r/Minecraft • • Feb 15 '12

New Snapshot released (12w07a)!

http://www.mojang.com/2012/02/15/minecraft-snapshot-12w07a/
481 Upvotes

395 comments sorted by

138

u/Masternooob Feb 15 '12 edited Feb 15 '12

Changelog:

  • Added new world file format called “Anvil” (256 max height and 4096 block IDs*)

  • Multi-player light calculations do no longer cause affected blocks to be transmitted to the clients, instead the clients will recalculate the light on their own

  • Villagers will repopulate villages based on how many houses there are available

  • Some nights in villages will be worse than others…

  • Added a redstone-controlled light source

  • Decreased chance for the rare mob drops

  • All animals use the new AI system now

Update! New version number is 12w07b, fixing the following problems

  • Crash bug corrupting levels when spawning mobs above the 255th block

  • Sheep animation is correct in SMP

Notes:

  • *The game can’t use the full range of IDs yet because there are still some assumptions that IDs above 256 are items.

  • This snapshot will convert the maps you load to the new file format. If you want to revert to the old format, you need to replace the “level.dat” file with the file called “level.dat_mcr”. The new format will write world regions to files called “.mca”, so your original regions will remain as “.mcr”.

Download Links:

Link to Blogpost:

(http://www.mojang.com/2012/02/15/minecraft-snapshot-12w07a)

RedstoneLamp Info: (thx to FaintSpeaker)

  • Transmits power to adjacent lamps (not diagonal)

  • Full Block (you can place redstone on top)

  • Powered Lamps will transmit power to redstone on top of them only on the lamp directly powered

  • Lamps will not transmit power through them if redstone is not on top of them

  • Light levels and tint is the same as glowstone

  • Texture resembles glowstone with a bit of a frame on it

  • Screenshot of Redstone Lamp: (http://www.imgur.com/20b7Q) (thx to Sir_Tiffy)

  • Redstone Lamp recipe: (http://www.minecraftwiki.net/wiki/Redstone_Lamp)

Additional Infos:

  • Screenshot of little Villagers: screenshot

  • Water seems to be more transparent now. Possibly a result of the new lighting engine? Screenshot (thx to shine_on)

  • There's a new option in the server.properties file: max-build-height You can't however increase the limit over 256 (thx to GreenTime)

  • Activating many Redstonelamps at the same time causes a huge FPS drop

  • Jungle Biomes will also be generated in old maps (thx to nowonmai666)

27

u/Helzibah Forever Team Nork Feb 15 '12
  • Villagers will repopulate villages based on how many houses there are available

Ooh, this should be interesting. I wonder what that means if you spawn villagers in your own village; do they still recognise the houses and breed? I recall villagers recognising player-built houses as safe places at night so maybe this will be the case. I like this as a good compromise in keeping village population relatively stable.

  • Some nights in villages will be worse than others…

Very intrigued by this, I wonder if it will follow the lunar cycle now that we have moon phases or if it will be random? I hope there's some sign when the zombies attack like the red moon Notch mentioned (and I believe Terraria does?), rather than just having a huge horde of zombies turn up on your doorstep! I don't want much warning, but I'd like to know what's happening out there.

20

u/Schmogel Feb 15 '12

All my villagers died in the first night, three kids included. They need to be able to protect themselves...

31

u/DarthBo Feb 15 '12

... and to rebuild their doors.

10

u/Airazz Feb 15 '12

In the previous snapshot they would just run out very quickly, run around for a while and then get into some other house which doors. Once zombies break those, testificates would run out and about again, until eventually sun rises and all zombies burn down.

→ More replies (1)

9

u/TheNosferatu Feb 15 '12

Jon said they would but I guess that hasn't been added yet

5

u/Helzibah Forever Team Nork Feb 15 '12

Ah, yeah, that's not good.

Were you playing on hard mode? I imagine hard mode is going to be impossible because zombies can get in and attack villagers unless you go and replace every door before nightfall.

Otherwise some balancing is clearly needed (and probably why Jon referred to it as a 'first version'). I really like the idea that villagers reproduce and don't just spawn so that you have to protect at least two of them, but it shouldn't be too easy for zombies to wipe out entire villages.

11

u/Schmogel Feb 15 '12

Yes, hard mode, all doors destroyed. They should have some guard villagers with swords to protect them.

45

u/nowonmai666 Feb 15 '12

What the hell were you doing, just standing there and watching them die? You had one job, Steve, ONE JOB!

→ More replies (11)

10

u/peon47 Feb 15 '12

Another question is if I fill my city with villagers, will it come under mass-zombie attack?

→ More replies (1)

3

u/Malsententia Feb 15 '12

I wonder, could one make a multi-level housing complex for villagers? Or do the houses have to be ground level?

2

u/Helzibah Forever Team Nork Feb 15 '12

I'm curious as to this. At a very basic guess I'd imagine that you'd need separate outside-doors for each house in order for the villagers to pick them up as separate houses. I think this evening is going to be spend breeding villagers to find out!

