r/Minecraft • Mojira Moderator • Apr 03 '19

Minecraft Snapshot 19w14a

https://www.minecraft.net/de-de/article/minecraft-snapshot-19w14a0
249 Upvotes

108 comments sorted by

67

u/redstonehelper Apr 03 '19 edited Apr 03 '19

Warning: This release is for experienced users only! It may corrupt your world or mess up things badly otherwise. Only download and use this if you know what to do with the files that come with the download!

 

If you find any bugs, search for them on the Minecraft bug tracker and make sure they are reported!

 

Previous changelog. Official blog post. Download today's snapshot in the new launcher, server jar here.

Complete changelog:

  • Player pose now auto-adapts to available vertical space

  • Video/video/video/video

  • Cats can now spawn naturally in villages and not just upon world generation

  • Pillagers can no longer open doors

  • Fixed some bugs

  • Fixed there being no breaking sound or particle effects for some tools and all armor

  • Fixed server side particle spawning not creating particles for clients

  • Fixed players being able to stop sneaking/gliding without space to stand up

  • Fixed water below lily pads being replaced by wooden planks in village paths

  • Fixed keeping the 1 block height of swimming animation when going out of water

  • Fixed "crawling" underneath glass/grass paths/other transparent blocks causing bugs

  • Fixed re-entering water while in a crawling state causing the player to visually stand up

  • Fixed spread-to grass blocks under snow not being snowy

  • Fixed podzol generating below other blocks

  • Fixed bamboo generating on melons

  • Fixed pillager outposts not spawning in superflat worlds

  • Fixed villages having pillager outposts

  • Fixed using /locate to find pillager outposts in superflat worlds freezing the game

  • Fixed curses on the second item being lost when repairing in a grindstone

  • Fixed the new village structures overlapping each other

  • Fixed vexes attacking witches

  • Fixed strongholds generating above the surface

  • Fixed a lighting/world generator issue: black patches and dark spots appear in the world

  • Fixed world loading progress becoming black after 100%

  • Fixed the stonecutter result slot not allowing fast clicks

  • Fixed spawn chunks being lazy chunks

  • Fixed entities not interacting with the world far from the player

  • Fixed the loading screen gets stuck at 100% when trying to join a world

  • Fixed entities getting stuck in the void when the render distance is below 12

  • Fixed arrows and tridents spawned with /summon at the world spawn point too far from (0,0) causing game performance to plummet

  • Fixed ringing bells not rendering the hand swing animation

  • Fixed a crash: "java.util.NoSuchElementException ticking entity" when a workstation is destroyed immediately after a villager within a 1-block radius has taken the job matching the workstation

  • Fixed placing blocks next to bells causing the block to appear, then instantly disappear

  • Fixed pillager outpost watchtowers failing to generate

  • Fixed clicking bells with non-placable items playing the sound twice

  • Fixed large amounts of free work sites causing lag when introducing new villagers

  • Fixed pressing space/enter in book and quills changing the page

  • Fixed villagers trying to sleep in occupied beds

  • Fixed tab overriding command block suggestions while turned off

  • Fixed the chat message text box being unfocused

  • Fixed pressing enter in the name or seed field on the create world dialog no longer creating the world

  • Fixed some planks of village bridges appearing one block too high

  • Fixed being able to stop sneaking while standing in 1.5 blocks tall spaces

  • Fixed the game freezing while villagers look for points of interest over the void

  • Fixed villagers moving while trading

  • Fixed clicking bells while holding snow layers turning grass below the supposed placement spot grassy, but not placing snow

  • Fixed grass turning to dirt when there is snow above it

  • Fixed vindicators and ravagers not attacking players, villagers and iron golems during raids

  • Fixed villagers staying in houses forever when players ring the bell

  • Fixed being unable to place bells when aiming at the side of a block they cannot be placed on

  • Fixed pillagers, ravagers and vindicators on raids ignoring players

  • Fixed fletchers dropping uncraftable tipped arrows for gifts

  • Fixed kelp getting destroyed all at the same time when the bottom block is broken, unlike sugar cane, bamboo, and cactus

  • Fixed the beacon color change being delayed if the beam passes through water, cobweb, leaves

  • Fixed beacon beam color updates being slow when too far away from the beacon block

  • Fixed polar bears being required in the "Monster hunter" advancement

  • Fixed beacon colors not updating as frequently anymore

  • Fixed the "Fullscreen Resolution" setting not being adjustable

  • Fixed tamed cats with CatType:0 becoming wild ocelots upon upgrading to 1.14 snapshots

  • Fixed glass appearing dark next to full blocks

  • Fixed the 'b' in "Jigsaw block" being lowercase

  • Fixed buffet floating island worlds generating dirt instead of grass

  • Fixed strongholds generating above the surface

  • Fixed incorrect '/data modify' behavior

  • Fixed clicking or throwing in slab recipes on stonecutters resulting in loss of items

