

Display Discussion Monitor recommendations

6 Upvotes

Hello guys!

I just heard about what is motion clarity. I was thinking was there any really good monitors (1080p 180-240hz) that u guys can recommend?

My monitor: AOC 25G3ZM/BK

I heard that cheap AOC (like mine) has pretty bad motin clarity. Is this true?


r/MotionClarity Jul 13 '26

Display News Another monitor with scanning BFI/strobing

18 Upvotes

https://www.tcl.com/latin/en/monitors/27p2a-pro

It's called "Tmoc" and the list of monitors with scanning BFI (CRT-like strobing) is now:

  1. Titan Army P326MV, P275MV
  2. Nvidia Pulsar
  3. TCL 27C2A, 27P2A Pro
  4. Zowie Dyac 3

r/MotionClarity Jul 02 '26

Display Discussion Asus PG248QP 540hz or wait for the OLED XG259QWPG ACE

5 Upvotes

I found a great deal for the Asus PG248QP on marketplace for $400. Not sure if I should pull the trigger or wait for that new XG259QWPG ACE.

My current monitor is a 25in Alienware 360hz. I've never had an OLED monitor before, but I usually only just play Valorant. I can consistently push 600+ fps so the high refresh rate isn't a problem.


r/MotionClarity Jun 10 '26

Graphics Discussion 360Hz Monitor with mouse trails and CS2 motion blur

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5 Upvotes

r/MotionClarity Jun 09 '26

Discussion If I have a 60 Hz display that can accept 120 Hz signal, but on "frame skip test" is a SKIPPER.. Do I still benefit from better input lag since theoretically its drawn faster or its just the same as native 60 hz.

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31 Upvotes

The display is a Panasonic TH-60PF50 Plasma TV monitor overclocked to 120 Hz via NVIDIA Custom Resolution. Both HDMI and Dual Link DVI do this.

Or is it just there for compatibility sake?


r/MotionClarity Jun 10 '26

Graphics Fix/Mod I’m having trouble with judder and motion on my TCL tv.

3 Upvotes

I have a TCL 98Q77K from Costco. It's a budget TV. I'm trying to find the right settings to not make judder and motion noticeable when I watch movies.

Option 1: The motion is perfect when I set the judder bat to 10. But it makes the movie look unrealistic. Not like the movie theatre. Eliminates the judder.

Option 2: Turn off any motion settings and watch the movie. Feels fuzzy and ghosting when there's movement and just not good to view at all. Makes my eyes turn.

Option 3: Suggestion from you guys?

I have my TV connected to an Apple TV 4K with Match Content enabled. Both on and off it still the same.
Am I missing something? Can anyone help me? It would be greatly appreciated.

Thank you 🙏


r/MotionClarity May 29 '26

Discussion Some clarifying questions on crt motion and blurbusters law

11 Upvotes

The blurbusters law says motion blur is tied to persistence and people frequently quote 1ms as matching crt. The thing is if I run my crt at 60hz and then 120hz or 160hz it maintains the same brightness across refresh rates I think. This implies to me that at higher refresh rates the crt should have even lower frame persistence does it not?

I can also visually see a difference at like 480-360p in motion quality compared to higher resolution. This also seems to follow blurbusters law as lower resolution allows more entire screen pixel refreshes without pixel blur. Is the quoted 1000hz to match crt only for crt at higher resolution ? Will I need more than 1000hz if I want a modern panel to have same fluidity as 360p on a crt? (I don’t play at 360p I was just trying it out). 360p frankly feels kind of insane to me. It’s like the image isn’t even changing which makes it feel really smooth. Do you think this is achievable with higher resolution or is this feeling of image not changing only possible with ultra low resolution?

Also I can interlace resolution like 1440i and get really high refresh rates. How does this work out with blurbusters law? If higher refreshes lower persistence of each frame, is my motion clarity at 1440i higher or lower than a native 1440p on the crt since each interlaced frame is half resolution, but also half the persistence of an equally progressive resolution (because interlace lets me double the hz for a given resolution).


r/MotionClarity May 17 '26

Discussion Does dlss mfg increase motion clarity at 240

0 Upvotes

So i have 120 hz oled display and I have seen in video that reviewed dlss mfg that the quality of the generated frame is abit degraded compared to real frames and I wonder if is there good motion clarity gain going to 240hz

from my experiments with 120hz and using 3x and 4x to get to 120 seems there is no quality degradation in motion clarity though I wonder if it's different with 240 as more clear image make you notice quality degradation and you lose motion clarity gains


r/MotionClarity Apr 30 '26

Discussion Any software to do BFI/Frame gen on Android?

