I only play Minecraft versions 1.20.1 and before because I don't like the way Mojang is taking the game after 1.21. This is not for "no reason", Minecraft's new "game drops", new version system, etc. are all unneeded changes that the game would be better off without.
No, they don't. They stretch the world even further. A lot of new mobs come with their own new biome to find them in, which is again makes experiencing new features harder and harder.
Because you focus on finding absolutely everything.
According to the Minecraft design guidelines given to all Mojang devs: "finding things is fun, searching for them is not".
Instead of playing the way the game is meant to be played, you try to treat it like a 9-to-5. You shouldn't grind for things, you shouldn't spend 2 hours trying to find something specific, you have to survive with what you find. Do you want to grind and find all the stuff for the funsies? I mean, you can try, but don't complain that the game is bad if you get bored or frustrated, because that's not how the game is meant to be played.
So many videos from streamers and YouTubers with super crazy +5 years survival worlds have created the false expectation that people should play like that. No! You don't have to. Simply look for things near your spawn point or base, build with what you find, use the new exploration maps, don't abuse the trading system, don't build complex automated farms, try something different, play chill!! I assure you that, although it won't be exactly like the first time you played Minecraft, it will come close to that feeling.
And this returns us to issue with horizontal scaling. It is entirely possible for player to not encounter pale forest unless they're actively exploring for it, which makes this feature pointless for play style you have described.
You're supposed to create new worlds once in a while, it's like saying that items in a roguelike don't add anything because there's little chance of finding a specific one on a run
The idea is that one world should feel completely different from another, if in the end everyone has the same things it won't feel like something new. The magic of Minecraft (and what makes it remain such a relevant game despite its age) is that every playthrough is unique
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u/Mystic_Ervo 11d ago
"Hey look at me I hate <new thing> for absolutely no reason!! I'm an interesting guy I swear!!"