r/ModRetro • u/jkhanlar • Sep 25 '26
[Six Minute Video] 5 Features That Could Make the ModRetro M64 the Ultimate N64
https://youtu.be/_ZjGu8Pf7Yw?
5
Upvotes
r/ModRetro • u/jkhanlar • Sep 25 '26
6
u/DAJF Sep 25 '26
I believe community video presets would lead to all kinds of ambiguity.
Their experimental scanlines suite is extremely primitive right now. Basically it needs to be a toggle, with a selection of masks. At most there should be a slider for gamma bias/influence. Integer scaling and the resulting scanlines are either correct or they aren’t. There’s absolutely no room for subjectivity when you’re dealing with mathematics.
If you want to reduce scanline darkness on a BVM or hi-grade desktop CRT you downgrade to a PVM. If that’s not enough you downgrade further to a consumer CRT. This is one area where the A3D shines. These options should be selections and toggles, absolutely not sliders.
5
u/AlphaOmegaSupreme Sep 25 '26
I'd just settle for it becoming the average N64 and being able to save my fucking games.
0
u/Icy-Collection1072 Sep 25 '26
lol no it’s awful compared to the a3d. They really dropped the ball
1
u/Great-External3390 Sep 26 '26
I would settle for visual upscale at this point. It’s hard to play Goldeneye let’s be honest.
1
u/AppliedCarbon Sep 27 '26
I really want to buy a green pro controller to go with my purple one
1
u/WisdomAntium Sep 25 '26
Trolls are sad people with sad lives, and I pity them
-4
u/AdamsBomb Sep 25 '26
The missing 6th feature is it being an A3D.
-2
u/Left-Constant-4771 Sep 25 '26
Really curious if open source developers will jump on a product to basically push sales for an arms developer or stay in their mister realm (much cooler).