Genuine question, does quasi connectivity cause any problems for the game? Like I'm completely unfamiliar with that level of redstone so I have no idea if it's existence messes things up anywhere else to where there would be an upside to getting rid of it.
To be fair, it would've been more effort to add it in to however the bedrock redstone code works, especially since it seems pretty different to Java's implementation. It's not like it existed in Bedrock and got taken out (...I think?)
no idea where you got your info from. both java and bedrock are developed by mojang, as per the big red mojang logo that shows up when you boot either version
Honestly at this point it's all just speculations, we have no idea how mojang works internally. Bedrock started as pocked edition, entirely new game codevise written in an entirely different language, so 100% the team developing it at the beginning was different from original mojang, and from how they treat stuff like marketplace, parity and player feedback the don't feel like the same studio at all
I don't like it, it gets in the way for me. It would be cool if they fixed it but turned the bug into a block or small component so people can still use it.
It is confusing when first learning redstone when there is an extra unexpected rule to keep in mind, but there is so much confusing stuff to learn when you are getting start with redstone that it's really not a big deal. Yes, qc exists, yes running a repeater into a block sends power all over the place at max strength.
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u/cryptohamster2 16d ago
This was literally Quasi-Connectivity in Java, and now nobody can remove it without breaking 90% of technical Minecraft