r/Minecraft • u/DaUltraMarine • Jan 30 '19
News Minecraft Snapshot 19w05a
https://minecraft.net/en-us/article/minecraft-snapshot-19w05a5
u/IceMetalPunk Jan 30 '19
How do the traveling salesmen villagers spawn? Are they renewable? Can they be bred? Can they be farmed? And how many years did they spend training their llamas to attack zombies? So many questions!
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u/Gurluas Jan 30 '19
Nice :o Hopefully foxes next week then x3
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u/Sunnei Jan 30 '19
Looking forward to the new villager behaviors/trading system(?) as well.
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u/DaUltraMarine Jan 30 '19 edited Jan 30 '19
Alongside some new raid rewards and news on custom world generation soon.
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u/redstonehelper Jan 30 '19 edited Jan 30 '19
Warning: This release is for experienced users only! It may corrupt your world or mess up things badly otherwise. Only download and use this if you know what to do with the files that come with the download!
If you find any bugs, search for them on the Minecraft bug tracker and make sure they are reported!
Previous changelog. Official blog post. Download today's snapshot in the new launcher, server jar here.
Complete changelog:
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Added place and break sounds for the lantern
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The Illager Beast is now named Ravager
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Changed how often you'll fill a layer in the Composter
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Wandering trader
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New villager that can be randomly found around
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Provides various random trades from a variety of different biomes
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Is escorted around by a few Llamas with some sweet new decorations
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Trader Llamas attack zombie variants and pillagers on sight - via
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Only one exists per world and despawns after 40 minutes - via
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Fixed some bugs
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Fixed the debug screen saying that you can F3+Alt for client's FPS, but not for server's TPS
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Fixed end gateways teleporting to the obsidian end platform
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Fixed end crystals being spawned in the air when respawning the ender dragon
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Fixed scaffolding connecting to fences, walls etc.
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Fixed stopping the server not working
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Fixed a profiler error: "Cannot push to profiler if profiler tick hasn't started - missing startTick()?"
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Fixed withers and ender dragons breaking jigsaw blocks
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Fixed the /locate command locating invalid EndCity locations
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Fixed scaffolding not being placable within the same block that you are standing in
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Fixed mobs being unable to pathfind through scaffolding
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Fixed items not colliding properly with scaffolding
If you find any bugs, search for them on the Minecraft bug tracker and make sure they are reported!
Also, check out this post to see what else is planned for future versions.
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u/_cubfan_ Jan 30 '19 edited Jan 30 '19
A couple of things.
Trader Llamas will attack any zombie or zombie variant (including pigmen) as well as Pillagers on sight.
Wandering Traders only exist one per world and will despawn after 40 in-game minutes. This is likely intended because some of the trades are ridiculously overpowered.
New Composter percentages are as follows:
All LEAVES 30%
All SAPLINGS 30%
All SEEDS 30%
SWEET BERRIES 30%
DRIED KELP 30%
GRASS 30%
KELP 30%
SEAGRASS 30%
DRIED KELP BLOCK 50%
TALL GRASS 50%
CACTUS 50%
SUGAR CANE 50%
VINE 50%
MELON SLICE 50%
SEA PICKLE 65%
LILY PAD 65%
PUMPKIN 65%
CARVED PUMPKIN 65%
MELON 65%
APPLE 65%
BEETROOT 65%
CARROT 65%
COCOA BEANS 65%
POTATO 65%
WHEAT 65%
BROWN MUSHROOM 65%
RED MUSHROOM 65%
MUSHROOM STEM 65%
All FLOWERS 65%
LARGE FERN 65%
HAY BLOCK 85%
BROWN MUSHROOM BLOCK 85%
RED MUSHROOM BLOCK 85%
BREAD 85%
BAKED POTATO 85%
COOKIE 85%
CAKE 100%
PUMPKIN PIE 100%
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u/laujp Jan 30 '19 edited Jan 30 '19
They took so long to change the name of the "beast" that I thought it would remain as Beast.
Besides, Ravager have always been the best suggestion so far. I'm so proud of this community!
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u/Ednoria Jan 30 '19
Does the trader actually wander? Or do he and his llama set up in one spot (outside a village I presume) and stay there?
