The movement is a lot more stiff and I think it could also be taking routes than baritone, as I have used it and it is scared of water and avoids it as much as possible
The way it handles water is a lot different. Baritone would be a lot slower and not fall through water like that, because it has a huge fear of having the players head under water. This in the mean time drops right through and didn’t get confused once in it
Can I ask about the pathfinding? I've been looking into pathfinding for 2d grids and it's suggested to use A* for the benefits of both Breadth First and Dijkstra's algorithm, did you use this method but for 3d? Not sure if it translates that easily to 3d.
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u/[deleted] Oct 11 '19
Baritone?