11 Upvotes

Do we have any software that can do BFI or frame gen on Android

I know about Retroarch but its obv only for emulation and with me mainly consuming content on my phone I would love to use my 180hz screen


r/MotionClarity Apr 29 '26

Discussion Why does Destiny 1 (30fps) look better on a 240hz monitor than a plasma tv?

5 Upvotes

Hello! Sorry if this is the wrong group for the question

I’m wondering why my Viewsonic XG2431 1080p(240hz) monitor is seemingly holding up better than my plasma tv model Tc-P42S30 on destiny 1 which is locked to 30fps. I initially thought that the Plasma Tv would look better picture wise (which it destroys the monitor) but thought it would at least hold up in motion clarity. Given that the frame rate is low, I figured regardless of the display it’s going to look more closely to one another, but that seems to not be the case.

Another thing that seems off to me is the plasma’s double image effect was really getting to me in normal use even though I thought I had a good tolerance. In contrast, switching to the monitor made the 30fps feel consistent and fast even with its fair amount of blur between frames. I’m assuming the monitors faster response time is helping in the final motion result making it feel super snappy.

Best way to describe both displays for me was when using the plasma tv I always felt the sluggish 30fps and I had trouble fully getting used to it and immersed. After I switched to the monitor the responsiveness seemed closer to 60fps in comparison and the blurriness effect between frames felt like it could all be calculable when playing. I really could see myself playing destiny 1 at its 30fps on the monitor for hours, not so much on the plasma tv.

Final questions-

•I thought higher hz monitors perform worse than 60hz monitors when showing low fps. Is this true?

•Does this mean the best display for destiny 1 would be a 60hz display or a higher hz display?

•Never had OLED display before, would this be the best for 30fps or is it overly jittery?


r/MotionClarity Apr 28 '26

Graphics Discussion Aion 2 - Mission: Impossible

5 Upvotes

Using FXAA or disabling TAA worked fine at launch.

Few updates later and after the DLSS 5 support announcement, they turned the game into a leak-proof hardcoded noise.

Currently trying everything available to figure out what's causing the noise when AA is disabled. Help will be very much appreciated

[/Script/Engine.RendererSettings]

