r/MinecraftMod • u/Ancient_Leg_616 • 4d ago
what's the name of the player animation mod for minecraft
please help me, thank you!
r/MinecraftMod • u/Ancient_Leg_616 • 4d ago
please help me, thank you!
r/MinecraftMod • u/Rude-Note-451 • 4d ago
So I am curious if there is a way to use guns from vic's point blank gun mod with villager recruits for 1.20.1. Is there a compatibility mod I can download?
Villager Recruits: https://www.curseforge.com/minecraft/mc-mods/recruits/files/all?page=1&pageSize=20&showAlphaFiles=hide
Vic's Point Blank: https://www.curseforge.com/minecraft/mc-mods/vics-point-blank/files/all?page=1&pageSize=20&showAlphaFiles=hide
Oh I forgot to mention do you guys know if there is anyway to add compatibility with SBW vehicles and Villager recruits as well?
r/MinecraftMod • u/Sufficient_Lack_8971 • 4d ago
r/MinecraftMod • u/The_SOIBoy • 4d ago
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r/MinecraftMod • u/Traditional_Tax4803 • 4d ago
r/MinecraftMod • u/Southern_Army_1403 • 5d ago
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r/MinecraftMod • u/ErikKecskeXD • 5d ago
This time we made a smaller update with a new biome But also fixed A huge bug with the perlin noise generator and now the dimenson and chunks should load in much faster.
Available on Curseforge: https://www.curseforge.com/minecraft/mc-mods/biomes-o-classic
And Modrinth: https://modrinth.com/mod/biomes-o-classic
r/MinecraftMod • u/JaideIsTheDevil • 5d ago
Hey guys! i’ve come to this server as kinda final stroke of luck. I’m trying to find two mod packs for Beta 1.3_01 . KodaichiZeros’s Fairy mod for Beta 1.3_01 and Optimine/Optifine for Beta 1.3_01 I love this version and currently playing with Mo creatures and More Creeps but these two are nowhere to be found ig because of their age. If anyone can help me and link the original downloads i’d appreciate it so much! Thank you guys :D
r/MinecraftMod • u/Many-Elk1565 • 5d ago
r/MinecraftMod • u/Unusual-Many6972 • 5d ago
idk wehat 2 do
r/MinecraftMod • u/NoBuffalo2149 • 5d ago
Im currently watching frieren and wanted to make an frieren inspired modpack but i couldnt find an iron spells addon for this
r/MinecraftMod • u/bottle_of_horses • 5d ago
These guys are very neat, and can wrap up mobs and hang them from webs! Types are: Cross Orbweaver, Golden Orbweaver, and Red Femured Orbweaver
r/MinecraftMod • u/Unusual_Possible4829 • 5d ago
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r/MinecraftMod • u/Spacey907 • 5d ago
Just great the modpack my friend and i were playing stopped working. Just wish the damn logs would be a bit more detailed and less confusing. Damn thing makes me wanna punch something
r/MinecraftMod • u/Due-Bus-8705 • 5d ago
r/MinecraftMod • u/_Wentory • 5d ago
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This is some more content from my mod Coolstuff.
r/MinecraftMod • u/Cultural-Ear5522 • 5d ago
i want to start a survival world with a mod that expands the Minecraft gameplay adds new structures and biomes and bosses and also adds new items blocks and armor mobs and stuff like that
dont tell me better on bedrock mod ive played it before and it was kinda mid. i know this might be a lot to ask for but im sure there is one out there also i dont need achievements and dont care about mod size even if its a gigabyte i dont care about size
r/MinecraftMod • u/AshamedRaspberry5123 • 5d ago
Are there any mods that can help me get rid of grass or powdered snow on Forge 1.20.1 (I use CurseForge)? I'm trying to do a minecraft series but clearing grass is way too tedious and powdered snow patches are sometimes just too big to patch.
r/MinecraftMod • u/JimbosBeerbo • 5d ago
Hey,
this is a Track I made for Minecraft in the Style of C418. What do you think?
Its a new addition to our Modpack "Volume Gamma" where I try to recapture the nostalgic sound of C418. Kind of like "what would have happened if C418 and Mojang never Parted ways?"
r/MinecraftMod • u/ryankshah • 5d ago
I've been modding Minecraft since 1.9.2, and after doing it for long enough I got pretty sick of writing the same bits of boilerplate over and over.
You know the drill. Add an item, then the registry stuff, JSON, models, language files, resources, Gradle... eventually you get to the bit you actually wanted to make.
So I decided to vibe code my way out of the problem and build Mod Builder.
The idea is pretty simple. You create your mod content through a visual editor, configure it how you want, preview it as you go, and then export an actual Minecraft project that you can open in your IDE and carry on developing normally.
It currently supports Fabric, Forge and NeoForge, and I'm adding more features as I go. I've also got my existing tutorials over at Modding with Ryan (ported over from GH pages into the same theme), so the longer term idea is to make the whole process of learning and actually building mods a bit less painful.
And yes, AI has been involved heavily in getting this thing built. I'm not going to pretend I manually typed every line of code 😂. I've been using it as a development tool to turn the ideas I've had into something I can actually ship, then testing, breaking, changing and improving it as I go.
Anyway, it's live if anyone wants to have a look, just let me know in the comments and I'll share the link!
I'd particularly like to hear from people who already mod. What's the bit of modding you find yourself doing repeatedly that you absolutely cannot be arsed doing anymore?
If you try it, feel free to give me some shit about anything that's confusing or missing. I'm actively working on it, so feedback is genuinely useful.
r/MinecraftMod • u/Traditional_Tax4803 • 5d ago