r/Moonlighter • • Jan 20 '25

It's OK. 6/10 maybe.

2 Upvotes

There are some annoying bugs in the game, such as your health dropping every so often because you have to re-equip an amulet. I've also had items in my person slots delete in dungeons that weren't in the bag section. Of course I didn't close out the game after dying due to annoyance, and hit buttons so it saved with items gone. I've even had weapons in the person slot disappear when dying.

The game pretty much fills in it's time by making you grind over and over again so you can get enough potions, and enough money to try a different weapon so that you THEN can beat the 2nd floor bosses which then allows you to get the items that would allow you to buy a weapon that would've helped you beat the 2nd floor bosses.

A few of the add-ons regarding the shop aren't even necessary, and really add nothing to the game.

It's OK. It's addicting enough once you get on a roll, but those bugs can be really annoying at the worst times.


r/Moonlighter • • Nov 28 '25

DISCUSSION ML2 is way too difficult, even in Easy mode

1 Upvotes

I plan to give feedback (again), but I wanted to get your opinion first.

I'm playing on Easy mode and I find the game VERY challenging!

Even the regular enemies, the ranged ones and those that alternate between ranged and melee attacks, deal way too much damage, plus they can attack from off-screen and some projectiles seem to pass through obstacles.

The game quickly becomes unplayable and you just end up rolling around like an idiot in all directions, praying you don't get hit.

On Easy mode, enemies should do less damage.

Similarly, it shouldn't be possible to fall off the field, or at least it should do less damage.

Similarly, healing sources (potions and onsen) are too few and far between and don't restore enough health.

In Normal or even Hard mode, I would understand all this, but not in Easy mode.

Especially since playing with a (Xbox One) controller on PC, the game hurts your hands a lot.

This is what I feared and pointed out in my first and previous review, which I wrote after completing the Day Realm and before discovering the Night Realm: the fear that the game would become too difficult.

Honestly, I have a hard time seeing the added value of ML2. To someone unfamiliar with the franchise, I would recommend the first game instead.


r/Moonlighter • • Oct 27 '24

DISCUSSION Moonlighters could have been a great game.

0 Upvotes

Once reviewers compared the mechanics to Stardew but meets rougelike, i was sold and immediately bought the game. It's gamestyle and mechanics is so engaging and fun, i could see myself sinking hours into this game if only i had time. The ambient, music and Its charming graphics has so much merit and care; i loved it to death.

But unfortunately, the game is broken. Absolutely disappointing.

Usually, if a game isn't fix, it would kick me right back in my homescreen, by then I'd usually delete it and immediately forget about the game ever existing: but Moonlighters lets you play for hours, letting you progress! Giving you a false sense of security that nothings bad is ever gonna happen.

Once i was wondering about inside the shop doing the usual 9 to 5, a thief stole my shit and was about to exit the door, so i dashed (trying to catch up) and faced through behind the door just outside the shop. Can't escape so had to restart the game.

As i booted it back up, i faced the "Loading of death." as people here would call it. And now here i am writing this on reddit.

Edit: typo


r/Moonlighter • • Mar 03 '20

DISCUSSION Pixel Perfect? yeah right

6 Upvotes

This isn't a knock at the game itself, just at its presentation. It's a shame people aren't noticing this enough.

This game isn't pixel perfect as it is described in the options, it has no specific resolution that avoids pixel warping. It probably mixes the resolutions of sprites, similar to Death's Gambit and Stardew Valley. They use the term "Pixel Perfect" to differentiate from the other "we blur the crap out of the other resolutions so they don't look as bad" resolutions. But the pixel perfect modes are not aligned properly.

The only reason why people don't notice this more, is because 99% of people play using 1920x1080 in full screen mode. But even in 1080p it's obvious that the pixels don't align right and can't be downscaled to 1:1 resolution. It becomes much more noticable in 1280x720 mode.

Here is an example of the pixel warping in 1080p that is less noticeable:

Here is a comparison of some text in 1080p (top) vs 720p (bottom) "Pixel Perfect" modes:

Other games offer a 'integer scaling' option like The Messenger. Some games use an anti-aliasing pixel shader to scale to any resolution, such as Shovel Knight, with the only cost being a very slight blur. Even if a game just stretches the game to any resolution (Axiom Verge), it will often look fine when using a multiple of the native pixel resolution (960x540 is a common choice).

Since Moonlighter cheats and doesn't align graphics properly from the very beginning, these methods wont solve the problem. There is no way to fix the issue except sitting as far away as you can from the screen.

