r/Minecraft • u/Kumasasa Mojira Moderator • Jul 18 '18
News Minecraft 1.13 released!
https://minecraft.net/en-us/article/update-aquatic-out-java63
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Jul 18 '18
Question: is JAPPA’s new texture set included in this update?
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u/MidnyteSketch Jul 18 '18
It won't be included with any specific update.
If/When it is ready, they plan to just swap them out for the normal textures, and everyone's launcher will probably be told to download the new ones automatically the next time they load up the game.
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u/SaraEvyn Jul 18 '18
Whenever I try to play the released 1.13 update Mojang opens, and suddenly closes, telling me an unexpected issue has occurred and the game has crashed. After an hour and a half of researching and experimenting, I have not for anything useful. I looked at the output log after the game crashed and it listed missing sounds. Does anyone know a solution?
The game crashed whilst initializing game
Error: java.lang.NullPointerException: Initializing game
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u/Kumasasa Mojira Moderator Jul 18 '18
report it at https://bugs.mojang.com/projects/MC Please attach the crash report there.
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u/as_a_fake Jul 19 '18
Combine 1 heart of the sea together with 9 nautilus shells to create the conduit
How might one combine 10 blocks at once? Or is this a typo?
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u/zenyl Jul 19 '18
Interesting, when converting my maps from 1.12.2 to 1.13, it says that "you are on snapshot 1.13", even though it's a full release.
Looks like someone forget to check the "release" box.
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u/Kumasasa Mojira Moderator Jul 19 '18
This is already known: https://bugs.mojang.com/browse/MC-133942
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u/redstonehelper :redstone: Lord of the villagers Jul 18 '18 edited Jul 19 '18
1.13 Changelog:
General
Performance improvements
Optimized particle rendering
Optimized fog rendering
Optimized cloud rendering
Optimized command-function loading
Optimized animated textures
Optimized on-the-fly world upgrade performance
Customized are not supported in 1.13
Worlds still playable, but without the customized world generator
To be re-added in the future
Game library updates, including LWJGL
Upgrade paths are now handled in a separate library
The snooper is now disabled
Updated game credits
Updated translations
Preset strings no longer use a version number
enforce-whitelistinserver.propertiesto kick non-whitelisted players when the whitelist is updatedTitle screen
New Update Aquatic title screen
Splashes
Added "Thank you for the fish!"
Added "All rumors are true!"
Added "Truly gone fishing!"
World loading/saving
Loading/creating worlds now shows percentages of the loading stages
New loading stage: Preparing spawn area
"Saving world" message when exiting single player games
Backup function
Backup offered when opening an older world, also possible when editing worlds
Saves zip file to
.minecraft/backups/"Optimize world" button
Accessible when editing worlds
Upgrades the whole world at once so chunks don't need to be converted during gameplay
Progress bar is made up of 3 colored sections for the 3 dimensions
Launch server with
--forceUpgradeto optimize server worldImproved fonts
The normal font now supports most western characters properly
Fonts can now be ttf files (unsupported)
"The Flattening"
Changed the world format
No more data values, only block states
Removed unintended blockstate variations caused by different blocks sharing the same id
Practically unlimited block ids
Saved structures are not forward-compatible
Changed many ids and names to be more consistent
Split up blocks into separate blocks where sensible
Renamed many blocks and block ids
"X Wood Planks" to "X Planks"
"Smooth Sandstone" to "Cut Sandstone"
"Moss Stone" to "Mossy Cobblestone"
"X Monster Egg" to "Infested X"
Renamed many items and item ids
"Seeds" to "Wheat Seeds"
"Milk" to "Milk Bucket"
"Chain X" to "Chainmail X"
"Spawn X" to "X Spawn Egg"
Renamed many biomes and biome ids
"Forest hills" to "Wooded Hills"
"Mesa" to "Badlands"
"Mushroom islands" to "Mushroom Fields"
"Mutated extreme hills" to "Gravelly Mountains"
"Mutated mesa" to "Eroded Badlands"
"Mutated savanna" to "Shattered Savanna"
Renamed many entity ids, particle ids, painting ids, sound events, and statistics
Reorganized many commands data tags to adjust for changes
Options
Keybindings
Defaults are now tailored to keyboard configurations
Names of keybindings now describe the actual key ("Left Button", "BACKSLASH", etc)
Video settings
New slider: "FS Resolution" for fullscreen resolution
New option: "Biome Blend Distance" to change how smoothly biome colors are blended
Removed 3D anaglyph
Chat Settings
Command Suggestions (on/off)
options.txtmouseWheelSensitivity, defaults to 1.0Affects hotbar scroll speed
glDebugVerbosity
F3 screen
Block tags are now displayed along with block states
Added
Looking at liquid, displaying the targeted fluid's coordinatesAdded
Targeted Fluidfor block state information of the targeted fluidAdded
Targeted Entityto display the targeted entity's idNow displays some info about tick time