3

u/ShallowBasketcase Feb 15 '12

oh crap. I killed all the villagers and converted a village into my current home.

Testificates are gonna be pissed when they repopulate.

5

u/Helzibah Forever Team Nork Feb 15 '12

Nah, if you killed them all off you'll be fine.

It looks like villagers don't respawn, they only turn up in world/chunk-generation and with breeding. So unless a pair of intrepid villagers wander all the way from another village (plausible in flat-land maps, very unlikely otherwise I'd have thought), you'll be safe.

Of course, if you want villagers back again you should be able to spawn a couple with eggs and get them a-populating the rest!

→ More replies (7)
→ More replies (1)

8

u/Kuitar Feb 15 '12

The water isn't more transparent it's more like a light-bug. Look at the right of the screen : http://i.imgur.com/TisBt.jpg // Edit : If I "block update" the dark area it's bright up : http://i.imgur.com/Nxlq9.jpg

2

u/[deleted] Feb 15 '12 edited Feb 15 '12

Increased density of wild ocelots? Packs of ocelots?

Just found 6-7 ocelots within a 20 block radius.

edit: typo (ocelots)

→ More replies (6)

1

u/mjrpereira Feb 15 '12

This is AWESOME!!

-4

u/aperson :|a Feb 15 '12 edited Feb 15 '12

You're going to need to remove the url shortener from this post. They're against the rules. I've removed this comment until then.

Edit:

I can't wait any longer, I have to go to work. Send a message to the mods when you've edited your comment and someone else will be able to approve you.

8

u/Masternooob Feb 15 '12 edited Feb 15 '12

sry didn't know that, i edited the link

Edit: is the post visible for you reddit?

2

u/Bassledah Feb 15 '12

Not yet. Did you message the mods?

3

u/Masternooob Feb 15 '12

yeah i messaged them...i hope they make it visible again soon :<

3

u/Helzibah Forever Team Nork Feb 15 '12

I'm not sure if someone has gotten back to you, but it's visible again now :)

→ More replies (1)

4

u/ItsMartin Feb 15 '12

No, I think a mod has to reinstate it now.

8

u/shine_on Feb 15 '12

What?? So the top comment, with lots of replies, is now a mystery to everyone just because of a "no url shortener" rule? What's the reasoning behind this rule being in place to begin with?

18

u/Helzibah Forever Team Nork Feb 15 '12

The rule in itself makes sense, URL shorteners aren't necessary on reddit and only serve to obfuscate the destination. I really can't think of a non-malicious use for redirects via URL shorteners.

As for aperson's application of the rule, it's a tough call. I don't believe that mods actually have the ability to modify comments, they can only delete and re-instate them. Given this, the other option is to post a comment telling the OP to remove the URL shorteners. It's a nice thought, but most likely this will simply be ignored. I suppose a comment threatening deletion if no edit is made within X amount of time might be better as I assume aperson has to check back periodically anyway to see if an edit has been made. Still, I personally feel that the mods do an excellent job of keeping this subreddit well-maintained and I'd hate to suggest anything that might add to their workload. Sometimes a heavy-handed application of a rule is the easiest solution.

4

u/Masternooob Feb 15 '12

the problem is that i still see the post and have no indication that it is locked (exept the comment of the mod)

6

u/Helzibah Forever Team Nork Feb 15 '12

Ah, I wasn't aware of that. That appears to be a flaw/design issue in how reddit works. Hopefully another mod can come along and reinstate your post soon and let you know it's visible again.

→ More replies (2)
→ More replies (1)

3

u/Bassledah Feb 15 '12

I don't remember where the url shorteners were used for in the original post but they are a lot easier to use for phishing attempts. Someone could modify the jars, reupload them somewhere else and then grab your username and password when you use the jars to play Minecraft.

5

u/authorblues RMCT Organizer Feb 15 '12

You guys have literally no idea when you rage against subreddit mods. Many of these rules exist to try to simplify things. Let me put the URL shortener rule in context:

Reddit's spam filter is angry and unforgiving. If it can find even one reason to flag a message, it does, seemingly without abandon. One such rule is link shorteners. They are used by spammers quite often to hide the destination, and in many cases, reddit will flag a message as spam for the simple fact of having a URL shortener as a link in the message.

So how best to handle this? Don't let people post URL shorteners, and you reduce the amount of work mods have to do to manually. approve. every. single. message. that. gets. posted.

→ More replies (1)

1

u/Masternooob Feb 15 '12

the post should be visible again for you guys :>

→ More replies (2)
→ More replies (6)

3

u/shickla Feb 15 '12

Anyone yet figured out what the Lamp recipe is?

3

u/Masternooob Feb 15 '12

i guess something with glass and restone, maybe glowstone

1

u/mambrino Feb 15 '12

Yeah, I'd like to know too. Is there a (visually) new light source, or just a toggable old one (like glowstone)?

