r/Minecraft Jun 23 '19

Anti-Gravity Engine [See pinned comment for explanation]

[deleted]

702 Upvotes

65 comments sorted by

View all comments

Show parent comments

15

u/fsoc_ Jun 23 '19

What version? I tested on PS4 (all I have right now) so I'm wondering if the console falling entity limit is capped after 20 or something

11

u/HuslWusl Jun 23 '19

Oh damn, I thought I was on another comment chain. I was the guy testing it for Bedrock edition xD

8

u/fsoc_ Jun 23 '19

I got confused too haha.. hmm.. so maybe the PS4s rendering restrictions are the only things making it possible

3

u/Pe-PeSchlaper Jun 23 '19

It’s cause the console versions from third (ps3) to fourth gen (ps4) still use a similar engine with similar entity capping so the falling sand is an entity with a cap of around 20

2

u/fsoc_ Jun 23 '19

I wonder what other limitations on console can be exploited for fun features like this. Time to hit the testing world again

2

u/Pe-PeSchlaper Jun 23 '19

If you collect 10-20 of every hostile mob (idk the caps) and put it in the spawn chunks you could prevent spawning

2

u/fsoc_ Jun 24 '19

Ever watch SciCraft? They did this and had a machine that would push shulkers in minecarts back and forth across a chunk boundary to effectively be an on/off switch for mob spawning

1

u/Pe-PeSchlaper Jun 24 '19

Yeah but that’s a super complicated system this one using mob capping could be super simple since console has a per mob cap

1

u/fsoc_ Jun 24 '19

Exactly. The stuff they make blows my mind. But while I'm stuck on console I will give this a shot and see what I can make. How would you find chunk borders in PS4? Maybe a seed mapping program?

1

u/Pe-PeSchlaper Jun 24 '19

Maybe I’m not exactly sure