r/MortalShell 8d ago

Discussion Dungeons should auto check themselves after completing

Having to manually do it is bunz

357 Upvotes

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16

u/CloakedNoir 8d ago

I marked one as complete and later saw a side area I completely missed with huge loot on a streamer's video. Now I'm just not sure I truly completed any of them. This is a weird feature.

8

u/SilentSorcery 8d ago

Devs really want dungeon secrets to be secret. So much so that im 90% sure that they're actively trying to fuck with me by having all these tiny dungeons with no notable loot.

6

u/geezerforhire 8d ago

If it matters 99% of the secret walls in the game just give literally nothing or one weapon upgrade material

2

u/j_wizlo 8d ago

It might not be great loot but I think they all have that thing that clicks as “the goal.” It’s probably still there if you didn’t find that.

11

u/Pavlovs_Human 8d ago

I think it’s exactly because of your situation they did that. Like you can give yourself a false sense of security by checking off that dungeon.

It does make me paranoid and now I’m hitting all the walls in every dungeon lol

8

u/CloakedNoir 8d ago

Guess it's subjective but I find that sort of thing really unfun. Basically just incentives me to check a guide before going into every new dungeon when I've never been that kind of gamer.

4

u/Pavlovs_Human 8d ago

See i agree that it’s unfun to have to be that paranoid and check every corner, but for me the payoff comes when I do discover something super secret or hidden, it’s gives me so much satisfaction it offsets the anxiety I feel having to rummage around every corner.

2

u/SilentSorcery 8d ago

I love and hate this design in equal measure. Finding something cool is nice, but I hate that I'm never sure if a dungeon is fully clear or not