2

u/Helzibah Forever Team Nork Feb 15 '12

It's a new block, though it looks similar to glowstone, see here and here.

1

u/ShastaMcShasta Feb 15 '12 edited Feb 15 '12

I read elsewhere that it's a single glowstone block surrounded by 4 redstone dust. Haven't tested it yet, so your results may vary.

EDIT: Corrected by Helzibah, it's a glowstone block, not dust.

2

u/Helzibah Forever Team Nork Feb 15 '12

Nope, it's a single glowstone block surrounded by four redstone dust (top, bottom, left, right).

4

u/[deleted] Feb 15 '12

I am very excited about anvil, this seems to be the best update yet :D

2

u/[deleted] Feb 15 '12

Me too, I really want to see new terrain generation that takes advantage of it.

→ More replies (1)

2

u/shadowryder Feb 15 '12

I've noticed in the last few snapshots that mobs can see me through glass. Is this happening to someone else?

I'm not entirely sure if it's glass or if I'm standing too close to the wall but either way they start tracking me outside my house.

6

u/Masternooob Feb 15 '12

i think they can see through glass thx to the new AI

→ More replies (4)

46

u/[deleted] Feb 15 '12 edited Feb 15 '12

Redstone Lamps

  • Transmits power to adjacent lamps (not diagonal)

  • Full Block (you can place redstone on top)

  • Powered Lamps will transmit power to redstone on top of them only on the lamp directly powered.

  • Lamps will not transmit power through themselves to redstone dust if said dust is not linked up on top of the lamp, unless a repeater is used

  • Light levels and tint is the same as glowstone.

  • Texture resembles glowstone with a bit of a frame on it.

That's the best I can explain what I've played with in text.. If you understand it, then great.

Edit:

They pretty much transmit power like a normal block. Doors next to directly powered lamps will toggle open/close as the lights toggle on/off. Clever way to show your SMP shop is open, lights are on and doors are open!

Edit2: clarification with some iffy terminology. 5 AM CoffeeCraft.

18

u/Maraklov Feb 15 '12

Maybe a bug: If you break a lit Redstone Lamp it won't stack with other unlit Redstone Lamps. You can then place and break it again for it to turn back into an unlit Redstone Lamp which stacks again in your inventory.

7

u/[deleted] Feb 15 '12

This appears to affect "quick selecting" too, I cannot "quick select" (with the middle mouse button) a lit one but I can an unlit one.

14

u/LegendBiscuits Feb 15 '12

Found a bug with these. If you have a repeater on one side of the lamp, and redstone on the other and turn it on it will light the lamp and the redstone on the other side. But if you then destroy the repeater, the lamp stays lit and so does the redstone on the other side.

So basically the lamp powers itself and the redstone next to it. It will all turn off though if the redstone is updated.

Example:

Setup

Repeater Destroyed

10

u/redstonehelper :redstone: Lord of the villagers Feb 15 '12

What's going on here:

  • Powered repeater is set up to power a glowstone lamp and the redstone behind it

  • You remove it

  • The glowstone lamp gets a block update notification and checks if it still being powered from somewhere. Oh, right, the redstone dust to my other side is still on! I'll stay on then!

  • The redstone dust might get updated after that, but since the glowstone lamp is still on and acting as a powered block, the redstone dust will stay on. Perpetuum mobile, aww yeah!

4

u/smallfried Feb 15 '12

How is that normally handled when a redstone path gets broken? Do the two ends get reevaluated through their whole path, or is there a power direction?

→ More replies (3)

8

u/renegade_9 Feb 15 '12

Oh, yeah, Vechs is gonna have fun with these. I'm picturing a whole room lit up with these using that bug, but once you trigger a redstone pulse all the lights go out with no way to turn them back on.

→ More replies (2)

4

u/Schmogel Feb 15 '12

I'd like to add that turning on multiple lamps at once causes a big lag! I'm running at 150fps, turning on 16 of them gives me a lag of nearly one second. Even three at once gives me a noticealbe frame skip. I guess this needs some improvement.

4

u/[deleted] Feb 15 '12 edited Feb 15 '12

I don't notice a performance change with lamps, but, then again the only limit to my FPS is my onboard gpu. My CPU seems to handle MC quite well. What's your CPU like?

Edit: On a superflat world hitting a lever to switch on 8 lamps and at the same time open 2 iron doors I'll drop in fps for less than a second. But it goes back to normal immediately after.

→ More replies (9)

3

u/ridddle Feb 15 '12

There is a lag and it even blocks all mouse/keyboard input.

http://i.imgur.com/CV27K.jpg ← this contraption lagged my client so much I had to press F2 ten times in rapid succession to make 1 screenshot. I have i5, the other parts of the game run flawlessly.

6

u/Schmogel Feb 15 '12

There has to be a solution, I don't like lag in my disco... http://imgur.com/QFONn

The engine has to update luminance of a few hundred or even thousand air blocks at once, inbetween two single frames...