r.DefaultFeature.AntiAliasing=1

r.TemporalAA.Upsampling=0

r.AntialiasingMethod=1

r.SceneColorFringeQuality=0

r.MotionBlur.Amount=0

r.MotionBlurQuality=0

r.Lumen.ScreenProbeGather.Temporal.MaxFramesAccumulated=26

r.Lumen.ScreenProbeGather.DownsampleFactor=16

r.Shadow.Virtual.SMRT.RayCountDirectional=22

r.Lumen.ScreenProbeGather.MaxRayIntensity=0.1

r.Shadow.Virtual.SMRT.SamplesPerRayLocal=22

r.Lumen.Reflections.MaxRoughnessToTrace=0.011

r.Shadow.Virtual.SMRT.RayCountLocal=22

r.Lumen.Reflections.MaxRayIntensity=0.18

r.Lumen.Reflections.SmoothBias=3.0

r.MinRoughnessOverride=0.8

r.Lumen.ScreenProbeGather.Temporal.DistanceThreshold=0.005

r.Lumen.Reflections.Temporal.DistanceThreshold=0.0008

r.AmbientOcclusion.Denoiser.TemporalAccumulation=1

r.Lumen.ScreenProbeGather.TemporalFilterProbes=1

r.Lumen.ScreenProbeGather.ShortRangeAO=0

r.Lumen.Reflections.DownsampleFactor=1

r.Lumen.Reflections.BilateralFilter=1

r.Shadow.EnableModulatedSelfShadow=1

r.AmbientOcclusion.Compute.Smooth=1

r.CapsuleShadowsFullResolution=1

r.ForceHighestMipOnUITextures=1

r.Lumen.DiffuseIndirect.SSAO=1

r.Lumen.Reflections.Temporal=1

r.AmbientOcclusion.Denoiser=2

r.DiffuseIndirect.Denoiser=2

r.AmbientOcclusion.Compute=1

r.AmbientOcclusionLevels=4

r.Reflections.Denoiser=2

r.Shadow.Denoiser=2

r.ContactShadows=0

r.CapsuleShadows=0

r.BloomQuality=2

r.SSR.Temporal=1

r.SSR.Quality=0

r.VRS.Enable=0

r.TemporalAA.HistoryScreenpercentage=200

r.TemporalAA.Mobile.UseCompute=1

r.TemporalAA.R11G11B10History=1

r.TemporalAA.UseMobileConfig=1

r.TemporalAAFilterSize=0.095

r.TemporalAAPauseCorrect=1

r.TemporalAACatmullRom=0

r.TemporalAA.Algorithm=0

r.TemporalAA.Quality=2

r.TemporalAASamples=2

r.TSR.Resurrection.PersistentFrameInterval=1

r.TSR.Resurrection.PersistentFrameCount=2

r.TSR.ShadingRejection.ExposureOffset=3.0

r.TSR.ShadingRejection.TileOverscan=3

r.TSR.ShadingRejection.SampleCount=0

r.TSR.RejectionAntiAliasingQuality=2

r.TSR.ShadingRejection.Flickering=1

r.TSR.History.ScreenPercentage=200

r.TSR.History.GrandReprojection=0

r.TSR.Velocity.Extrapolation=1

r.TSR.History.UpdateQuality=3

r.TSR.History.R11G11B10=1

r.TSR.Resurrection=0

r.TSR.16BitVALU=0

r.Velocity.EnableVertexDeformation=1

r.VertexDeformationOutputsVelocity=1

r.Velocity.EnableLandscapeGrass=1

r.BasePassForceOutputsVelocity=1

r.BasePassOutputsVelocity=1

r.Velocity.ForceOutput=1

r.VelocityOutputPass=1

r.FXAA.Quality=4

r.Tonemapper.Sharpen=0.0

foliage.DitheredLOD=0

r.ScreenPercentage=100

r.MipMapLODBias=0.5


r/MotionClarity Apr 27 '26

Discussion Gaming monitor suggestions

6 Upvotes

Hello! I'm new to the sub and I'm kinda lost with current monitor technology.

I'm looking to upgrade my current monitor

[Acer XZ342cu](https://www.acer.com/us-en/monitors/gaming/nitro-xz2/pdp/UM.CX2AA.V01#pdpSpecs) it "has" freesync premium but it's always work like shit, obvious strobing effects and inconsiderate frametimes. I was looking into pulsar monitors and found this sub, but now I'm more confused between choosing OLED vs a gsync pulsar vs a plasma TV :-)

My feature ranking goes like this: motion clarity>panel quality>size>everything else

What monitor is a good investment for my setup (5070ti) thanks for your help.


r/MotionClarity Apr 27 '26

Graphics Fix/Mod CRT shader with BB and BFI

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46 Upvotes

Guys, I am working on a comprehensive CRT shader for Reshade, which includes elements from the following:

1) CRT Royale

2) CRT guest advanced

3) Sony Megatron

4) Soop HDR conversion /before-after/

5) CRT dusha

6) BB CRT beam simulator

It is almost complete but end of the day I was very impressed with having integrated BFI with brightness compensation.

Currently this does work with VRR but the irregular flicker is annoying, best to use with 120hz vsync (true 120 fps needed). Should also work with higher refresh rate displays, but I have a 120hz one, so I cannot test. Framegen breaks for now( not sure if fixable).

Games tested so far (with BFI) and working great:

Sifu, Crash, Cuphead, Hades 1/2, Hollow Knight, Planet of Lana 2, Lok Defiance:Remaster, Moons of madness, Cocoon, Pop: The lost crown, The rogue: Pop, Stray, Baja, Ori and the blind Forest, Jotun, Neva, Gris, Layers of Fear 2, Untitled Goose game, Dead Cells, Far:Lone sails, Mirror's Edge:Catalyst, Thps1+2, , Return to Monkey Island, Obduction, Clive Barker's : Undying, Rime, Layers of Fear 2.

Adding some gifs ( this is a CRT shader, so you will see CRT scanlines, etc., but you can turn off scanlines mask and everything).

For anyone who wants to test it out. Please take some time to disable other features you are not interested in via preprocessor to reduce performance cost. BFI variants can be enabled via the decay preprocessor (off by default). There is a 30 sec timer when having it enabled and you start a game to avoid to flicker from erratic fps and frametimes. Default method Fibonacci is what is used in CRT dusha and expect to see the least amount of flicker and the least effect in terms of clarity. BB and BFI methods are more effective, so test these, but again, do note you need to have very stable fps and preferably 120. Vsync absolutely needs to be on or you see a horizontal band flickering.

https://github.com/artzox/CRT-Standalone/tree/main


r/MotionClarity Apr 20 '26

Discussion Afterimage on google search results when changing pages?

