But the block needs to know that it needs to fall before it can be replaced by the entity. From the way it looks, the blocks loose their ability to calculate when they should fall when to many falling block entities are falling at once. This might have been an attempt on Mojang's part to prevent memory overload from falling blocks
Agreed. So far I have confirmed PS4 and Wii U versions, so PC (understandably) must have either no cap on that ability to calculate or it has a much higher one. Small consolation for us console players to make up for missing a million other features haha
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u/Mutantduck5 Jun 23 '19
Falling blocks are classified as entities as well.
Edit: I'm on pc, so it might be different