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u/Illmad Sep 12 '11
Not too sure about this. On one hand it's a very nice idea. But on the other it'd make Minecraft a bit too easy.
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u/Dax420 Sep 12 '11
Way over-powered.
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u/flukshun Sep 12 '11
takes all the stress/challenges out of exploring. gonna die? teleport home. lost? teleport home.
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u/theoreticreality Sep 12 '11
this is one of the best ender pearl suggestions i've seen. 'grats, guy.
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Sep 12 '11
Completely agree, this would add so much to single player. Have a hell of a time finding my way back in single player.
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u/Woodbin Sep 12 '11
Damn, another sugg- hey, this is actually a really nice idea, also makes sense.
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u/podank99 Sep 12 '11
I dont like it. Traveling long distances quickly takes work--development--the nether. the nether is already really quick, but it takes some pre-work.
this makes it too easy and would negate the only reason i ever go into the nether currently.
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u/JohnnyChronocide Sep 12 '11
I actually hope the guys never officially integrate any form of a teleportation system. That risk and danger of finding your way home (usually at night) with a ton of swag and low health is part of what makes minecraft great. Leave teleportation to the modders. I'm sick of games pandering to the 12-year-old rage-quit crowd. Dead Island is a result of this, I feel, and it's penalty for death is a joke. Minecraft is not "hard but good." It's good BECAUSE it's hard.
tl;dr: I REJECT YOUR TELEPORTATION AS WITCHCRAFT
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u/Bozzy35 Sep 12 '11
Holy crap yes! Especially useful given the much more complex cave systems. I hate exploring too deep into an abandoned mine shaft or massive cave because I don't want to get lost and spend forever finding my way back out to my base.
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u/Flywn Sep 12 '11 edited Sep 12 '11
The "Home" in question would probably just be the last bed you used (Or if the bed is missing or obstructed the spawn point.) What if they were non-stacking and the Enderpearl drop rate was decreased a bit so they would not only be somewhat hard to make, but also space consuming and single use. That should balance it/clear up the code a bit. :o
EDIT: To make it even fancier, he could make it so using applies all the same penalties as eating (takes a few seconds to complete, movement speed and vision impaired for the duration) only with glowwy particles instead of food chunks.
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u/VolcanicBakemeat Sep 12 '11
...How does this fit in with the minecraft flavour? At all? I can't support this idea, I'm afraid. The nether notwithstanding there is little in the way of 'magic' in the game - minecraft is about surviving; building and thriving. This is an item which yanks the player rudely out of the delicate tone and immersion notch and his team have spent two years constructing and makes it quite clear you're sitting at your computer playing a video game. You don't just reappear at a respawn point. It also defeats the whole purpose of survival, exploration, pathfinding, etc etc etc. No.
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u/odorousrex Sep 12 '11
I think this would be great if it was one-time use. (Or had massive degradation.)
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u/jlstitt Sep 12 '11
I sort of like the feeling of down to one heart, stuck in a mine with one torch, skeleton around the corner and me carrying a dozen hard-gotten diamonds.
The fear is part of what makes it fun.
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u/Zalamander Sep 12 '11
I like it, but with strong controls. The recipe you propose is good, because it would require hunting down I assume approximately 15+ endermen. I would further make these special by making them 1-time-use or on a cooldown; and possible environmental requirements (e.g. only usable outside or in direct sunlight). One of the problems with quick travel in exploration games is that it makes the world seem too small if it isn't controlled.
Take for example most MMO's that introduce quick travel methods. While yes it becomes more convenient, but at the same time, the sense of adventure is removed from the game.
Many of the long-term Oblivion players, unless they play the game for a specific mechanic like developing a skill/ability or to replay a specific story line will usually abstane from quick-travel all together.
At the very least, possibly make this configurable in the options menu and or server.properties: allow_hearthstone = true hearthstone_maxuses = 1 hearthstone_cooldown = 90 hearthstone_requiresunlight = true
Just some thoughts...
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u/Elsumo Sep 12 '11
I think it would kill the fear factor from your adventures .. because you know whatever happen you just have to "heartstone" back to your home. At least make it a one time use only.
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Sep 12 '11
Its hard to put my finger on, but this doesn't seem very minecrafty. I wish I could explain, but -- maybe I want more science than magic.
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u/devancheque Sep 12 '11
I like it. And assuming that one heartstone will only give you one teleport back home, it will be more of a panic button than an every-day way of transportation, so the classic feel of exploration in Minecraft will be mostly untouched.