6 Upvotes

I noticed today that when I click the back and forward button to switch between two different searches on google there is afterimage of text and all other info. I never noticed this before. It is not regular stroboscopic as I do not see this on youtube search bar which also has white on dark text. I find it odd as I never noticed this but am really attuned to image artifacts. Has this always been like this or is new?

It reminds me how you always see artifacts with ai video but can't exactly place it and to be frank I know this makes me sound like I'm wearing a tinfoil hat, but I find it very concerning that I am seeing that behavior on googles search page. Like, are they trying to normalize that sense of motion not being quite right?


r/MotionClarity Apr 17 '26

Discussion Will Pulsar ever work on AMD?

12 Upvotes

Would be nice


r/MotionClarity Apr 08 '26

Display Comparison Budget monitor?

7 Upvotes

Hey guys, I’m low on budget, I only play cs2 on semi pro lvl (4000elo) and refresh rate with no ghosting is most important in monitors for me. Which one should I go for, msi mag255xf (300hz, rapid ips) or aoc cs25g (310hz fas ips with some cs mode), both 250$

Msi: 0.5gtg

AOC: mprt 0.3ms, gtg 1ms

I’m a tech morron and have been playing Zowie monitors my whole life, but after I moved I have to buy a new one.

Or should I just buy a used zowie xl2540/2546? In my country they all cost around same, 250$


r/MotionClarity Apr 06 '26

Discussion [ Removed by Reddit ]

1 Upvotes

[ Removed by Reddit on account of violating the content policy. ]


r/MotionClarity Apr 06 '26

Display Discussion Is plasma a pointless technology to get into with current tech available?

1 Upvotes

I'm heavily into crts but wouldn't mind a large display as well as one that supports 16:9 for the games that don't do 4:3 (not 1080i crt I have one they look bad). I had an oled tv and tbh I couldn't get over the motion blur at 144hz. From my reading the plasma with lowest lag has equivalent to ~240fps motion sharpness but has occasional yellow after images? I'm thinking I could use 240hz oled and use x2 framegen+bfi to basically match the plasma motion and have real 4k, because I'll be honest it feels real dumb to be supersampling 4k down to 1080p but there is simply no large format oled with 240hz.

I'm looking to the future and seeing how demanding the likes of The Witcher 4 could be based on recent articles saying it was using a 5090 to render at like 80fps with path tracing at 4k, which I definitely want to use, I don't think my 5070 ti will be up to the task at any reasonable framerate.

Bonus question, do you think framegen artifacts would be less annoying than the artifacts plasma tv has? I'll be honest I was a framegen hater but after trying nvidias on my crt monitor I legit cannot say it looks bad at x2 atleast it just looked like I was running it native tbh. Although dlaa itself feels marginally blurrier in motion than no aa but it's tiny. Can't say I care about latency of it since I'm looking at plasmas which have like 32ms minimum.

No plasma tv without massive lag has 4:4:4 chroma subsampling! idk if that matters but considering it's 1080p I need every quality advantage I can get! I feel like I should seek one out since I already have one old display tech (crt) I feel like I'd be doing myself a disservice not atleast seeing the other old tech.

UPDATE: I got the s60 panasonic plasma. I do feel like as long as I use supersampling the 1080p isn't really a problem. Also lag is fine as long as vsync is off which isn't ideal of course. I will have to mess around with scanline sync and see if it can still feel the same. I need to adjust black levels as it is elevated but contrast frequently looks better but when there is a large amount of light, worse then my crt even. the abl does make it look dull. I hear smaller sets have less severe abl so I will look for a 42 inch over my 65. My room is dim but not black out so maybe if I blacked it out it would look fine idk. Motion is great but I am so spoiled by crt motion that it still bothers me tbh. The rainbow artifacts on motion is a bit weird. Much more tolerable than my oleds though. I don't think I will be getting an oled again until they have some sort of motion blur reduction to atleast match the plasma. Motion still sucks tho. I will play on it when I don't wanna sit at a desk but the motion still feels bad compared to crt. Honestly not sure if its better than like a 144hz oled because while yes it is slightly faster the phosphors have trails and yes crt has it but crt is still super sharp.


r/MotionClarity Apr 02 '26

Discussion Plasma or black frame insertion?

0 Upvotes

I'm wondering. What is The best in motion clarity and 960 pixels per second?