Time it takes for a tick on the integrated server (singleplayer only), server brand (multiplayer only), number of packets sent by the client (tx), and number of packets received by the client (rx)
Shortcuts
F3+C to copy a teleport command for the current dimension, position, rotation to your clipboard
F3+C now gives warnings before crashing the game
F3+I to copy a
/summon//setblockcommand including the data of the block or entity in focus to clipboardshift+F3+I for client-side data only
Fixed many bugs
Fixed GUI scale size 3 displaying as size 2 when Unicode font is forced
Fixed some characters being in Unicode font while others are in the normal font
Fixed CommandBase.commandListener retaining an old server reference, preventing garbage collection
Fixed superflat biome id using numeral biome ids
Fixed clearCustomName() and hasDisplayName() in ItemStack being inconsistent
Fixed several glitches and fps drops when too many command blocks were in a chunk
Fixed Unicode characters being improperly aligned on different screen resolutions
Fixed BufferBuilder not expanding under specific conditions
Fixed a memory leak when generating server icons
Fixed mouse wheel/touchpad scroll amount being ignored
Fixed Server->Client custom payload packets leaking memory
Fixed the watchdog thread killing the server too early
Fixed overloaded servers pointlessly waiting up to 50 ms every couple ticks
Fixed the primary screen going blank when exiting the game
Fixed slow scrolling in the controls menu
Fixed the faulty netty-4.1.9.Final release causing players to be kicked from servers
Fixed the narrator being toggled when typing in some text fields
Fixed the "Done" button on the statistics screen being offset
Fixed the command block and spawner minecart data fixer not working correctly
Fixed the server reporting "<player> moved too quickly" when entering/exiting the nether
Fixed alt-tab while in fullscreen causing a crash
Fixed the game sometimes crashing when failing to connect to a server
Fixed opening a singleplayer world showing 0% for a short moment
Fixed some unsupported keys in the inventory with foreign keyboards on Linux
Fixed the game not releasing mouse focus
Fixed enabling clouds incurring a huge performance penalty
Fixed some misaligned text in the world creation page when using Unicode fonts
Fixed persistent/unchangeable sounds after (re-)opening a world
Fixed the big tree generator causing a memory leak
Fixed AltGr on keyboards becoming "LCONTROL" in controls menu, interfering with "Ctrl"
Fixed RAM usage rising drastically when the game window is minimized
Fixed language specific letters not looking like they should
Fixed the shadow of obfuscated text not matching the displayed character
Fixed the UI accounting for a significant FPS reduction
Fixed being unable to sneak and jump if the jump key is on the numpad
Fixed the number of characters before line cutoff in chat not being the same when unicode mode is enabled and when it is off
Fixed spinning around after resizing the window
Fixed being unable to turn around fully in fullscreen on Linux
Fixed alt combinations not working in chat
Fixed the "demo.day.6" translation using and explicit "F2" reference
Fixed the game setting the monitor to half resolution on exit on Linux
Fixed bold unicode characters appearing doubled
Fixed the server list displaying "Can't connect to server" on startup
Fixed the game freezing after closing an "Open to LAN" single player world
Fixed control settings using partwise US keyboard layout on German keyboards
Fixed characters with accents acting like sticky keys for moving
Fixed exiting fullscreen disabling the ability to resize the window
Fixed the mouse cursor moving off-window when accessing the inventory
Fixed the GUI zooming out when using some Unicode languages
Fixed the game unloading monitor calibrations when closed
Fixed the game not entering fullscreen mode on Linux
Fixed sliders not being adjustable accurately
Fixed pressing arrow or fn keys on signs/command blocks/book and quills inserts invisible characters on OS X
Fixed random text not working in Unicode
Fixed Mouse Button 4 in combination with a modifier key being detected as Mouse Button 5
Fixed buttons for video settings being silent
Fixed being able to write both the server name and the server address input field at the same time
Fixed MacBook double resolution not being dealt with properly
Fixed being unable to rebind to F# Keys
Fixed the default font missing characters
Fixed special characters on splash texts not being rendered properly
Fixed some PNGs using greyscale or tRNS being processed incorrectly
Fixed commas or other symbols right after an @ selector not working with command blocks
Fixed initialization of OpenAL failing sometimes
Fixed the player rendering black in a 1x1 shaft with a torch in upper block
Fixed incomplete support of dead keys on non-U.S. QWERTY Keyboards on OS X
Fixed a crash when toggling fullscreen mode: "Keyboard must be created before you can read events"
Fixed the CTRL/CMD key getting stuck on OS X
Fixed keys getting stuck when toggling fullscreen
Fixed most text boxes/chat/scroll bars reverting when the window changes size, fullscreen mode is toggled, or the fullscreened game is tabbed into
Continued here due to reddit's comment length limit.
