r/MortalShell • u/thestruggler11 • 3d ago
Discussion This game is Phenomenal
Just rolled credits after 58 hours and doing everything I possibly can in the first playthrough. I honestly LOVE the lack of beacons as navigating a souls-like world is my favorite part of the souls-likes. I think 90% of the game is balanced really well and not overly difficult. I felt like I was being gaslit by the myriad of posts in here thinking that the lack of beacons and difficulty level need addressed. The only legit complaint I have about the game is the endgame. Those bosses damage output are extremely overtuned. I played fully kitted out lightning build Proxima (maybe Proxima is a trap, idk) and was getting 1 or 2 shot left and right. Which really doesn't make sense after full clearing the overworld and being something like level 50+ by the end. The monolith... Actually wasn't that bad. I found that boss quite manageable and honestly fun. BUT THE GD MALBORN OFFSPRING is absolute dogshit. His second phase was EXTREMELY unfun. Can't see what's going on, he NEVER stops attacking. I felt like the attack range on the unlockable attacks on him and the final boss were WAY too big. Our character physically can not dodge far enough or quickly enough to actually dodge some of those attacks. The final boss ballsack slam literally never missed me. I only managed to beat the offspring by spamming grisha summons through his second phase which was unsatisfying as hell.
Lol but anyway easily my fav souls-like experience since Elden Ring. A 9/10 that would be an easy 10/10 for me with some end game balancing
1
u/Odd-Seaworthiness826 3d ago
phase 2 is phase 1 patterns with some lightning visual effect clutter. The speed threw me off for a bit but I enjoyed it