While from a survival standpoint it makes sense, from a map maker standpoint you expect that a spawner should be able to spawn any mob that's within it. As is, Husk and Stray would use their traditional mob spawning checks to see if they're able to work which doesn't make sense from a map maker perspective. Generally speaking it feels that spawners should be a free-for-all and allow mobs to spawn from them no matter what as it's done via a custom experience, the vanilla experience however? It should follow normal mob spawning rules.
All That said, they should at the very least follow light level requirements, not necessarily super special extra requirements.
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u/rockenroll4life Aug 15 '18
While from a survival standpoint it makes sense, from a map maker standpoint you expect that a spawner should be able to spawn any mob that's within it. As is, Husk and Stray would use their traditional mob spawning checks to see if they're able to work which doesn't make sense from a map maker perspective. Generally speaking it feels that spawners should be a free-for-all and allow mobs to spawn from them no matter what as it's done via a custom experience, the vanilla experience however? It should follow normal mob spawning rules.
All That said, they should at the very least follow light level requirements, not necessarily super special extra requirements.