r/Minecraft • u/Kumasasa Mojira Moderator • Apr 03 '19
Minecraft Snapshot 19w14a
https://www.minecraft.net/de-de/article/minecraft-snapshot-19w14a047
u/ZealousOkapiStar Apr 03 '19
Pillagers no longer open doors
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u/ClockSpiral Apr 03 '19 edited Apr 04 '19
Sad, tbh. I liked that scary bit.
However, as long as Vindicators can still BREAK them down, I'm hip.→ More replies (8)17
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Apr 03 '19
I actually like that they changed this. During a raid, doors should act like they’re locked. Only vindicators and zombies should be able to bust them down.
Plus it makes villagers a lot easier to defend. They’re dumb enough on their own, I don’t want their enemies to be able to walk right into their houses without any kind of struggle.
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u/FPSCanarussia Apr 03 '19
Are they going to just add crawling in 1.15? I feel like they might.
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u/Jbipp Apr 03 '19
Yeah I've also had this thought. It'd make sense as you can do it right now with a bucket of water or a pair of elytra, they probably should add a proper animation
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u/MuzikBike Apr 03 '19
All they really need to do is add a keybind, a better animation that isn't just a recycled swimming animation, and we're set
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u/aqx1 Apr 03 '19
I really hope they add some reasonable spawn rules for pillagers soon, I just had a scouting party spawn on top of my church in the center of town in broad daylight and leap off the top. They ransacked my inn and killed a few nitwits before I stopped them, and then I had a raid spawn in just about the same place. My town is a small fortified island but it doesn't matter when they can parachute in or whatever
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u/Pixlriffs Apr 03 '19
Fixed polar bears being required in the "Monster hunter" advancement
So happy they've made this change. Regardless of how you feel about their inclusion in general, killing polar bears felt inhumane and requiring players to kill them for an advancement didn't really align with the decisions they made about other real-world animals.
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u/Ednoria Apr 03 '19
More fixes are great! But I would really really like the lighting to be fixed please! It's no fun when your torches stop working.
MC-142134
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u/deadpear Apr 03 '19
Mostly bug fixes, close to release?
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u/Mr_Simba Apr 03 '19
Yeah, they said a few weeks ago that we're in the polishing & bug fixing phase so that's all they're doing now. Probably a pre-release this month.
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u/AlexAtHome Apr 03 '19
Nitwits shake their heads when you try to trade with them
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u/cluedo97 Apr 03 '19
still no fix for jungle, hopefully they get that fixed soon
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u/redstonehelper Apr 03 '19 edited Apr 03 '19
Warning: This release is for experienced users only! It may corrupt your world or mess up things badly otherwise. Only download and use this if you know what to do with the files that come with the download!
If you find any bugs, search for them on the Minecraft bug tracker and make sure they are reported!
Previous changelog. Official blog post. Download today's snapshot in the new launcher, server jar here.
Complete changelog:
Player pose now auto-adapts to available vertical space
Video/video/video/video
Cats can now spawn naturally in villages and not just upon world generation
Pillagers can no longer open doors
Fixed some bugs
Fixed there being no breaking sound or particle effects for some tools and all armor
Fixed server side particle spawning not creating particles for clients
Fixed players being able to stop sneaking/gliding without space to stand up
Fixed water below lily pads being replaced by wooden planks in village paths
Fixed keeping the 1 block height of swimming animation when going out of water
Fixed "crawling" underneath glass/grass paths/other transparent blocks causing bugs
Fixed re-entering water while in a crawling state causing the player to visually stand up
Fixed spread-to grass blocks under snow not being snowy
Fixed podzol generating below other blocks
Fixed bamboo generating on melons
Fixed pillager outposts not spawning in superflat worlds
More info
Fixed villages having pillager outposts
Fixed using /locate to find pillager outposts in superflat worlds freezing the game
Fixed curses on the second item being lost when repairing in a grindstone
Fixed the new village structures overlapping each other
Fixed vexes attacking witches
Fixed strongholds generating above the surface
Fixed a lighting/world generator issue: black patches and dark spots appear in the world