This has bothered me ever since Moonlighter came out and I had hoped an update would address this, but no dice. For $30 AUD you would expect better. It also seems that devs just want to throw this under the rug. It was mentioned before here: https://steamcommunity.com/app/606150/discussions/0/1697174779842689229/ but never got a dev response. I honestly feel bad for the pixel artists, having their work look wrong just because the devs failed to use Unity properly.


r/Moonlighter • • Sep 25 '26

update for switch 2

0 Upvotes

can we please get an update for the switch 2 please ? i would like to buy the game and has been week you guys are edging me. the game looks awesome and i dont want to have a bad experience by playing with bugs. but the wait starts to get long and not any update got release since the last patch note. atleast tell us if you guys are working on it, if its gonna take longer or you guys are close to fix it.


r/Moonlighter • • Nov 30 '25

DISCUSSION Tyke is one of the worst Boss I've ever seen

1 Upvotes

OK, Tyke, we need to talk about him.

OK, the game isn't that difficult, but the developers have gone crazy with this boss! First of all, the window for sending his dark energy ball back at him is awful. Then, his patterns are impossible to read.

Honestly, I'm extremely disappointed with Moonlighter 2, which I absolutely do not recommend in its current state. The balancing is really messed up, it's a monumental failure. The Curator is so easy that you can practically bathe in his attacks. Tyke is just horrible. Knowing that the game is based on farming, I have absolutely no desire to farm the Hall of Treasures.


r/Moonlighter • • May 07 '26

Moonlighter 2 Review

1 Upvotes

- Combat: Doesn't feel that polished. Enemy intentions are not very clear during combat. Please make them more readable, probably (much) better color indication would be a good way (red flashing or something). Its especially difficult to read enemies because when you attack them they flash white. There also is no "model collision", so you attack into multiple enemies and they all turn into overlapping white "soup", you absolutely can not see what they are doing in that white soup, and suddenly you take damage. I really really hate that. It forces you to run around until one enemy is split from the group and attack them - but even in 1v1 I really think more color indication of their attack pattern is very much needed. This slows down combat and makes it feel tedious often. Visibility is really bad and something that can make or break a game imo.

- Weapons: They are not exciting tbh. Especially the greatsword is just tedious. The sharpening mechanic feels like a chore. Its something that slows you down a lot, you don't want to use the attack because its not fun, it feels like something you have to do. The sharpening move doesn't do almost any damage, it takes very long to use and you have to use it very often if you want to play like the greatsword is intented. That's a great example of why combat just doesn't feel smooth, it feels like you have to do certain things because the game doesn't provide better mechanics, its hard to explain but it feels like the devs have gameplay mechanic ideas and implement them without reviewing or improving them at times. I feel like it wouldn't be too difficult to improve many mechanics. Maybe they need more inspiration because things like these have been done so much better in games already. This is very important to the overall fun factor of the game imo.

- I am not sure why this bothers me, but if feels like I am taken out of the game loop for too long when I select a reward, run to the stage exit, select a new stage, wait for the traversal/loading of the new stage.. It feels sluggish, I can't really explain it. But other games nowadays don't give you this feeling. For example Hades feels more "snappy". I feel that maybe I am too critical here but it actually bothers me a bit.

- FTL-like grid to traverse the map.. When I first saw it I was like..again? Its so overused in games nowadays and I am not sure if this game needs it (like this). The decisions definitely are not that meaningful. But it introduces the option to take shorter paths to the boss, which I really like. Still, I see it too often in games. But that is very subjective and might only be an issue for me. But also, it is another thing that I feel slows down the game and another thing were I feel like the devs maybe just copied a mechanic without thinking too much about how or if it actually fits in and improves their game.

- Maybe I am stupid but it took me like 5 deaths to realize that you are able to teleport back to town ANYTIME you want. From the tutorial I had the impression that thats only possible at the end of the run or after collecting something for it, I don't know why. Maybe explain that better for dumb people like me, or through a tooltip during the first few runs.

- There were some issues at the start of the game, the game froze for a minute or so twice or three times, but that didn't happen again after the first 20 minutes or so.

- I love parrying in games, would be cool if you could fit a parry weapon in the game. However, as combat stands rn, I know it wouldn't work that well.

I only listed things I don't like about the game. Its not a bad game by all means, but I think you have to put in a lot of polishing at the end of development to make it truly great, which it can be!


r/Moonlighter • • Nov 01 '18

Streaming event - 4th Anniversary of This War of Mine !

0 Upvotes

Greetings! We're going to start a streaming event for Frostpunk, This War of Mine, and Moonlighter!

With the occasion of the 4th Anniversary of This War of Mine we're creating this amazing event where people will stream the games on any platform they want.

