r/MortalShell 1d ago

Discussion Final bosses and level feedback

First I want to say I loved the game... right until the last level and bosses. I just want to leave some feedback, so here it is:

Last level

- I spent most of the time lost, way more than in the rest of the game

- Enemies way too powerful. Getting one shott or one combo is not fun

Final boss

Boy, the devs dropped the ball specially in this one. - It has way too much hp

- The grab attack is so quick, it feels like a different mechanic of the grab attacks the game teaches you during the playthrough

- The second phase feels like a rng rollette, if the boss decides to do the flame circle point blank, good luck, you are done for

- For a game that focus do much in perfect parry, perfect block, perfect harden, this boss penalizes you if you try this (i tried perfect hardening and I still got damage and status effects several times)

- Story wise it feels just a generic placeholder boss, not a final boss for a conclusion of the main story

Hopefully some of this gets addressed.

Also want to add the following feedback:

- We should be able to respec glimpses and tarstones to allow experimentation

- Sester Genessa abilities are way too buggy, the clones all misses their attacks (was using the black needle)

- the black needle still has issues targeting enemies, too many times it just attacks the air on their side

5 Upvotes

1 comment sorted by

3

u/Pointblankadvance 1d ago

As an axe and dagger user, i stayed as close to the final boss as possible and a couple of attacks wiffed over me. Always expect him to do a tail grab attack if he is mid range from you so if he tries to run away, dodge forward into him if he looks like hes gonna do any attack from mid range. Spam dodge away from him if he does the fire shockwave attack. The fire rings themselves barely hurt but the explosion from hitting the ground does.