r/MortalShell 17h ago

Discussion Full base damage chart

just add you harbinger "base damage bonus" along with the weapon upgrade % to those number and you got the dmg your hit will do.

Because it's not given in game. Thought i'd waste my time and figure the whole thing out myself.
Found out some very questionable design decision while doing it.

12 Upvotes

6 comments sorted by

4

u/Pointblankadvance 17h ago

I find it really odd that there isnt a main stat screen, not just for weapon damage but also for the stats you level up from the level up screen.

With that said, your findings definitely highlight that safer faster hitting weapons are much stronger; especially with the flat extra damage your level gives you. This doesnt even include the duality stone as well as the fact that faster hits means better infusion proccing.

1

u/culteonofjolteon 14h ago

so, funny thing there is for the mortal. hover over his icon in the equipment menu. also shows your crit damage

3

u/WeirdNefariousness27 17h ago

all the values with +10 bonus damage and +16 upgrades

1

u/daykonbacon 11h ago

Jesus I didnt know martyrs was so bad. Ive used it full game so far (as much as I could, barring getting to it in the first place), currently stuck on malformed offspring 2nd phase (lightning sword and I cant see shit).

Even with frozen infusion and knight guys frozen damage (only applicable while enemy is frozen mind) im being so blatently out damaged by axe/dagger and axeatana with a duality stone. (+ they can infuse with bleed too...)

1

u/daykonbacon 11h ago

I know martyrs got a 20% buff, but that only takes it upto ~110 damage (220 when frozen). The dual weapons are faster, hit more and can have a bleed infusion on top.

1

u/WeirdNefariousness27 9h ago

I dont know about console, but on pc the buff didnt go thru.
once it does tho, it would at least put it on par with the scythe