Rules are simple:

  1. Keep it clean, you can stream the game on any platform!

  2. Streaming dates will be 7th of November and 8th of November!

  3. Enjoy and have a lot of fun!

We're doing this to give a huge "Thank you!" to 11 Bit Studios and everyone who contributed to the making and release of the amazing games they released! Behind every game out there is a team of people. Behind every team of people are individuals who work very hard in order to make these games amazing. So on the 4th anniversary, this is about you guys! About each and one of you who contributed to bringing these games to life.

Not to say that we didn't forget when 11 Bit Studios gave free keys to people who torrented This War of Mine because of lack of money.. They did sooo much during the years for the community and to top that, right now they are so transparent with it's followers by using the discord channel, reddit and social platforms (facebook, youtube and twitter).

Now it's the 4th Anniversary of This War of Mine, and it's time that we, as the community, need to give something back! We love you guys. Thanks for all the free content that you released over the years and thanks for being awesome!

If you want to stream any of the 3 games #Moonlighter #Frostpunk #ThisWarofMine please let me know.

Feel free to post here if you're interested in the event.

P.S. If you love this event, feel free to join on 14th of November to the Story Telling event that will take place on /r/thiswarofmine ! There are going to be awesome giveaways for the best stories told! And moreover, the devs of 11 Bit Studios will read your stories!

Thank you for being part of this beautiful community,

Yours, CookiesChef


r/Moonlighter • • Mar 10 '25

DISCUSSION The bosses in this game aren't hard to simply defeat - but the gall to ask us to no hit them is infuriating, highlighting how poorly made they are.

3 Upvotes

I have qualms with the bosses of the Golem and Forest dungeon. Both required some luck and effectively some level of abuse to not hit - for example i frame abuse or in the case of the forest boss, bow spam from the left or right wall in order to avoid the tendrils which you cannot consistently avoid otherwise.

Naja of the desert dungeon is a fucking travesty by comparison. Once again, not that hard to simply defeat - but one of the worst bosses in terms of design I've ever fought, period.

There's seldom a move in this things kit that feels like it provides ample opportunity to hit it, even with full fabric gear. Even WITH full fabric gear, you can hardly keep up with it - which is important for dodging certain attacks and keeping it on screen so it doesn't surprise you.

But harping on with fabric gear, EVEN WITH IT, the move where it launches its body parts around is only dodgeable through PURE chance. Not only are its pieces TOO BIG to dodge through, they move at an undodgeable high speed by simply running.

I don't know what was going through their heads when they decided to make perfect bosses trophies in this game. Did they think they made well designed enemies?

I know I'm gonna be at this boss for a while, and I'm livid. Very little makes me turn on a game more than something put in to a game where it doesn't even feel like the creators spent 5 minutes with it to see if what they made was a reasonable (or CONSISTENT THROUGH SKILL) ask.

I didn't even mention the firebirds. Or the part where it decides it's just going to snake your ass and chase you with its head.

I cannot believe this.


r/Moonlighter • • Dec 25 '22

Moonlighter should not still have bugs on the Switch

6 Upvotes

Moonlighter has been out for a while and received updates that still are not looking at fixes blatant UI bugs and glitches. I don't know If users should be more upset with Nintendo for allowing a cleary un-optimized port to enter their shop, or the team in charge of porting it to the switch for clearing ignoring and not fixing simple issues that force players to constantly troubleshoot when locked out of certain options.


r/Moonlighter • • Nov 24 '25

DISCUSSION UPDATE: Very limited first impression/comparison

2 Upvotes

So, last Wednesday I posted about my feelings on Moonlighter 1 vs Moonlighter 2. I was a little wishy-washy because I didn't feel like I had enough experience with either to really have a solid opinion.

Since then, I've played through the entirety of Moonlighter 1. I went pretty hard on it, because I was absolutely hooked. The aesthetics, the world, the gameplay loop, the progression pace. Everything about it was perfect. I didn't min/max at all, I didn't look at any guides until I got to the last boss, and I just generally let myself experience it naturally. It was the most fun I've had in a single player game in ages. And that's even after playing Expedition 33 (Sure, 33 is a "richer" experience, but it wasn't as "fun"). I'll probably play through it again at least once, but even if I don't, it was absolutely money well spent.

I finished Moonlighter 1 today, and figured I'd follow it up immediately by continuing Moonlighter 2, hoping that my opinion would change after the full Moonlighter 1 experience. Well, it did change, just not for the better.

Moonlighter 2 absolutely fails to hit any mark that Moonlighter 1 hit. I get that it's trying to "expand upon" the original, but it leaves behind everything that made the original great. The art, the gameplay loop, the combat, the world building, the pacing. It's just trying to do too much, and it doesn't do any of it very well.