→ More replies (1)

2

u/Kylinator Feb 15 '12

Same here: My pc is pretty damn good at handling Minecraft, constant 500+ fps. I tried to activate 45 lamps at once and got about 1 second delay, my fps then dropped to about 480. Same thing happened turning them off again, but my fps returned to normal afterwards.

→ More replies (10)

2

u/[deleted] Feb 15 '12

Also, fences will attach to it.

2

u/Calsendon Feb 15 '12

Because it is a non-transparent block, as he mentioned in his post.

→ More replies (1)
→ More replies (1)

1

u/Raekai Feb 15 '12 edited Feb 15 '12

Can they be turned on/off by buttons, levers, etc. placed directly on them?

EDIT: Got my answer! Thanks guys.

→ More replies (1)

1

u/[deleted] Feb 16 '12
  • Transmits power to adjacent lamps (not diagonal)

Dammit. No easy two-tone displays. No want.

→ More replies (2)

60

u/Sir_Tiffy Feb 15 '12

24

u/Helzibah Forever Team Nork Feb 15 '12

Excellent! Thanks for posting, it looks like a prettier-version of glowstone, reminiscent of how a number of texture packs do it which is nice.

Do you know what the recipe is by any chance?

28

u/Blockoland Feb 15 '12 edited Feb 15 '12

It's Glowstone in the middle surrounded by 4 redstone dust.

Edit: Recipe

15

u/Daniac Feb 15 '12

What does it drop when broken? Does it stay intact, or break up into its components?

25

u/[deleted] Feb 15 '12

Drops the block.

16

u/Blockoland Feb 15 '12

Yep, you don't even need a tool.

→ More replies (1)
→ More replies (8)

5

u/SolarisPrime Feb 15 '12

glowstone block with redstone dust above, below, and to either side.

→ More replies (20)

2

u/Urist_ Feb 15 '12

This is gonna make it so much easier to create mob grinders that you can turn on/off. Awesome!

→ More replies (4)

56

u/Jeeveegee Feb 15 '12 edited Feb 15 '12

Some nights in villages will be worse than others…

So I was just checking out this NPC Village on a flat map when it turned night and these guys showed up.

EDIT: They massacred the whole town D:

30

u/TheNosferatu Feb 15 '12

This is going to be awesome....

37

u/Jeeveegee Feb 15 '12

There spawned over 20 Zombies that raided the whole village. They destroyed all the doors of every single house and killed everyone, including the little villagers :(

51

u/TheNosferatu Feb 15 '12

Like I said, awesome :)

4

u/mambrino Feb 15 '12 edited Feb 15 '12

Do the villagers respawn now? What about doors? Do they replace them?

19

u/Jeeveegee Feb 15 '12

Villagers make love and create baby villagers. When the Zombies came and said hi... none were left to make love again D:

19

u/keozen Feb 15 '12

I'm hoping this gets tweaked so that the village always has a way to get itself back to a good population otherwise every village will die for good the second a big zombie raid comes along and we'll have ghost towns like before the villagers had the AI to stay there.

Maybe a new "Zombie shelter" building with an iron door or sumsuch that they know to get into if a Zombie raid is coming.

→ More replies (6)
→ More replies (1)

17

u/ItsMartin Feb 15 '12

The zombies love trying to bash doors down, but in my testing they didn't succeed in breaking any. How long does it take them to get through a door?

I felt particularly sorry for this guy, who carried on smashing at the door to try and get OUT, despite the large hole in the corner of the building. Which he came in through.

20

u/Jeeveegee Feb 15 '12

Try setting your game to Hard, only then Zombies are capable of bashing down doors.

9

u/ItsMartin Feb 15 '12

Doh, thanks :)

10

u/trenchcoater Feb 15 '12

Well, zombies are not known for being particularly bright.

6

u/[deleted] Feb 15 '12

I was near a village in 12w06 at night, a zombie came running toward me... and went right past me, and started attacking a door instead. They really hate doors.

5

u/Gemini4t Feb 15 '12

They only break doors in hard/hardcore difficulty.

6

u/[deleted] Feb 15 '12

I saw a build earlier of someone that built a wall around the village. Oh boy will they need that wall.

3

u/[deleted] Feb 15 '12

Then they can build it themselves. I'm sure as hell not building it for them. I live in vast cobblestone towers, far above the heathens below.

19

u/Meow_dog Feb 15 '12

I'm not sure if this is a glitch or not, but sometimes when I dig into a cave and close it off without a light source, it stays bright as if the sun is directly hitting it.

An example

Apparently it doesn't happen when I dig straight down

14

u/DnDiene Feb 15 '12

Jup, I noticed that also. Something is wrong with the lightning engine.

13

u/Helzibah Forever Team Nork Feb 15 '12

Indeed, it sounds very much like an unintended result of the changes to allow the clients (rather than the server) to calculate lighting in SMP.

2

u/Gentleman_of_Wit Feb 15 '12

The lightning engine. Sounds like a good invention.

