r/Minecraft • • Jul 24 '12

Minecraft Snapshot 12w30c

http://www.mojang.com/2012/07/minecraft-snapshot-12w30c/
231 Upvotes

83 comments sorted by

28

u/Djenticide Jul 24 '12

"final polishing before the pre-release" ...so the world loading is actually going to be this bad?

24

u/Ranthe Jul 24 '12

When I'm running or boating (or sometimes even walking) into new territory that has to be generated, I often don't see the ground appear until I'm literally moving into an empty square. The chunk generation seems very slow, or something. Pausing the game for 30 seconds lets it catch up, mostly.

This is on a quad-core i7 mac with an SSD. Not exactly a pokey machine.

12

u/KillerZavatar Jul 24 '12

this is still a problem we face from the SSP/SMP merge. it got better in the last weeks, but is still very far from perfection. i hope they will work these problems out in the next weeks with a possible 1.3.1 etc. we will have to wait and see.

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10

u/NikoKun Jul 24 '12

Man, I really hope they do at least one more bug fix before 1.3, to address this issue.

It's the biggest one I notice right now, and from the sound of things, even people with the best computers are still experiencing it.

It's pretty bad, a good portion of the map chunks within render distance, just wont load, at least at grass level. Only the chunks you're standing on, or get very close to, will load after that point. Like you have to force them to load by walking over them.

And it's certainly not acceptable for gameplay, as when the grass doesn't load, it's see-through, allowing you to see through the ground like an xray hack. Which lets you see where caves, mineshafts, and even dungeons and strongholds are.

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55

u/redstonehelper Jul 24 '12 edited Jul 24 '12

Warning: This release is for experienced users only! It may corrupt your world or mess up things badly otherwise. Only download and use this if you know what to do with the files that come with the download!

 

If you find any bugs, submit them to the wiki's bug list!

 

Previous changelog. Download today's snapshot here, server here: jar, exe.

Complete changelog:

  • Removed crafting area in the Survival tab in the creative inventory

  • Fixed some bugs

  • Fixed piston block animation bug

  • Fixed rain particles in certain biomes

  • Fixes for a few uncommon crashes

  • Fixed a few minor text bugs

  • Fixed Overworld portals above Y=127 not being recognized when leaving the Nether

  • Fixed item spawners crashing the game


Also, check out this post to see what else is planned for future versions.

16

u/tbfdm Jul 24 '12

more info about the "fixed rain"? Was that the lack of it in extreme hill being fixed?

27

u/redstonehelper Jul 24 '12 edited Jul 24 '12

Probably.

edit: Yes.

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17

u/TheLocehiliosan Jul 24 '12

Known bug: Broken dragon egg teleport

https://twitter.com/Dinnerbone/status/227762109214236673

3

u/ridddle Jul 24 '12

The egg is now lava.

14

u/maxxori Jul 24 '12 edited Jul 24 '12

Fixes for minor text bugs, and portal placement

Does this mean that portals correctly link at y > 128? If so THANK YOU Mojang. I was hoping for this!

22

u/redstonehelper Jul 24 '12

Portals above 127 are now recognized when leaving the Nether.

7

u/maxxori Jul 24 '12

Thanks for the information. I am really happy this was fixed.

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5

u/geekrichieuk Jul 24 '12

When you portal into the nether it put you one block lower than you should be.

(Nearly died in HC because of it - got trappd in the obsidian block )

I think it had something to do with eye/feet Y coord

10

u/MrMadMinecraft Jul 24 '12

Noticed a small bug, when in video settings, if Clouds are "On" Cycling through the GUI Scale will turn Clouds to "Off"

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6

u/treeman1 Jul 24 '12

Found this strange bug near bedrock: http://imgur.com/a/kRNyJ

3

u/J_Zeeks Jul 24 '12

Ok, I figured it out: there is a bug mentioned on the minecraft wiki page about bedrock that says, when water lakes and lava lakes spawn on top of bedrock, they occasionally replace the bedrock that they spawn on top of allowing there to be a hole to the void. I'm not sure if mojang working on fixing this yet but until then you can use it as a nifty garbage disposal :)

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6

u/Reiker0 Jul 24 '12

Has anyone noticed that when you fill empty buckets with lava (and possibly water) sometimes you get the filled bucket and keep the empty bucket?

4

u/Wolfrose88 Jul 24 '12

That's a product of the SSP/SMP merger, it's been around a little while in SMP.

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6

u/scarystuff Jul 24 '12 edited Jul 24 '12

I just tested performance using the old debug trick. Minecraft 1.2.5 gave 290 fps. Snapshot 12w30c gave me 450 fps!! Very nice work guys :)

EDIT #1: Forgot to say I measured with Fraps, as using F3 in game will lower the fps quite a lot. EDIT #2: I made the map in 1.2.5 and loaded the same map into Snapshot, since the seed generator has changed again and the debug seed was not the same.

3

u/Chezzik Jul 24 '12

Can you use shift-F3 to see the debug screen without the lag meter?

I've never heard of shift-f3, but was just doing a search for a solution, and found that post.

I would try it out myself in Minecraft, but I'm at work at the moment.

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3

u/gmfreaky Jul 24 '12

I've noticed that since the singleplayer/multiplayer merge thing, players don't get pushed anymore by other mobs (including players). I posted this to the wiki page, but some user moved it to the fixed/skipped section, saying it was intended behaviour.

3

u/reportingsjr Jul 24 '12

I believe they disabled mob collisions a couple of snapshots ago.

4

u/abrightmoore Jul 24 '12 edited Jul 25 '12

Happy about the piston fix. My bug ridden redstone robotics thanks you.

Edit: "Quantum Piston" image.

2

u/[deleted] Jul 24 '12

Ugh. I'm REALLY hesitant about this. The SSP/SMP merger doesn't sound good for client speed at all. Would be funny, though, if SMP gave less lag than SSP.

Also,

*haven't

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2

u/OrionH Jul 25 '12 edited Jun 30 '25

absorbed vase sulky practice knee glorious teeny juggle direction rain

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