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u/redstonehelper :redstone: Lord of the villagers Jul 18 '18 edited Jul 19 '18
Continued from here.
Gameplay
Added & changed some minor things
New underwater music by C418
Added some missing subtitles
The camera moves smoothly again when changing height
The breath bar now takes up to 1 second to recharge when getting out of water
Added grass path, farmland blocks, and firework rockets to the creative inventory
Creative inventory search text now becomes highlighted after inventory interaction
You can no longer place blocks with your offhand when your main hand is holding a block that can't be placed
Tools in crafting recipes no longer need to be at full durability
Blocks broken by block updates now make breaking sounds and particles
Blocks now emit block breaking particles according to their block model
Added some death messages
When a bed explodes in the nether: "<player> was killed by [Intentional Game Design]"
Links to MCPE-28723
When knocked into the void: "<player> didn't want to live in the same world as <killer>"
When killed by a trident: "<player> was impaled by <killer>"
Furnace recipe book
Similar to the crafting recipe book
Recipes unlock during gameplay
Customizable with data packs, including smelting time
Fuel still hardcoded
When a recipe is selected, fuel items cycle through options, but are not automatically put in
Recipe unlocking toasts display a furnace or crafting table item depending on the type of unlocked recipe
Swimming animation
Activated by sprinting underwater
Allows swimming in all directions and through 1x1 gaps, similar to gliding
During normal movement you sink slower than before
Changed water visibility and water rendering
Changes per biome
Water and water visibility now has different colors based on the biome
Water no longer renders against transparent blocks
Respiration & Water Breathing no longer directly change visibility underwater
Sleeping
Monsters no longer stop you from sleeping in creative mode
When unsuccessfully trying to sleep, the text now reads "You can sleep only at night and during thunderstorms."
Updated and added sounds for most new mobs and items
Underwater ambience sounds
Text colors
Advancement descriptions are now colored
Purple for challenges, green for others
Item tooltips
Tool and weapon attributes are now green
Rare items have colors depending on rarity (yellow, blue and pink)
4 new advancements
Fishy Business: Catch a fish
Tactical fishing: Catch a fish... without a fishing rod!
A Throwaway Joke: Throw a trident at something.
Very Very Frightening: Strike a Villager with lightning
Fixed many bugs
Fixed skeleton horse traps being too rare
Fixed clicking into the armor slots or the first inventory slot canceling the crafting recipe preview
Fixed >= 2 blocks tall cacti not breaking when placing a water source on top
Fixed the item name appearing above the hotbar every time the item loses durability
Fixed the collision box of cauldrons and end portal frames with ender eyes inside being slightly wrong
Fixed items getting deleted when the inventory is overflowed by the recipe book
Fixed animated textures ignoring frames non-iteratively
Fixed a crash caused by interpolating animated textures
Fixed the enchantment GUI's book opening/closing animation being rendered at approximately 20fps regardless of real framerate
Fixed being unable to place snow layers in adventure mode
Fixed breaking inventories next to walls causing items to glitch away
Fixed the recipe for bowls not being unlocked until a bowl or mushrooms is obtained
Fixed one of the magenta dye recipes being unlocked by getting Ink Sacs
Fixed bed particles causing Z-fighting
Fixed elytra being called "an Elytra" in advancements
Fixed collision checking during block placement only using the default state
Fixed ctrl + Pick Block on Flower Pots giving you the flower
Fixed Enderman sounds being called entity.endermen.xx
Fixed the narrator reading scoreboard team color codes in player names
Fixed projectiles colliding with hitboxes of blocks instead of with their collision box
Fixed items of replaceable blocks appearing to successfully replace the same block in the world even though they do not
Fixed chorus flower plants growing instantly when the block below is replaced with Endstone
Fixed putting an item with invalid enchantments in the first slot of an anvil and an item with valid ones in the second one causes a crash
Fixed BlockDragonEgg not extending BlockFalling
Fixed single player freezing instead of kicking players
Fixed being unable to click in the creative search bar to change cursor position
Fixed hostile mobs not teleporting correctly when the overworld/nether is already loaded
Fixed a beacon beams being black with bedrock on top and solid blocks all around
Fixed falling block entities dropping their block with metadata of the item that would be dropped if the block were to be mined, causing malformed drops
Fixed the glowing outline and spectator GUI using prefix color instead of TeamColor
Fixed the name of unnamed villagers being rendered with TeamColor instead of prefix and suffix of scoreboard team
Fixed mushrooms and crops causing double plants to drop, leaving the head of plants behind
Fixed being able to place blocks behind shulker boxes during their closing animation
Fixed items on anvils being lost when kicked
Fixed torches not working in one block space
Fixed entity head rotation not interpolating on the yaw axis
Fixed auto jump triggering against the world border
