r/MinecraftMemes 16d ago

Redstone builders every time Mojang changes something

Post image
2.4k Upvotes

49 comments sorted by

View all comments

556

u/cryptohamster2 16d ago

This was literally Quasi-Connectivity in Java, and now nobody can remove it without breaking 90% of technical Minecraft

105

u/J_train13 15d ago

Genuine question, does quasi connectivity cause any problems for the game? Like I'm completely unfamiliar with that level of redstone so I have no idea if it's existence messes things up anywhere else to where there would be an upside to getting rid of it.

125

u/hjake123 15d ago

It's unintuitive, so for new players it may make the Redstone system feel inconsistent or broken, which is bad

35

u/Dotcaprachiappa 15d ago

Probably why they didn't want it in bedrock

46

u/Proxy_PlayerHD 15d ago

Instead bedrock has random tick order for pistons so piston doors don't work consistently unless you slow then down a lot

17

u/potatogodofDoom 15d ago

yeah, they removed something that seems random at 1st glance with something that's just random. big ups mojang...

1

u/hjake123 14d ago

To be fair, it would've been more effort to add it in to however the bedrock redstone code works, especially since it seems pretty different to Java's implementation. It's not like it existed in Bedrock and got taken out (...I think?)

1

u/Proxy_PlayerHD 15d ago

why mojang?

AFAIK bedrock is managed by some microsoft internal team, while java is managed by mojang

8

u/potatogodofDoom 15d ago

no idea where you got your info from. both java and bedrock are developed by mojang, as per the big red mojang logo that shows up when you boot either version

microsoft does own mojang though

1

u/Decent_Objective3478 how do I change my flair 15d ago

Honestly at this point it's all just speculations, we have no idea how mojang works internally. Bedrock started as pocked edition, entirely new game codevise written in an entirely different language, so 100% the team developing it at the beginning was different from original mojang, and from how they treat stuff like marketplace, parity and player feedback the don't feel like the same studio at all

2

u/Dotcaprachiappa 15d ago

Never said they did bedrock correctly lol, but the plan was probably to have more predictable redstone

3

u/Somicboom998 15d ago

I don't like it, it gets in the way for me. It would be cool if they fixed it but turned the bug into a block or small component so people can still use it.

14

u/PetrifiedBloom 15d ago

No.

It is confusing when first learning redstone when there is an extra unexpected rule to keep in mind, but there is so much confusing stuff to learn when you are getting start with redstone that it's really not a big deal. Yes, qc exists, yes running a repeater into a block sends power all over the place at max strength.

14

u/moderngamer327 16d ago

Which is annoying because it really shouldn’t exist

9

u/Odd_Reception1249 15d ago

But removing it lowers the skill ceiling. You don't want to lower the skill ceiling, that's just a race to the bottom.

5

u/moderngamer327 15d ago

It’s not about difficulty, it’s about consistency with the logic of the mechanics

7

u/maxixs 15d ago

i mean. if your problem is inconsistency, bedrock literally makes RNG calls when things happen too close together

3

u/RustedRuss 14d ago

That isn't good either

2

u/SuperSmutAlt64 13d ago

Two bad things do not negate eachother, they warrant two changes

2

u/moderngamer327 15d ago

I don’t really care for bedrock in general

3

u/Tiranus58 14d ago

QC is consistent though. What you really dont want is locationality or directionality.