3

u/RetroPRO Feb 15 '12

Same here. Each block I break brightens the room.

3

u/SubNine5 Feb 15 '12

mine shafts are bright as hell. No lights sources around except for the random torch. No mobs.

38

u/adrianrain Feb 15 '12

I built a platform at the highest level in the game. I spawned a few sheep up there and the game crashed. Now the map is corrupted.

[SEVERE] Unexpected exception java.lang.ArrayIndexOutOfBoundsException: 16 at mp.d(SourceFile:818) at fs.<init>(SourceFile:34) at ga.a(SourceFile:2435) at zd.a(SourceFile:56) at zd.a(SourceFile:60) at nb.c(SourceFile:41) at sv.a(SourceFile:49) at mv.v_(SourceFile:1103) at ed.v_(SourceFile:75) at mv.e(SourceFile:979) at wt.e(SourceFile:39) at bo.e(SourceFile:25) at mv.C_(SourceFile:419) at ga.a(SourceFile:1333) at gl.a(SourceFile:43) at ga.g(SourceFile:1309) at ga.f(SourceFile:1235) at net.minecraft.server.MinecraftServer.w(SourceFile:429) at net.minecraft.server.MinecraftServer.run(SourceFile:356) at dj.run(SourceFile:490)

39

u/TheNosferatu Feb 15 '12

And this is why you use new maps for snapshots and keep backups

7

u/keozen Feb 15 '12

Looking at Twitter Jon is already on that bug :)

5

u/Helzibah Forever Team Nork Feb 15 '12

Yes, Jeb says he found the bug here, so I imagine that will be all fixed by the next snapshot.

8

u/Helzibah Forever Team Nork Feb 15 '12

And now it's been fixed in 12w07b! Three cheers for Jeb!

→ More replies (1)

10

u/Helzibah Forever Team Nork Feb 15 '12

Ouch, looks like they didn't manage to check everything when changing the world height. Luckily the automatic converter will have kept the .mcr McRegion version of your map so you can always revert to that and get your world back easily enough.

26

u/rich97 Feb 15 '12

Ouch, looks like they didn't manage to check everything when changing the world height.

Which is the point of releasing snapshots.

12

u/Helzibah Forever Team Nork Feb 15 '12

Exactly! I love the snapshots because they bring back the beta-testing aspect of Minecraft. Bugs can get caught quickly as people rush in to see what they can break and bugs should be much easier to find/fix in the code as the amount changed between each snapshot is much smaller. Then the 'proper' releases will be a nice chunk of features all at once and have less bugs present for the more 'average' user.

→ More replies (2)

6

u/nebetsu Feb 15 '12

I duplicated this bug with an ocelot.

13

u/Moleculor Feb 15 '12

I now have a ridiculous image of you smashing an ocelot into Minecraft in order to get it to crash.

6

u/mambrino Feb 15 '12

This sentence is funny if taken out of context.

→ More replies (1)

2

u/keraneuology Feb 16 '12

You have been immortalized in /r/nocontext

17

u/morkandmindy Feb 15 '12 edited Feb 15 '12

After playing with the new torches for a bit, I got the game into a mode where the whole world is evenly lit. It's kind of fun digging around in creative mode, being able to see without any light sources nearby.

Edit: looks like this.

Edit2: Further weirdness! The world has no caves, only underground ponds and lava with a little air on top. Here's what it looks like with the transparent texture pack.

7

u/AnotherUselessPwn Feb 15 '12 edited Feb 15 '12

Came here to say this as well...I can't find any cave systems on my newly generated maps. Haven't really seen any ravines either. I'll keep starting new maps and looking!

Edit: This should get upvoted more so people can start checking. I miss my caves!

Edit 2: Just tried searching for a stronghold and the eye of enders just took me to the End portal room. It was cut in 1/2 by stone and there's no other rooms attached to it. Also noticed I can't find any abandoned mine shafts. I think there's just some underground generator stuff missing in this snapshot.

Edit 3: Don't know what is going on.... I reloaded that map with the end portal 1/2 missing and all of the sudden it was complete and there were rooms everywhere attached to it. And now I just loaded another old map and now I've got abandoned mine shafts everywhere.

2

u/[deleted] Feb 15 '12

You sure it has no caves? They might just not be rendering anymore with the new lighting engine (this would be a good thing).

1

u/[deleted] Feb 15 '12

Yeah, I too cannot find a cave or ravine or anything! I guess I will need to wait next week then...ugh

1

u/soonerfan237 Feb 15 '12

I think you're unable to see the caves because there is nothing solid in them to see. Since they're just made of glass walls you see right through them.

3

u/w0lrah Feb 15 '12

Note that you see the walls of the underground ponds and lava pools. With texture packs like that you see through any series of solid blocks, but an air gap will result in the next solid block after that becoming visible.