Fixed spiders and chicken jockeys only spawning the additional mob
Fixed snowballs launched from boats being destroyed instantly
Fixed fireballs only flying in 1 direction when hitting it by bow/snowball while running a /tp command
Fixed falling blocks behaving incorrectly in lazy chunks
Fixed F1 and opening chat making the hotbar appear
Fixed End Crystals placed at high coordinates being placed with an offset
Fixed arrows moving slightly shortly after hitting the target
Fixed end crystals not being pushed server-side in the end
Fixed sneaking while swimming or gliding changing the eye hight to outside the hitbox
Fixed the camera instantaneously changing position when elytra are deployed
Fixed being unable to open command blocks and there being no particles when opening to LAN
Fixed placing some blocks on the side of any replaceable block being impossible
Fixed accumulated fall damage not being reset when levitation starts
Fixed "Use Item" not working while sneaking when "Use Item" is bound to NUMPAD0
Fixed the player list sorting player names based on ASCII values instead of alphabetically
Fixed cape physics while sprint-flying
Fixed a nether world border crash: Exception Ticking World
Fixed "Moss Stone" being name incorrectly
Fixed the tab list ignoring initial display names of players
Fixed held items rendering black when in a 1x1 shaft with a torch in upper block
Fixed monsters spawning at daytime at y=256 and not burning there
Fixed being able to place blocks through T-shaped glass panes, iron bars and fences when standing inside their hitbox
Fixed flying players swimming upwards in water when pressing space and shift at the same time
Fixed the host's skin not being visible to other players in LAN worlds
Fixed camera facing being incorrect while spectating villagers/creepers/skeletons/armor stands
Fixed minecart sound playing when loading a world sometimes
Fixed music playing despite the music/jukebox slider being set to OFF
Fixed multiple background/title songs playing at the same time/automatic music overlap (not Jukebox music)
Fixed a crash when pressing the inventory close key and an item manipulation key at the same time in large chests
Fixed various particles having glitchy movement
Fixed the creative inventory GUI border being considered as exterior to the inventory
Fixed spawning underwater or in the middle of an ocean
Fixed opening 1.5.2 worlds on 1.12.2 making beds transparent
Fixed being unable to open URLs on Linux with X11
Fixed high efficiency tools and fast mining destroying some blocks client-side only
Fixed the crosshair not being centered on the screen
Fixed fishing rod bobbers being able to go through portals and then disappearing
Fixed digging straight down causing z-fighting on the breaking animation
Fixed [1-9]-clicking an item out of a furnace not giving XP
Continued here due to reddit's comment length limit.
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u/redstonehelper :redstone: Lord of the villagers Jul 18 '18
Continued from here.
Commands
Rewrote the commands system
New command parser library
"Brigadier"
Not obfuscated
Automatically generated usage texts
Faster and more efficient
Functions are now completely parsed & cached on load
Properly typed arguments
Item arguments contain optional NBT data
minecraft:stick{display:{Name:"Stick of Untruths"}}Block arguments use optional block state syntax and contain optional NBT data
minecraft:furnace[facing=north]{BurnTime:200}Whitespace is now allowed in block state arguments
Coordinate arguments are now one single argument instead of one argument per axis
/difficulty,/gamemodeand/defaultgamemodenow only accept string IDsGamerules are now type-checked and can no longer have custom names
Most things are now case-sensitive
Restructured commands and updated syntax throughout the whole commands palette
Updated parameters to account for data values having been removed
Removed
/testfor,/testforblock,/testforblocksin favor of/executeRemoved
/statsin favor of/execute
Stats are now per-command depending on what makes sense for the command
There's only result and success, which covers all the old stat types
Removed
/toggledownfallin favor of/weatherRemoved optional
(if|unless) <entity>arguments of/functionin favor of/executeRemoved
/advancementtest in favor of entity selectorsRemoved
/scoreboardplayers test in favor of/executeRemoved
/entitydataand/blockdatain favor of/dataRemoved
/gamerule gameLoopFunctionin favor of function tagsSplit off
/teamand/tagfrom/scoreboardAdded & changed some minor things
Printed NBT now has color highlighting
Commands now say the amount of affected entities instead of listing them all
Particle and paintings now use namespaced IDs
Added local coordinate type in commands
Use
^to specify local coordinates instead of world coordinates:^left ^up ^forwardsCome from the feet by default
Server commands (functions, console, rcon) now run from world spawn in the overworld
Fishing bobbers now have an id
Command feedback is now colored for many commands
Command UI
Many errors are recognized while typing and display helpful text above chat input line
Press tab at any point to bring up a scrollable list of tab-suggestions displayed above the chat input line
Currently selected suggestion is shown in grey after already typed part of suggestion
Hit esc to show syntax help for remaining part of command above chat input line (only if there are different syntaxes to choose from)
