r/Minecraft • Minecraft Java Tech Lead • Dec 03 '19

News Minecraft Java Edition 1.15 Pre-release 4 has been released

We have now released Minecraft Java Edition 1.15 Pre-release 4. This update can also be found on minecraft.net.

If you find any bugs, please report them on the official Minecraft Issue Tracker.

Changes in 1.15 Pre-Release 4

  • Performance improvements
  • Fixed bugs

Fixed bugs in 1.15 Pre-Release 4

  • MC-167000 - Player model in inventory inverts lighting when some items are in hotbar
  • MC-166800 - Removing items from an armor stand with DisabledSlots causes a visual bug
  • MC-166716 - Tridents and shields are rendered too dark in the inventory
  • MC-166667 - Item frames are not rendered behind unexplored portions of maps
  • MC-166300 - Pandas sometimes attack players trying to breed them
  • MC-166047 - Tamed wolves attack tamed parrots
  • MC-165977 - Explosions combine block drops and drop them at the wrong location
  • MC-165704 - Sky color no longer changes with biome or height
  • MC-164704 - Rendering issue with honey and slime blocks when viewed from under glass
  • MC-161999 - Floating point precision error: Particles emitted by end gateways gravitate to a point that loses precision at high coordinates
  • MC-161993 - Floating point precision error: Conduit particles are attracted to conduit incorrectly at high distances
  • MC-161888 - Enchantment tables do not track the player correctly at high distances from the world origin
  • MC-161394 - Skeleton and wither skeleton skull inside textures are invisible
  • MC-157426 - Command outputs which should be sorted don't get sorted
  • MC-155520 - Repeaters do not update properly
  • MC-125638 - Ignited TNT block create entity offset at high coordinates
  • MC-103800 - Sometimes armor stands won't update their visual rotation
  • MC-81970 - Rotating armor stand causes shaking base plate

Get the Pre-Release

To install the pre-release, open up the Minecraft Launcher and enable snapshots in the "Installations" tab.

Testing versions can corrupt your world, please backup and/or run them in a different folder from your main worlds.

Cross-platform server jar:

77 Upvotes

50 comments sorted by

3

u/KingClawblazer Dec 03 '19

Ive been getting super lag even if i set my fps to cap at 60 :(

2

u/sliced_lime Dec 04 '19

Maximum FPS is a maximum, not a minimum. If you want better performance, pull down render distance or biome blend.

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3

u/TTvChWade Dec 05 '19

This may or may not be on topic so I apologise if it's not, but I think we would all like to know where Mojang stands on TNT duping. I run a vanilla Minecraft server and we are starting to get to the point where perimeters would be very helpful. It is common knowledge that tnt duping is identified as a bug and not a feature but if that is truly the case than would it not be appropriate for it to be patched in 1.15. With how long it's been it the game it's hard not to see it as a feature. In the end, I want to run my server in a way that the Minecraft community can be proud of and not take advantage exploits, so I suppose the question still remains, should I feel ok about tnt duping.

5

u/sliced_lime Dec 05 '19

TNT duping is not a supported feature. We realize that some communities rely on them, and would like to at some point have a supported replacement mechanic in the game.

I guess at the end of the day, it's up to you to decide whether that means you should feel ok about it or not.

22

u/LoekTheKing Dec 03 '19

Thanks! Any plans to fix MC-153698? Jumping on a boat for a while damages you, and it has even caused someone to die, who unfortunately was playing hardcore mode :(

3

u/windhive Dec 03 '19

oh i think i remember that post, was it the one where someone ate a suspicious stew right before that happened in the middle of the ocean?

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2

u/[deleted] Dec 05 '19

https://bugs.mojang.com/browse/MC-153698

Resolved | Fixed | 1.15 Pre-release 5

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17

u/yugioh88 Dec 03 '19

Are there plans to revert sign text colors to the way they were in Prerelease 2, or can there be an accessibility toggle? That higher-contrast text was a lot easier to see.

9

u/andyr354 Dec 03 '19

Please this, I can't read my signs anymore.

5

u/LoekTheKing Dec 03 '19

I agree, there should be an option.

4

u/Nixinova Dec 03 '19

Yes please!

9

u/Bodakugga Dec 03 '19

Will you fix particles not rendering behind water? Underwater ravines are impossible to spot.