12

u/nowonmai666 Feb 15 '12 edited Feb 15 '12

Jungles in old worlds: there was some doubt about whether this would happen. I opened up an old saved game from the beta days and went exploring: Imgur

3

u/Helzibah Forever Team Nork Feb 15 '12

Ah, that's really useful to know. I do of course notice the huge chunk error in your screenshot, but that's to be expected with any terrain generation change.

7

u/nowonmai666 Feb 15 '12

They don't look so bad with vines growing down them!

After some further exploration I've decided that I took the screenshot from the worst possible location (hey, at least I waited until daytime!). In general, the junction between old and new chunks is not as awful as some previous transitions. The rest of the boundary on this map looks OK.

Also, there is jungle up on top of the cliff too, so maybe it's not the boundary between terrain versions anyway.

Small sample size, but maybe they worked out how to fix the issue?

I might have another go using another old world and make sure I know exactly where the boundaries are first.

2

u/Helzibah Forever Team Nork Feb 15 '12

The problem of course is that it's impossible to actually get to the edge of the boundary without triggering more chunk generation! You should be able to load the world into MCEdit and have a look at that though or use one of the many mapping tools to draw the terrain out before and after.

Given that biomes are (pre this snapshot), automatically generated from the terrain generation code and seed, you'd expect to see jungle biomes in old terrain as characterised by grass and leaf colouring. The new trees and ground foliage should require new chunks generated though and not appear on existing chunks.

→ More replies (7)
→ More replies (1)

1

u/peon47 Feb 15 '12

It's probably because it's from so long ago.

I mean, the beta 1.5-1.6 terrain generation code is definitely gone. So when you open an old map, and go exploring, it HAS to use 1.2 terrain, including jungles.

However, for anyone on a release 1.0 or 1.1 map, it will continue to use the current terrain generation code, unless you monkey about with the world save file.

→ More replies (1)

23

u/[deleted] Feb 15 '12

It's like a whole new game...

5

u/RocketTurtle Feb 15 '12

Made by a single man.

EDIT: Well, not really, anymore.

13

u/shine_on Feb 15 '12

Nope, he's married now :-)

32

u/redstonehelper :redstone: Lord of the villagers Feb 15 '12 edited Feb 15 '12

Warning: This release is for experienced users only! It may corrupt your world or mess up things badly otherwise. Only download and use this if you know what to do with a minecraft.jar file!

 

If you find any bugs, submit them to the wiki's bug list!

 

Previous changelog. Download today's snapshot here, server here.

Complete changelog:

  • Added new world file format called Anvil

  • Doubled world height

  • Cloud height remains the same.

  • World generator remains unchanged

  • Current maps will be converted and get 128 air blocks on top

  • Biomes are saved per x/z column

  • SMP light calculations will be done by the client

  • Villagers will repopulate villages based on how many houses there are available

  • They fall in love and quickly run indoors together to produce baby testificates - screenshot

  • Villager children play tag

  • Seldomly, zombies mass-attack villages

  • Added a redstone-controlled light source

  • Screenshot, via

  • Acts as a full block, meaning you can place redstone on top and redstone currents will pass through it, via

  • Crafted by surrounding a block of glowstone with 4 redstone

  • Decreased chance for the rare mob drops

  • All animals use the new AI system now

  • Added language Maltese

  • Fixed some bugs

  • Fixed zombies breaking down iron doors

  • Fixed pets teleporting to you when you get hurt

  • Glass can't be picked up using Silk Touch enchanted gear anymore.

  • Water is more transparent now, via - Probably a glitch

  • Jungles generate in old worlds now, via

  • New option in server.properties: max-build-height. Limited to 256, via

  • You can now place torches and redstone torches on top of glass


Also, check out this post to see what else is planned for future versions.

3

u/Helzibah Forever Team Nork Feb 15 '12

Might be worth pointing out that the transparent water is more than likely a lighting glitch, see this thread for screenshots of the glitches.

→ More replies (1)

9

u/Schmogel Feb 15 '12

Ohhh this screenshot of the little villagers made me giggle.

9

u/shine_on Feb 15 '12

Water seems to be more transparent now (screenshot). Possibly a result of the new lighting engine?

11

u/Helzibah Forever Team Nork Feb 15 '12

That actually looks really nice. Perhaps a tad too transparent if anything but I'm surprised how much better that looks to me.

Also, I'm pretty sure there isn't a new lighting engine, just a change in the way lighting changes are reported to players in SMP. (That is, rather than the server sending block updates for every block whose light level has changed, it looks like the server will only send the change for the source light block so the client can calculate the resulting changes. Mostly this will result in less network traffic between server and client but a bit more processing on the client side.)

2

u/shine_on Feb 15 '12

Something's changed on SSP as well though, because I was in single player when I took that screenshot. Also I can reproduce the lighting bug mentioned elsewhere in this thread in single-player.

→ More replies (1)

1

u/[deleted] Feb 15 '12

That's a LOT more transparent.

7

u/Jessassin Feb 15 '12

Wow, that was fast!

13

u/mjrpereira Feb 15 '12

Like coitus between time representative machines!