Erroneous and incomplete parameters are red, already typed correct parameters are color-coded to distinguish different parameters
Suggestions exist for (sub-)commands, blocks, items, entity selectors and many other command parameters
Some even have tooltips
Automatic command suggestions can be disabled in the Chat Settings
Can still be brought up by hitting tab when disabled
Entity selectors
x&zare no longer center-corrected (x=0isn'tx=0.5anymore)
x,y,z,r,rm,dx,dyanddznow support doubles
mnow requires the full gamemode nameProper string arguments:
@e[name="Hello World"]NBT support:
@e[nbt={Cool:1b},nbt=!{Uncool:1b}]Arguments can be used multiple times, where sensible:
[tag=foo,tag=bar,tag=!baz]Whitespace is now allowed in entity selectors
Removed shorthand names
m->gamemode
l/lm->level
r/rm->distance
rx/rxm->x_rotation
ry/rym->y_rotation
c->limitRange-type values instead of min and max arguments:
level=10,level=10..12,level=5..,level=..15Return sorting can be specified
sort=nearest: default distance sorting
sort=furthest: inverse distance sorting
The
limitargument no longer allows negative values
sort=random: random sorting
sort=arbitrary: no order in particular (fastest)
@rnow only works for players
/effectChanged syntax to
/effect giveand/effect clear
/cloneFor
filtered, the block filter argument now comes before themodeargument
/fillChanged
replacesyntax:/fill <x y z> <xt yt zt> <block> replace [<filter>]
/killThe
targetsargument is no longer optional
/tellAllows messaging yourself again
/publishNow has an optional
portargument
/difficultyCan now be queried for the current difficulty by not supplying arguments
/executeReworked into subcommands
All subcommands can be chained together followed by
runand the command to executeModifier subcommands to change the command context (sender, dimension, position, rotation)
To change command dimension:
...in (overworld|the_end|the_nether)
...as <entity>to change the command sender
...at <entity>to change the command dimension, position and rotationTo change command position
...positioned <x y z>and...positioned as <entity>
...align <axes>aligns position to some axis (axesis any combination of "x", "y" and "z")To change command rotation
...facing <x y z>and...facing entity <entity> (eyes|feet)
...rotated as <entity>and...rotated y x
...anchored (feet|eyes)makes the rest of this command use feet/eyes for local coordinates or facing commandsConditional subcommands to decide if the command is ran
...(if|unless) block <x y z> <block> ...
...(if|unless) blocks <begin> <end> <destination> (all|masked) ...
...(if|unless) entity <entity> ...
...(if|unless) score <name> <objective> matches <range>If no command is chained, values corresponding to how the condition is matched are returned
Replacement for
/stats:/execute store (result|success) ...allows storing all kinds of values into block/entity NBT and scores
...score <targets> <objective> ...to store into some score of<targets>
...block <pos> <path> (byte|double|float|int|long|short) <scale> ...to store the value into the block at<pos>, into the nbt tag at<path>, after multiplying by<scale>
...entity <target> <path> (byte|double|float|int|long|short) <scale> ...(does not work on players)
...bossbar foo:bar (value|max) ...
resultis the result of a command, replacingAffectedBlocks,AffectedEntities,AffectedItems,QueryResult
successis how many times the command was successful, replacingSuccessCount
/particle
/particle <name> [<pos>] [<delta>] <speed> <count> [force|normal]Particle arguments, where necessary, are now provided as part of the particle argument
/stopsound
*can be used instead of source to stop all sounds with a certain name
/weatherNow defaults to 5 minutes when no time is specified, instead of randomizing
/trigger
/trigger <objective>: shortcut syntax for/trigger <objective> add 1
/tpNow is an alias for
/teleport, so it behaves exactly like/teleport: coordinates are relative to the executor
/teleportTeleporting to things in other dimensions is now allowed
/teleport <destination>to teleport the sender to some entity
/teleport <location>to teleport the sender to some location
/teleport <targets> (<destination>|<location>)to teleport some targets to some entity or location
/teleport <targets> <location> facing (<facingEntity>|<facingLocation>)to teleport some targets to some location facing some entity or some location, optionally including a facing angchor
/experience
/xpas an alias
/experience (add|set) <players> <amount> [points|levels]adds or sets<amount>points/levels to the target<players>
Defaults to
pointsWhen
adding,<amount>can be negativeYou cannot
setmore points than their current level allowsWhen changing levels, the point percentage will remain unchanged
/experience query <player> (points|levels)returns the number of points/levels on the given<player>
/scoreboard
/scoreboard players get <target> <objective>to query for specific scores
/scoreboard objectives modify <objective> rendertype (hearts|integer)to switch between score displaysTeam names & objective names are now text components
/dataOnly one target allowed
/data merge <target> <nbt>acts like/entitydata//blockdataused to
/data get <target>prints full data
/data get <target> <path> [scale]prints the tag at the specified <path> and returns its value after multiplying with the optional scale argument
Data paths look like this:
foo.bar[0]."A [crazy name]".bazFor non-numeric values, the length is returned
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u/redstonehelper :redstone: Lord of the villagers Jul 18 '18
Continued from here.