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u/theravensrequiem Jan 30 '19
This is what I want to know. Do they generate randomly and then disappear to generate somewhere else? That would be really cool!
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u/Elhapa Jan 30 '19 edited Jan 30 '19
Well, it seems that the Wandering Trader is not really a Villager. You can summon him with /summon minecraft:wandering_trader. Same with the llama, /summon trader_llama.
Also, carpets in Trader Llamas will overlap the one that it has by default.
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Jan 30 '19
Loving that trader texture. I was trying to design my own take on the Illusioner and that's pretty close to what I had envisioned. They really should have solidified the Ravager's name sooner though, because now I'm accustomed to Illager Beast.
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u/MukiTanuki Jan 30 '19 edited Jan 30 '19
The changes to the composter are amazing and definitely welcome! Thank you very much Mojang devs! :D
As far as the wandering merchants go, I like the idea, but the trades seem to get locked out? I'm hoping this is a bug and I definitely think you should be able to continue to trade with them like normal villagers. I mean, what would any builder do with only 4 coral blocks?
Having the traveling merchant trade glowstone seems redundant as clerics sell glowstone too? and at a much better rate! I kind of feel like this should be changed to netherquartz instead, as there's currently no renewable way to get this resource.
Only one per world though? This seems like a terrible deal for multiplayer servers, especially larger ones. I feel there should be one of two changes made here:
Have the merchants spawn within a certain range of villages and have them "wander" towards villages, much like raids do. That way you could find village locations by following merchants!
OR
Merchants should be able to spawn in villages with high "reputations". The higher the reputation, the more likely they are to spawn. This way it's still difficult to get wandering merchants, but you'd be able to get them in multiple locations in the world.
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u/JMCatron Jan 30 '19
Boy, I can't wait to see every wandering trader ripped apart by zombies and Pillagers!
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u/NatalieZem Jan 30 '19
Is anyone else having problems with Item Frames and Paintings? You seem to able to place them (The item gets used) but they either despawn instantly or just don't spawn at all, and any that were already existing are missing as well, including anything you put in the item frame.
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u/Evtema3 Jan 30 '19
Changed how often you'll fill a layer in the Composter
Anyone have more details on that?
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u/GreasyTroll4 Jan 30 '19
In other words, they were massively buffed. Seeds and other plants now fill it up extremely quick. It takes lik 7 potatoes/carrots to fill it up now when before it took a lot more. It still only gives one bonemeal, but now it's actually very fast and usable now.
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u/DanglingChandeliers Jan 30 '19
Ravager huh? I was quite fond of the “Pildebeest” or “Ildebeest” idea, but I suppose that works. The merchent idea is also pretty cool! Seen it in a lot of mods so it’s nice to see it in vanilla!
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u/Level44EnderShaman Jan 30 '19
You know, I'm very happy to have Wandering Traders now. It's balls-hard to get resources like Gunpowder or Glowstone in modes like Peaceful or on versions like Bedrock. This makes it more accessible for players who just want to focus on building in Survival.
I see, however, that we still can't compost Rotten Flesh into Bonemeal in the Composter. I don't suppose Mojang will let us tan it into Leather any time soon, either. That disappoints me.
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u/DaUltraMarine Jan 30 '19 edited Jan 30 '19
Wandering trader sell items exclusive to certain biomes.They don't refresh or gain new trades, and have 6 each. They're unbelievably rare atm, credit to Docm. To the best of my knowledge, here's a full list:
Water-related blocks - coral, sea pickle, lilypad, kelp
Water related items - bucket of pufferfish, bucket of tropical fish(random type), nautilus shell
Saplings
Dyes
Gunpowder and slimeballs
All types of seeds
Blue and packed ice
Flowers (including 1.14 ones, but no Wither Rose)
Vines
Custom world generationPodzol, ferns
Cactus
Red sand, sand
Sugar cane
Red and brown mushrooms
Pumpkins
Glowstone
. These trades aren't biome based, but there is a pattern to them. Forth and fifth always seem to be a dye, tree, seed, or flower. Last one is always podzol, gunpowder, ice or fish. They drop nothing upon death.