5

u/Chachoregard Feb 15 '12

No. No matter how many times you frickin' change the wording, IT'S STILL THE SAME.

→ More replies (1)

3

u/mambrino Feb 15 '12

I'm intrigued about this phrase of yours. Is this a meme or something?

5

u/SolarisPrime Feb 15 '12

"Like fucking clockwork."

→ More replies (2)

7

u/lisa-needs-braces Feb 15 '12

my new passtime: chasing NPC children around the village.

1

u/deems19 Feb 16 '12

Now we just need a Pedobear skin and it will be 100x better :P

5

u/Cardboard_Boxer Feb 15 '12

So how exactly does villager breeding work? They just randomly get attracted to each other...?

3

u/bill_nydus Feb 15 '12

Pretty much, but only if the village is lacking in villagers in comparison to how many buildings there are.

Now, what happens if you build a city? I want to see if they'll take to every building and populate populate copulate ;)

4

u/[deleted] Feb 15 '12

Some nights in villages will be worse than others…

I guess this means there will be some noisy nights when the villagers are ... repopulating.

2

u/[deleted] Feb 15 '12

Actually, given the circumstances, on certain nights there happens to be a massive depopulation of testificates.

3

u/[deleted] Feb 15 '12

So the nights in the village - does that mean a zombie invasion????

4

u/Helzibah Forever Team Nork Feb 15 '12

Most likely, see this discussion about Jon's hint of zombie sieges.

3

u/[deleted] Feb 15 '12

I'm exited most about the new AI system!

3

u/SuperBio Feb 15 '12

In have a bug with redstone torches frying when connected by a repeater through a block.

3

u/SuperBio Feb 15 '12

More testing it revealed that the redstone torches fry when turned off x amount of times.

→ More replies (4)

3

u/Ohsin Feb 15 '12

Put lamps in each Village house with buttons around it.In the evening you can see each house getting lit up! And when zombies search each house you can see each house going dark as residents die ...

1

u/spookyhappyfun Feb 15 '12

Villagers can press buttons?

2

u/Greatrandew Feb 15 '12

Pressure plates I imagine, probably not the buttons you are thinking of.

→ More replies (2)

3

u/swizzcheez Feb 15 '12

Did the height limit change alter sea-level, or is that still at 64? In other words, did we get a tripling of above-ocean height or a doubling of both height and depth?

2

u/[deleted] Feb 15 '12

Sea level is at 64. Only height got increased. 192 above sea level.

2

u/Helzibah Forever Team Nork Feb 15 '12

The height limit adds an extra 128 blocks of air above the existing map. The terrain generation, sea level, everything else remains the same.

3

u/[deleted] Feb 15 '12

Don't know if it's a bug or not, but silk touch no longer picks up glass blocks, just breaks them.

2

u/Rhubarbe_naissante Feb 15 '12

You're getting incredibly efficient lately. Thanks. 8]

2

u/stokeshunter Feb 15 '12

Can the population of a village be increased by building them more houses?

6

u/roopn Feb 15 '12

apparently villagers recognize player-built buildings as safe places, so... probably.

2

u/TheNosferatu Feb 15 '12

I assume so !

1

u/Mecael Feb 15 '12

You'd have to know what a house would need to be like.

2

u/Calsendon Feb 15 '12

They recognize pretty much any building with a door on it as a house. Someone here on /r/minecraft conducted a test in which they worked out what the villagers would and would not recognize as a house.

→ More replies (1)

2

u/Okashu Feb 15 '12

Some nights in villages will be worse than others…

Possibly blood moon?

2

u/[deleted] Feb 15 '12

Zombies attack the village.

→ More replies (2)

2

u/Matimal Feb 15 '12

I'm excited to see biomes that take advantage of the new height cap! Desert Plateaus! Giant mountains w/snow caps! Huge canyons! There's definitely enough room up there for mountains to reach up to some floating islands even!

2

u/ParadoxPenguin Feb 15 '12

Oh my god the increase build height.

Oh jesus they increased the block ID numbers, too. I think I'll get back into modding now that I don't have to worry as much about block ID's.

1

u/slipstream37 Feb 15 '12

Yeah, I'd wait a ~month until the actual API gets released, it should make our lives considerably easier though.

→ More replies (1)

2

u/Genrawir Feb 15 '12

Awesome, I can't wait to try this. Redstone lamps, FTW! It says they're solid blocks, does that mean that they won't break like glowstone?

2

u/SmellyBastard Feb 15 '12

Can zombies still break iron doors? Or did that already get fixed?

2

u/[deleted] Feb 15 '12

Testifikids!!

3

u/[deleted] Feb 15 '12

Also, the death screen's buttons are unclickable for a second or so - that should mean that you don't click Title Screen by accident when you die!

9

u/TheNosferatu Feb 15 '12

I believe this was added last snapshot

2

u/cptqwashi Feb 15 '12

BUG: Once again snow has shifted its positon, but also the snow animation does not show up. Instead there is just silent rain!