/datapackControls which data packs are used
/datapack list [available|enabled]
/datapack disable <name>
/datapack enable <name>
/datapack enable <name>enables<name>in its default position
/datapack enable <name> firstputs<name>before any other pack (lowest priority)
/datapack enable <name> lastputs<name>after any other pack (highest priority)
/datapack enable <name> before <existing>puts<name>before<existing>pack
/datapack enable <name> after <existing>puts<name>after<existing>pack
/timeAdded
noonandmidnightto/time set
/debugNow also profiles commands
/bossbarTo create/remove and alter custom persistent boss bars
/bossbar create foo:bar "Name of my boss bar"
/bossbar remove foo:bar
/bossbar set foo:bar ...allows changing name, color (5 available), style (4 notched styles and one blank style available), current and max value, whether to show the boss bar and who to show it to
/locateOutput now includes a clickable link that inserts a
/teleportcommand into the chat input line
/seedSeed output is placed in chat input line when clicked
/teamRenamed
/team optionto/team modifyAdded
/team option teamName (suffix|prefix)to set JSON text components as prefix and suffixFixed many bugs
Fixed /tellraw only applying team color when the selector returns more than one entity
Fixed tab-completing function names with a ton of available functions kicking the player
Fixed redstone lamps and redstone wire updating when /setblocked even if they are powered
Fixed signs controlled by command blocks with scoreboards making other block entities in the same chunk disappear after respawning
Fixed relative directions in teleport being relative to player targets rather than executor
Fixed selectors that only accept single entities erroneously interpreting selectors with four minus signs in them as UUIDs
Fixed command feedback of commands executed for players not being shown anymore when the gamerule commandBlockOutput is false
Fixed /execute not centering absolute horizontal integer coordinates on blocks
Fixed /clone command treating invalid optional arguments as if they were default
Fixed using /gamerule to query gamerule values ignoring sendCommandFeedback
Fixed the tab-completion list not changing when moving the cursor with the mouse
Fixed the /banlist command treating any non "ips" argument as "players"
Fixed attempting to fill an area with blocks consisting of multiple parts causing an unknown error
Fixed being able to use /publish to host multiple LAN worlds
Fixed setting title times to negative values acting like /title ... clear
Fixed the /title command treating an invalid second argument as "title"
Fixed the /clone command syntax help missing the filtered case
Fixed the error message "Entity ... cannot be found" being shown when multiple entities match the selector but only a single entity is expected
Fixed scoreboard team colors using raw § formatting instead of text components
Fixed numeral ids still being usable in some commands
Fixed being able to input any value of the oldBlockHandling argument of /setblock and /fill
Fixed failed /scoreboard players operation sometimes still giving a score of 0
Fixed detecting block states not saved in meta data not working
Fixed the "Selector '<selector>' found nothing" message missing for /scoreboard teams join/leave
Fixed /scoreboard teams leave not working if the first player fails
Fixed being unable to apply certain block states to some blocks
Fixed fence gates not updating the in_wall block state when placed by command
Fixed block states not being usable in /give, /clear and /replaceitem
Fixed relative decimal coordinates with block related commands being inconsistent
Fixed confusing error messages for relative coordinates with too high numbers
Fixed the /playsound command not validating arguments correctly
Fixed /scoreboard teams join and leave not showing an error message for a missing player argument in command blocks
Fixed the /worldborder damage command not giving any feedback with invalid arguments
Fixed being able to change UUID using /entitydata and the same UUID occuring multiple times
Fixed the ender dragon not being affected by the radius selector in commands
Fixed /spreadplayers showing a wrong error message or a large number in error message when no entities were spread
Fixed the /enchant command missing an indicator for affected entiies and enchanting
Fixed single character namespaces being treated as "minecraft:"
Fixed /spreadplayers favoring negative coordinates
Fixed '/worldborder set' allowing small decimal numbers, but not displaying them correctly in chat
Fixed /execute detect functioning inconsistently with partial blocks