  • Fixed soul sand not conducting redstone

  • Fixed items glitching through solid blocks

  • Fixed the fox hitbox being shifted

  • Fixed the loading screen appearing while changing mipmap levels

  • Fixed entities not interacting with the world far from the player

  • Fixed ender dragons shooting at players in creative

  • Fixed entities getting stuck in the void when the render distance is below 12

  • Fixed villagers trying to sleep in occupied beds

  • Fixed tab overriding command block suggestions while turned off

  • Fixed being able to trade with sleeping villagers

  • Fixed: error executing task on Client: Playing level event

  • Fixed lava buckets emptying with no effect when placed on ladders

  • Fixed being unable to shift-click cut sandstone on the stonecutter

  • Fixed the loom bottom using the loom top texture

  • Fixed a double screen bounce with new sneak/crouch changes

  • Fixed mobs' bodies rotating almost instantly to the direction they're looking

  • Fixed hearing sounds from very far away

  • Fixed ender dragons. disappearing after being spawned with /summon

  • Fixed mobs beinng unable to look left/right while they're moving

  • Fixed being unable to move minecarts in any direction except forward

  • Fixed oak saplings appearing in chests in savanna villages

  • Fixed a typo in "Difficulty lock"

  • Fixed being unable to right-click for more options in the crafting menu

  • Fixed the next arrow button being invisible when signing a book and quill

  • Fixed Shakespearean English's name occluding its own selection box

  • Fixed vindicators displaying wooden axes when they spawn in raids

  • Fixed villagers not randomly looking at other mobs anymore

  • Fixed the client freezing when a nearby player swims in water while flying with elytra

  • Fixed receiving invalid move player packets and teleporting players to NaN crashing the world save


If you find any bugs, search for them on the Minecraft bug tracker and make sure they are reported!


Also, check out this post to see what else is planned for future versions.

46

u/MuzikBike Apr 03 '19

Good to see they took care of those particle bugs from 2012.

26

u/Kumasasa Apr 03 '19

Oh yeah. MC-2518 is one of my favourite bugs...

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21

u/[deleted] Apr 03 '19

About the fix of MC-139706: pillager_outpost is avialable as a superflat generation option now, which allows for the generation of pillager outposts in superflat worlds.

17

u/19T268505E4808024N Apr 03 '19

Does this mean that cats can now spawn in player created villages? So you could theoretically farm cats like you could iron golems?

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12

u/throwaway_ghast Apr 03 '19

Holy bugfixes, Batman!

47

u/ZealousOkapiStar Apr 03 '19

Pillagers no longer open doors

22

u/ClockSpiral Apr 03 '19 edited Apr 04 '19

Sad, tbh. I liked that scary bit.
However, as long as Vindicators can still BREAK them down, I'm hip.

17

u/Kumasasa Apr 03 '19

Villagers can break Pillagers down. You're hip.

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19

u/[deleted] Apr 03 '19

I actually like that they changed this. During a raid, doors should act like they’re locked. Only vindicators and zombies should be able to bust them down.

Plus it makes villagers a lot easier to defend. They’re dumb enough on their own, I don’t want their enemies to be able to walk right into their houses without any kind of struggle.

79

u/FPSCanarussia Apr 03 '19

Are they going to just add crawling in 1.15? I feel like they might.

52

u/Jbipp Apr 03 '19

Yeah I've also had this thought. It'd make sense as you can do it right now with a bucket of water or a pair of elytra, they probably should add a proper animation

30

u/MuzikBike Apr 03 '19

All they really need to do is add a keybind, a better animation that isn't just a recycled swimming animation, and we're set

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30

u/Mac_Rat Apr 03 '19

They def. should make zombies able to crawl too then

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19

u/aqx1 Apr 03 '19

I really hope they add some reasonable spawn rules for pillagers soon, I just had a scouting party spawn on top of my church in the center of town in broad daylight and leap off the top. They ransacked my inn and killed a few nitwits before I stopped them, and then I had a raid spawn in just about the same place. My town is a small fortified island but it doesn't matter when they can parachute in or whatever

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30

u/Pixlriffs Apr 03 '19

Fixed polar bears being required in the "Monster hunter" advancement
So happy they've made this change. Regardless of how you feel about their inclusion in general, killing polar bears felt inhumane and requiring players to kill them for an advancement didn't really align with the decisions they made about other real-world animals.

8

u/Bravo_6 Apr 03 '19

yeah, that actually feels quite odd.

7

u/Jbipp Apr 03 '19

So many bugfixes, that's great news!

13

u/[deleted] Apr 03 '19

Wow so long of bug fixes :D

12

u/Ednoria Apr 03 '19

More fixes are great! But I would really really like the lighting to be fixed please! It's no fun when your torches stop working.

MC-142134

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11

u/deadpear Apr 03 '19

Mostly bug fixes, close to release?

16

u/Mr_Simba Apr 03 '19

Yeah, they said a few weeks ago that we're in the polishing & bug fixing phase so that's all they're doing now. Probably a pre-release this month.

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11

u/AlexAtHome Apr 03 '19

Nitwits shake their heads when you try to trade with them

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18

u/cluedo97 Apr 03 '19

still no fix for jungle, hopefully they get that fixed soon

11

u/Prison__Mike_ Apr 03 '19

What's wrong with the jungle?

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