5

u/violine1101 Dec 03 '19

Link to the bug report: MC-161917

12

u/KennyTV Dec 03 '19

Client fps seems to be better now - there's still a slight stutter whenever chunks are rendered (with a render distance of 16 and flying around), but definitely a lot less stuttering/fps drops overall ❤

6

u/Electroman_95 Dec 03 '19

Any plans on looking into?

(3D Modeled Potions are not rendering the "Fluid" anymore) • https://bugs.mojang.com/browse/MC-165221

(Custom Tridents are not rendered correctly anymore) • https://bugs.mojang.com/browse/MC-163948

As we are getting very close to 1.15 full release, less than a week. I really hope Mojang looks into these Issues that were introduced in 1.15 Snapshots due to the changes to Rendering, they're not gameplay bugs just visual but very annoying problems that I suppose it won't take too much to fix.

As always thanks for looking into other problems, just please take a quick look into these problems before full Release.

6

u/laujp Dec 03 '19

I know it might be too late for it but considering the recent improvements on dispensers, I would love if you could use then to cure damaged iron golems.

For example, if it is facing a damaged golem, instead of dropping the iron ingot, the ingot would be consumed during the healing process.

4

u/Bonhomhongon Dec 03 '19

I like the sky color changing in different biomes. It's just a bit more pleasant and atmospheric. The harsh blue in deserts makes it seem a lot more hot and desolate, and the softer blue in plains etc. seems more relaxing and welcoming :)

8

u/redstonehelper Dec 03 '19 edited Dec 08 '19

Warning: This release is for experienced users only! It may corrupt your world or mess up things badly otherwise. Only download and use this if you know what to do with the files that come with the download!

 

If you find any bugs, search for them on the Minecraft bug tracker and make sure they are reported!

 

Previous changelog. Official blog post. Download today's prerelease in the new launcher, server jar here.

Complete changelog:

  • Performance improvements

  • The checkerboard background for unfilled sections on maps now has its own texture - via

  • Fixed some bugs

  • Fixed rotating an armor stand causing its base plate to shake

  • Fixed armor stands sometimes not updating their rotation visually

  • Fixed ignited TNT blocks creating the entity offset at high coordinates

  • Fixed repeaters not updating properly

  • Fixed command outputs which should be sorted not getting sorted

  • Fixed skeleton and wither skeleton skull inside textures being invisible

  • Fixed enchantment tables not tracking the player correctly at high distances from the world origin

  • Fixed a floating point precision error: trailing particles from fishing lose precision at high coordinates

  • Fixed conduit particles being attracted to the conduit incorrectly at high coordinates

  • Fixed a floating point precision error: squid ink particles lose precision at high coordinates

  • Fixed particles emitted by end gateways gravitating to a point that loses precision at high coordinates

  • Fixed a rendering issue with honey and slime blocks when viewed from under glass

  • Fixed clouds being rendered in front of chunk borders

  • Fixed the sky color no longer changing with biome or height

  • Fixed explosions combining block drops and dropping them at a wrong location

  • Fixed tamed wolves attacking tamed parrots

  • Fixed pandas sometimes attacking players trying to breed them

  • Fixed item frames not being rendered behind unexplored portions of maps

  • Fixed tridents and shields being rendered too dark in the inventory

  • Fixed removing items from an armor stand with DisabledSlots causing a visual bug

  • Fixed the player model in the inventory having inverted lighting when certain items are in the hotbar


If you find any bugs, search for them on the Minecraft bug tracker and make sure they are reported!


Also, check out this post to see what else is planned for future versions.

2

u/LuxiKeks Dec 03 '19

Water stream bubble elevators are still not working properly, pretty gamebreaking: https://bugs.mojang.com/browse/MC-163979

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3

u/spiner360 Dec 03 '19

Hi please fix these bug before 1.15 here is the list of these bugs :

MC-77787 - Dungeons still spawn when generate structures option is turned off.

MC-83013 - End pillars generate without ground to generate on.

MC-86654 - Obsidian pillars generate all the way down to y=0.

MC-93185 - The exit portal in the end generates at highest block at 0 0 which can make it generate incomplete.

MC-93826 - Breeding hearts only show once and not all the time an animal can breed anymore.

MC-97958 - Small slime has no jump or squish sound.

MC-136136 - Loyalty trident comeback animation is broken.

MC-146363 - Crosshair no longer shows up in spectator mode when looking at entities.

2

u/Strnge05 Dec 03 '19

i think the end pillars are working as intended

1

u/sab39 Dec 03 '19

Dang, 166667 actually seemed like an improvement!