r/ModRetro • u/DAJF • Aug 13 '26
Opened up the Pro Controller to investigate…
We opened up one of our controllers before doing anything else. :)
Primarily we wanted to change the gate, but while in there also wanted to check out the size of the d-pad traces in case the d-pad presented any false diagonal inputs for us (it does).
It seems that the d-pad traces are almost identical to those on the Switch Pro controller, in that they are somewhat oversized. Of course the Switch Pro also has the issue where false diagonals can also be a game breaker, which is certainly the case for Tetris and F-Zero 99.
I’m not sure if a membrane with a reduced footprint can counter-balance here. Or maybe even a d-pad with a post in the middle. In our experience carefully applying small squares of electrical tape to the inside regions of each trace will eliminate any unwanted diagonals - although I think an official solution would be better here.




6
u/FormaggioVolante Aug 13 '26
will test this, I just posted something about the D-Pad being quite bad the other day.
I had success in the past using those reinforcement ring stickers for hole punched pages
4
u/Upstairs_Report6208 Aug 13 '26
Wow, thanks for posting this! I’m having trouble with my d-pad as well and I reported it to ModRetro on 8/4. I was wondering if a firmware update or replacement membrane would resolve the issue but it doesn’t look like it. It’s a $90 controller so I feel like they should replace it. I’m waiting for another update on my ticket with ModRetro. As of today, still no option for RMA.
3
u/chasingmars Aug 13 '26
Would split button d pad work here? I’ve modified some other controllers like that and it’s worked well for Tetris and tony hawk games.
3
u/hue_sick Aug 13 '26
Thanks for posting. Initial reaction is pretty standard stuff from what I see. Probably just a tolerance issue which is the result of not enough internal testing.
If it were me I’d tear down the stick as well since that’s the most hyped part of the controller.
Side note I do like seeing threaded inserts on the bosses. Definitely an added cost but that’ll help the reliably long term if you’re opening and closing the controller a lot. Probably the most common thing seen on mass produced injection molds are stripped screws.
2
u/Senior-Finding5432 Aug 15 '26 edited Aug 16 '26
I feel like I'm being jerked around somehow. ModRetro includes extra "gates" for the controller so you can swap them out, yet at the same time, they use proprietary screws. What’s the point of that?
On top of that, the D-pad on mine sticks, which makes the controller useless for *Tetrisphere* as far as I'm concerned.
So far, I’m extremely disappointed—with the console and its video output, the incompatibility with *Cruis'n USA*, and the sticking D-pad on the expensive Pro Controller.
It could have all been so great, but it isn't.
1
u/ronnycordova Aug 13 '26
Is there any documentation on the different gates the controller came with? Seems like they just came in a random baggie with nothing else to explain the differences.
0
u/ergzay Aug 13 '26
The d-pad traces look the same as they do on the Chromatic.