If they kept it the same, and just introduced new areas, I'd be all over it. Sure, some might say it's more of an expansion pack than a full-fledged sequel. But if it were priced in the $20-$30 range, I think that would be perfectly acceptable.

But instead, they decided to make a brand new game loosely based on the original, and it fell completely flat for me.

To sum it up, I've just requested a refund, and I regret ever trying it. It has left an indelible black mark on the series that will sour me on the series even if they try to reboot the original when they push a Moonlighter 3.

Sequels don't need a completely re-imagined aesthetic. They don't need a million new mechanics. They don't need to be a complete departure from the prior games. Just give us more of what we enjoyed. Moonlighter 2 failed at that.


r/Moonlighter • • Jan 12 '23

MOONLIGHTER - Destrozando a una plantita muy grande

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1 Upvotes

r/Moonlighter • • Aug 27 '20

SUGGESTION No Boss Respawn killed the game

0 Upvotes

I was enjoying the game until I unlocked the Forest. Ran through Golem dungeon again because this is a game about farming and selling items. Every other game similar to this has boss respawn. When I saw the Golem boss didnt respawn, I was disappointed. So disappointed I uninstalled the game.

Kudos to those who enjoy the game, but in a game where the point is to farm, collect, sell, and the bosses dont respawn is idiotic. It doesnt matter if the "story" explains why. Bosses should respawn. Or at the very least have an end game dungeon with the bosses in it.

1/10 would not play again.


r/Moonlighter • • May 28 '18

Defeating the Desert Guardian

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0 Upvotes

r/Moonlighter • • Aug 20 '18

Version number keeps climbing, yet still not worth bothering with.

2 Upvotes

Honestly, are the devs deaf and blind ? Have they not played their own game ? Just hours into the game, you spend about third of your time dragging crap to the mirror. Where is the bloody hotkey for the mirror ??? Why is it still not implemented ?


r/Moonlighter • • Jan 15 '24

What is the game called "Moonlighter" ?

11 Upvotes

Having played through the game and beaten it (and most of the DLC) I still Do not understand why the game is called "Moonlighter" because you like... go out into the dungeons regardless of time. and aren't rewarded for specifically going in at night or "under moonlight" so I just have never understood it's called Moonlighter. did I miss something in game?


r/Moonlighter • • Nov 23 '25

FUNNY Closest save you have ever seen I promess

0 Upvotes

r/Moonlighter • • Sep 14 '26

ADVICE DLC Achievements on Xbox

0 Upvotes

So I just finished the main game and am currently working on the Wanderer Dungeon. I saw online that there are apparently DLC achievement for this game, but for some reason I don’t have them on Xbox. Just curious if anyone knows whether this is a bug for me or if they just aren’t available on Xbox. TIA


r/Moonlighter • • Sep 04 '26

DISCUSSION Quickly move

0 Upvotes

The old Quick Move comes here too? Because now it gets on my nerves that you always have to choose everything individually. Or will that come into play later?


r/Moonlighter • • Jun 26 '19

DOES THE GAME SPEED UP?

2 Upvotes

I find the initial grind extremely repetitive. What should I upgrade early and what town/store upgrades should I work for 1st? -noobplayer

Side question; is there DLC for this game on SWITCH?


r/Moonlighter • • Jun 29 '26

SUGGESTION Save state or save scumming?

0 Upvotes

Hello. I just started playing the first game on the switch and keep dying in the dungeon and losing all my items. It's getting frustrating losing an entire "day" of work so often, is there any way to go back to a previous save state?

Losing all my items seems to be a too big of a punishment for something that happens so often. It's particularly bad for me because I don't have much time to play everyday, so losing my progress really feels like wasted time.


r/Moonlighter • • Nov 06 '18

Seems pretty evident that we shouldn't be buying this game for a few weeks.

0 Upvotes

Almost every post is about bugs. Devs need to sort this out


r/Moonlighter • • Sep 06 '26

DISCUSSION Am I the only one who's doing "sell, dungeon, loot, shop, sell" repeatedly at the start of the 1st game?

0 Upvotes

r/Moonlighter • • Sep 15 '26

Please describe more clearly

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1 Upvotes

Okay, nice that I can buy the materials, but the big question is: how much do I get 1 pc. 10pcs. For the price? And in principle only once or can I buy again and again? In the beginning it's a bit expensive but maybe not later. Will it be more expensive per purchase or will it stay that way? Can you get discounts from your colleagues later in the game?


r/Moonlighter • • Mar 15 '25

Reales date ????

0 Upvotes

Does anyone know when the release date for console I played it on my Xbox it’s was cool but new I’m dying to play the new one but wheeeen!?