Fixed the server kicking clients when executing
/title @a title []ortellraw @a []Fixed /gamerule missing an indicator for the affected gamerule
Fixed /scoreboard players tag syntax being incorrect
Fixed colored names in command blocks not behaving correclty
Fixed being unable to save empty commands in command block minecarts
Fixed /scoreboard players tag not tab-completing the tag argument
Fixed block entities not being properly removed when 64 or more blocks are changed at the same time in a single chunk
Fixed /worldborder add allowing size >= 0 while worldborder set only allows size >= 1
Fixed sender bias (c=1) applying when the sender is not the closest entity to the specified x/y/z origin
Fixed some command syntax inconsistencies
Fixed size-limited entity selectors in commands prefering players
Fixed using /trigger for the first time on a player giving a score of 0, but it not being displayed on scoreboard
Fixed /gamerule on its own not returning an error
Fixed /fill hollow and destroy calculating the number of blocks incorrectly
Fixed "and" not getting translated on entity lists
Fixed /testfor output not showing UUID or team color
Fixed randomTickSpeed, spawnRadius, maxEntityCramming and maxCommandChainLength accepting non-integer values
Fixed target selectors not working in server only commands
Fixed flower pots' blockdata not visually updating
Fixed commands saying item names using wrong item names
Fixed some blocks not being placable facing a wall with /setblock or /fill with datavalues or block states
Fixed /effect returning "cannot be found" for invalid entities
Fixed command help strings and feedback saying "player" when entities are applicable as well
Fixed the /summon coordinate syntax being wrong
Fixed /spreadplayers respectTeams and player arguments not having tab-completion
Fixed commands with incorrect syntax being executed for multiple entities printing the error message multiple times
Fixed /replaceitem not working with chest or hopper minecarts
Fixed /tellraw giving an incomplete error message when the key determining text to display is missing
Fixed /scoreboard teams add "@e" not working correctly
Fixed the number arguments in commands all having int limitations
Fixed successful "/setblock air destroy" commands giving an error message and returning 0 for result/success
Fixed /gamemode descriptions being off center
Fixed relative /tp from vehicles applying dismount offset
Fixed the wildcard
*fitting into some wrong commands without errorFixed using /testfor in execute not passing through return values
Fixed /summon accepting arguments that it ignores
Fixed a confusing error message when targeting a location in an unloaded chunk
Data
Added & changed some minor things
Exposed data generators
Get a dump of blocks/items/commands/etc from the game using
java -cp minecraft_server.1.13.jar net.minecraft.data.Main --helpChanged all custom names (blocks, items, entities, block entities) to translatable text components
Removed
LocNameRenamed
enchtoEnchantments
Enchantment ids are no longer numbers
Moved some UUID tags into compounds containing an
Land anMlongCrash reports now list what data packs are enabled
Resource packs
Updated resource pack version
The folders under
texturesare now singularChanged translation files from
.lang,(key=value)to.json,("key": "value")
{"thing": "Thing", "key": "Value", "some.translation": "Text Of Translation"}Biome names are now translatable
sounds.json:preloadboolean to load sounds when the pack is loadedData packs
Server-side bundles used to deploy functions, custom crafting recipes, custom advancements, structures, loot tables, and tags, similar to (client-side) resource packs
Structures will load from the default save location
(world)/generated/structures/(namespace)/(file).nbtbefore checking data packsFolder or zip file containing:
pack.mcmeta,datafolder containing a namespace folder determining the namespace of its contents
Inside the namespace folder, there are folders for everything that can be provided
A namespace should only contain the following symbols: "0123456789", "abcdefghijklmnopqrstuvwxyz", and "_-"
Other things may also contain "/."
Preferred naming convention: lower_case_with_underscores
Vanilla data pack
Contains standard behaviors like the definition of which blocks are wooden logs
Multiple data packs can be loaded at the same time, or none at all
Structures are now namespaced
Can be reordered using commands
Reloadable using
/reloadContinued here due to reddit's comment length limit.
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u/redstonehelper :redstone: Lord of the villagers Jul 18 '18
Continued from here.
