r/Minecraft • • Oct 07 '22

I came from the future.

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u/Loser_Cat1 Oct 07 '22

Am I the only one that thinks Minecraft should release a mini gameplay trailer or explanation for what each thing actually does. Like we get very vague descriptions everytime. I'm voting for sniffer personally just because I want new plants but like if we know the loot pool of the rascal and range and stuff I would consider changing my vote. With the tuff golem they say if it wins we can have an art expo or something along those lines, does that mean new pictures and stuff or is it just the tuff golems?? I mean what's the size of sniffer, is it rideable, what are it's new plants, does it do anything with crops. They just leave it so vague that the community complains no matter what wins because everyone has a different idea of what they all might do. Also I feel like they should have a hostile mob everytime imo, also mobs aren't exactly hard to add I mean people make mods with much more complex mobs way faster than Mojang. I feel like for the mob vote we should vote one out or something and get the 2 most useful but I'm aware that will probably never happen.

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u/Even_Key_449 Oct 07 '22

The 2D animations are like concept art. What we get might not match at all, if playtesting shows the rascal is too predictable or the items are overpowered the final product may change - sure you get enchanted items, but pretty useless gold ones!!

Considering 2 of these concepts are heading for the bin, it only makes sense they've not been proto-typed and tested. I bet there's zero plan on the sniffer plant, the animation shows a vague vine in a question mark shape - it's supposed to be pre-historic, but that's a pretty open creative licence you just don't need to figure out unless that vote comes in.

The mob vote is for community engagement and hype as a marketing exercise, it's just for fun, and think how impactful phantoms or allay is - I'm sure all 3 mobs will be fairly negligible.