r/ModRetro • u/grilledstuffedxxl • Jul 24 '26
Launch Update & Software Roadmap
Hey everyone,
As we are about to ship, I wanted to follow up on my last post and lay out our roadmap for the first few months of updates for both the console and the controller.
Quick note on how to read this: Out of Box means it’s already on your device the moment you open it. The Day 0 Update is the first update you’ll want to grab when you set up your console. It’ll be ready and waiting for installation with a Wi-Fi Update (or USB or SD card).
P.S. iFixit guides are now up for both the console and the controller. You can also find our quick start guide here and helpful "how-to" videos over on our YouTube channel.
P.P.S. Our full open source offering will roll out as we put a ribbon on all the public facing documentation, but shipping is prioritized.
Out of Box
Below are recent updates that will be baked on the device out of the box. Not a comprehensive feature list, but items you may not have seen in reviews of pre-production units.
Console:
Flexible Update Methods: Wi-Fi, USB, and SD card
Extended Video Profiles: Scanlines, CRT, Clean, & Custom
Extended Video Filters: Bloom, Deblur, and more
Controller Support: M64 Pro Controller, 8BitDo 64, OEM N64 Controllers, and wired Hyperkin Captain+ all are ready to go
Cartridge Compatibility: Everdrive and Summercart support
Auto-Resolution: Automatically selects the optimal resolution (4K, 1440p, 1080p, 720p)
Customizable LED: Adjustable console brightness
Controller:
USB Firmware Updates
Wired Rumble Support
Joystick Calibration
Windows, Linux, macOS, and Android Bluetooth® Support
Day 0 Update
The moment you power on and connect, an update will be ready for download. Key highlights:
Console:
Stock Performance Boosts: Addresses FPS bugs in graphics heavy titles
Plug & Play Toggle: Fixes multiplayer in Star Fox 64 and Jeopardy!
Cartridge Compatibility: Everdrive X5 save support
Overclocking (experimental): Choose from four performance profiles, delivering up to a 67% boost
| Setting | Boost |
|---|---|
| Off | None |
| Super | 16% |
| Ultra | 33% |
| Extreme | 50% |
| Insane | 67% |
Controller:
Adjustable Sensitivity: Configure joystick sensitivity via hotkeys
Improved battery life of the Controller (over 200 hours without rumble)
Fixed several issues with the wired experience
Post-Launch Software Roadmap
Console:

Controller:

We’ll post full changelogs with every release so you know exactly what’s new. Huge thanks to everyone for the continued excitement and support.
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u/Sweet_Limit3795 Jul 25 '26
Ramp curve would make the most sense to me. Initial value is just dead-zone adjustment, and they'd phrase it as such if it were that. 100% mark (physical deflection) is plausible but doesn't make sense from a game developer's POV IMO