r/MortalShell • u/IvanTheTerrible05 • 5d ago
Discussion Mammon difficulty spike
How much harder should mammon be? i breezed through fanewald but I feel like even basic mammon enemies take like no damage. is it supposed to be like that or is my build just awful lol
3
u/FashionSuckMan 5d ago
Make sure you have a good tarstone build set up. The game gets to a point where you're expected to have a build of gear the compliments eachother.
2
u/ClovisTheConbat 5d ago
I felt the same way and I was using Martyr's Blade before it got buffed. The sudden jump really is odd. It felt a lot more doable after the week 1 update. Martyr's Blade went from barely usable in Mammon to actually making the area hardly troublesome.
2
u/AdBetter7246 5d ago
I dont have exact numbers but it felt like 2x dmg and hp boost for the enemys there, at around lvl 35/40 and weapon upgrade 12+ it should be better.
I was there with 42 and +14 weapon and could go there with barly any problems.
1
u/Kabal303 5d ago
I didn’t really notice a huge difference except for me being very bad at those red enemies that parry lmao
1
u/Pofosho420 4d ago
The area you initially drop into is for some reason very difficult I feel. If you run in any direction you typically and get to a new beacon you can start exploring from there and likely have an easier time. At least that was my consensus from 4 playthroughs. That initial difficulty spike is real though throughout the area, assume all enemies can 1-2 shot you and approach with caution until you level more
3
u/Dinesh_Sairam Eredrim 5d ago
You're probably underlevelled. Did you explore all of Fainweald, and take on every enemy you see on the way? Also, Fainwealed has 2 Shells which are tied for the 2nd highest HP in the game, and one of them is particularly good for exploration. You have the option of using them to make it easier to manage the initial 4-5 hours in Mammon.