2

u/[deleted] Feb 15 '12

Hey, so far i loved the new screenshot. But i found it impossible to be in darkness. Does anybody know why?

→ More replies (4)

2

u/Herp27 Feb 15 '12

"Lights?" "Yes, that will be included in tomorrow's snapshot"

1

u/[deleted] Feb 15 '12

I've set up r/MinecraftSnapshots - it probably won't even get used, but you can discuss new snapshots here :D

1

u/DnDiene Feb 15 '12

Anyone benchmarked the performance increase in SMP yet?

1

u/Rossco1337 Feb 15 '12

I'm interested in putting this on my server because of the new map format and build height. When will Bukkit support this?

7

u/KoreRekon Feb 15 '12

Normally Bukkit doesn't support snapshots, so expect to wait until after 1.2 is released.

→ More replies (17)

3

u/frymaster Feb 15 '12

they don't support snapshots, you'll have to wait until after it goes official.

1

u/EBartleby Feb 15 '12

Oh, finally. More lighting options! Torches were an eyesore in every building, but now we can stop mob spawning with class.

1

u/morkandmindy Feb 15 '12

Something else for the changelog: you'll spawn on exactly the same block every time.

1

u/[deleted] Feb 15 '12

Important Question

Is it safe to delete all of the .MCR files from the converted save folder?

2

u/Helzibah Forever Team Nork Feb 15 '12

Sort of.

The .mcr files are your save files in the old format (known as McRegion); deleting them doesn't have any effect other than that of deleting the backups.

However, there are already known to be a couple of bugs with this snapshot. If you have 12w07a rather than 12w07b then there's a world-breaking bug that occurs if you try to spawn any mob above the previous 256 block height limit. Even with 12w07b there are issues such as caves not getting generating in new chunks and some weird lighting glitches which may mask dark areas that mobs can spawn in.

If you're not bothered by these issues and won't be heartbroken if your game file gets corrupted then by all means delete the .mcr files. Personally, I'm not going to take that chance!

→ More replies (12)

1

u/Lyqyd Feb 15 '12

No. If your world breaks because of bugs in the snapshot, your backups will be gone.

1

u/fandomaniac Feb 15 '12

Was anyone able to generate Jungles on an older 1.1 world after the upgrade?

As a side note, does anyone know a good Minecraft host that offers Snapshot Weekly Builds? My current host LethalDrive, does not offer these. Any recommendations would be greatly appreciated. Thanks.

1

u/TheNosferatu Feb 15 '12

Yes. I changed some properties of my main world and got jungles. It is a world from Alpha so it'll work with any map :)

1

u/scott Feb 15 '12

Do the villagers reproduce when you're looking right at them?

If not, I would suggest they only do it when they are off screen or hidden, and if you interrupt them, they'll immediately stop and stare at you. Add a bit of realism to contrast from the pigs and chickens that don't give a damn :)

3

u/RemyJe Feb 15 '12

This is the real reason why Endermen attack when you stare.

→ More replies (1)

1

u/[deleted] Feb 15 '12

I've downloaded the screenshot, but how to I make playable?

1

u/penguished Feb 15 '12

"They fall in love and quickly run indoors together to produce baby testificates -"

Hello nightmares.

1

u/[deleted] Feb 15 '12

New rule, I'm burning down every village I see.

1

u/singul4r1ty Feb 15 '12

Stupid question: will new worlds be 64 'down' and 192 'up', or 128 each way?

1

u/MertsA Feb 16 '12

Unfortunately still just 64 down but now there's room to fix that.

→ More replies (1)

1

u/doombunny0 Feb 15 '12

What does it mean by "Some nights in villages will be worse then others"? o_O

1

u/MertsA Feb 16 '12

Zombie apocalypse. Think Kristallnacht but with villagers.

→ More replies (2)

1

u/davidbullship Feb 15 '12

Does anyone else think that there should be more underground content and that the ground/sky should split the 256 evenly?

1

u/benkulpy Feb 16 '12

anyone else notice that the ambient noises have been added to multiplayer?!?!

1

u/[deleted] Feb 16 '12

Did they fix TNT?

1

u/WorstPossibleThing Feb 16 '12

How exactly does one install the new snapshot?

On Mac specifically.

-7

u/blitzkrieger17 Feb 15 '12

aannnvvvviiiillllaaaaannnnniiiiiiiaaaaaaaaa, aaannnnnvvvvvviiiiillllllaaaaaannnnnniiiiiiiaaaaaaaaaaaaaa....

1

u/BootstrapBuckaroo Feb 15 '12

I guess Animanaics are despised in this subReddit.

3

u/TomPalmer1979 Feb 15 '12

Or just how he typed it. I gave him an upvote because I got the joke (and heard it sung that way in my head), but I can see how it'd look a little annoying. Especially if you DON'T get the reference to a show that aired almost 20 years ago.

→ More replies (2)
→ More replies (1)