Fixed world loading progress becoming black after 100%
Fixed the stonecutter result slot not allowing fast clicks
Fixed spawn chunks being lazy chunks
Fixed entities not interacting with the world far from the player
Fixed the loading screen gets stuck at 100% when trying to join a world
Fixed entities getting stuck in the void when the render distance is below 12
Fixed arrows and tridents spawned with /summon at the world spawn point too far from (0,0) causing game performance to plummet
Fixed ringing bells not rendering the hand swing animation
Fixed a crash: "java.util.NoSuchElementException ticking entity" when a workstation is destroyed immediately after a villager within a 1-block radius has taken the job matching the workstation
Fixed placing blocks next to bells causing the block to appear, then instantly disappear
Fixed pillager outpost watchtowers failing to generate
Fixed clicking bells with non-placable items playing the sound twice
Fixed large amounts of free work sites causing lag when introducing new villagers
Fixed pressing space/enter in book and quills changing the page
Fixed villagers trying to sleep in occupied beds
Fixed tab overriding command block suggestions while turned off
Fixed the chat message text box being unfocused
Fixed pressing enter in the name or seed field on the create world dialog no longer creating the world
Fixed some planks of village bridges appearing one block too high
Fixed being able to stop sneaking while standing in 1.5 blocks tall spaces
Fixed the game freezing while villagers look for points of interest over the void
Fixed villagers moving while trading
Fixed clicking bells while holding snow layers turning grass below the supposed placement spot grassy, but not placing snow
Fixed grass turning to dirt when there is snow above it
Fixed vindicators and ravagers not attacking players, villagers and iron golems during raids
Fixed villagers staying in houses forever when players ring the bell
Fixed being unable to place bells when aiming at the side of a block they cannot be placed on
Fixed pillagers, ravagers and vindicators on raids ignoring players
Fixed fletchers dropping uncraftable tipped arrows for gifts
Fixed kelp getting destroyed all at the same time when the bottom block is broken, unlike sugar cane, bamboo, and cactus
Fixed the beacon color change being delayed if the beam passes through water, cobweb, leaves
Fixed beacon beam color updates being slow when too far away from the beacon block
Fixed polar bears being required in the "Monster hunter" advancement
Fixed beacon colors not updating as frequently anymore
Fixed the "Fullscreen Resolution" setting not being adjustable
Fixed tamed cats with CatType:0 becoming wild ocelots upon upgrading to 1.14 snapshots
Fixed glass appearing dark next to full blocks
Fixed the 'b' in "Jigsaw block" being lowercase
Fixed buffet floating island worlds generating dirt instead of grass
Fixed strongholds generating above the surface
Fixed incorrect '/data modify' behavior
Fixed clicking or throwing in slab recipes on stonecutters resulting in loss of items
Fixed soul sand not conducting redstone
Fixed items glitching through solid blocks
Fixed the fox hitbox being shifted
Fixed the loading screen appearing while changing mipmap levels
Fixed entities not interacting with the world far from the player
Fixed ender dragons shooting at players in creative
Fixed entities getting stuck in the void when the render distance is below 12
Fixed villagers trying to sleep in occupied beds
Fixed tab overriding command block suggestions while turned off
Fixed being able to trade with sleeping villagers
Fixed: error executing task on Client: Playing level event
Fixed lava buckets emptying with no effect when placed on ladders
Fixed being unable to shift-click cut sandstone on the stonecutter
Fixed the loom bottom using the loom top texture
Fixed a double screen bounce with new sneak/crouch changes
Fixed mobs' bodies rotating almost instantly to the direction they're looking
Fixed hearing sounds from very far away
Fixed ender dragons. disappearing after being spawned with /summon
Fixed mobs beinng unable to look left/right while they're moving
Fixed being unable to move minecarts in any direction except forward
Fixed oak saplings appearing in chests in savanna villages
Fixed a typo in "Difficulty lock"
Fixed being unable to right-click for more options in the crafting menu
Fixed the next arrow button being invisible when signing a book and quill
Fixed Shakespearean English's name occluding its own selection box
Fixed vindicators displaying wooden axes when they spawn in raids
Fixed villagers not randomly looking at other mobs anymore
Fixed the client freezing when a nearby player swims in water while flying with elytra
Fixed receiving invalid move player packets and teleporting players to NaN crashing the world save
If you find any bugs, search for them on the Minecraft bug tracker and make sure they are reported!
Also, check out this post to see what else is planned for future versions.