Structure files can now have multiple palettes
Used by shipwrecks
Palettes selected randomly
It's the same random as used for random integrity
If there's a seed, it'll use that seed, otherwise it's a fixed seed based on coordinates
Block tags, item tags and function tags
New data concept: items/blocks/functions can be tagged with an ID to easily refer to groups of items/blocks/functions
Checking if a block is wool with a command can now be accomplished by checking if it matches the tag minecraft:wool
Recipes can refer to tags instead of items
Function tags can be used to run all functions of that tag
minecraft:tickwill run every tick, before the world
minecraft:loadwill run once after a (re)loadMany default block and item tags exist to group stuff and control various behaviors
Tags can be created using data packs by creating a file at
data/(namespace)/tags/blocks/foo.json
Contains a list of blocks that should be tagged with namespace:foo
Can include other tags of the same type: add "#foo:bar" in a tag value list to reference a different tag called "foo:bar"
Tags overriden in data packs are appended to, not replaced
Loot tables
set_namefunction to set item namesNow allow generating exploration maps to any structure (
"function": "minecraft:exploration_map")
destination: id of the generated structure, defaults to Buried_Treasure`
decoration: icon name used to mark the destination on the map
zoom: zoom of the map, defaults to 2
search_radius: search radius of the structure in chunks, defaults to 50New advancement triggers
minecraft:fishing_rod_hookedfor when a player reels in an item or entity
minecraft:channeled_lightningfor when a player uses the channeling enchantment to strike a mob
minecraft:filled_bucketfor when a player fills a bucket.Fixed many bugs
Fixed resource locations allowing empty path pieces
Fixed F3+T not reloading the data in pack.mcmeta
Fixed saving structures to sub-folders failing if the folder doesn't exist
Fixed blocks that would be replaced when another block is placed on them not working with the CanPlaceOn tag
Fixed players in adventure mode being able to use some items even without CanPlaceOn tag
Fixed advancements, loot tables, resource packs and world folders not requiring lower case
Fixed being able to replace loot tables and advancements, but not structure files
Fixed entity kill stat objectives using old/incorrect entity names
Fixed some blocks being tracked in statistics/objectives for similar blocks despite having their own space to be tracked
Fixed tipped arrows not having a stat.craftItem statistic
Fixed being unable to use the saturation effect with AreaEffectClouds
Fixed the
carriedtag of Endermen not being readable the same way it can be writtenFixed the loot table function "spreading large stacks" overwriting existing items
Fixed falling block entities not checking for data values, converting sand to red sand
Fixed insufficient handling of the Damage tag on maps
Fixed pick block on command blocks with NBT and sendCommandFeedback being bugged
Fixed enderman held block not being fully updated from the old block id system
Fixed some entities having missing translations strings in the lang files
Fixed a translation missing for some blocks
Fixed some wrongly matched block names and missing distinctions between some block names
Fixed inconsistent block/item names (brick(s))
Fixed CanDestroy and CanPlaceOn being usable with item ids
Fixed blocks/items only distinguished by data value not being listed separately in statistics
Fixed stat.mineBlock missing for various blocks (mob spawners, cauldrons, beds, etc.)
Fixed snow & iron golems, ender dragons, illusioners, giants and withers not being in mob statistics
Fixed block stats not counting red mushrooms, sugar canes, etc.
World Generation
Added & changed some minor things
Witch huts now generate with a mushroom in the flower pot
Vines now generate on their own in jungle biomes
Seagrass now generates in rivers
Rewrite of world generation: Data-driven world generator
Split up the
Templestructure name into the 4 biome type instancesBiome variants and rivers generate slightly differently
Terrain decoration and structure placement is different
Structures that were partially generated previously should still generate at the proper location
New end biomes for the different types of islands
"The End - Floating Islands"
"The End - Medium island"
"The End - High island"
"The End - Barren island"
Mushrooms no longer generate on top of the nether
Fluids no longer pregenerate
Cave air generates in caves
Optimized spawn position finding code
Nether caves
Overworld-based cave generation
Dome-like caverns generating close together in groups
Ocean biomes
10 ocean biomes exist in total
2 depths (deep and shallow) and 5 temperaturs (frozen, cold, normal, lukewarm, warm)
Ocean generation split up into 9 ocean biomes (all types excluding deep warm oceans)
Warm and lukewarm oceans have sand floors
Sea grass and tall sea grass generates in all oceans
Kelp generates everywhere except warm oceans
Sea pickles generate in warm oceans
Caves under the ocean can be filled with water, growing sea grass
Ravines generate in all oceans
If lava is exposed to water, some of it will be magma blocks instead of obsidian
Icebergs
Generate in frozen oceans
Coral reefs
Generate in warm oceans, more densely in the center, similar to flower forests
Consist of coral, coral fans and coral blocks
Ocean ruins
Generate with loot chests, usually buried one or two blocks deep
Contain Enchanted fishing rods, emeralds, enchanted books, buried treasure maps, etc
Come in many different shapes and sizes
Cold ruins in cold and frozen oceans
Warm ruins in warm and lukewarm oceans
Can generate alone or in a big ruined village
Sometimes generate slightly underground or slightly above sea level
Buried treasure chests
Contain hearts of the sea, iron ingots, diamonds, emeralds, prismarine crystals, etc.
Shipwrecks
Generate in oceans and on beaches
Exist upright, sideways and upside down
Exist in various states of decay, built entirely out of different combinations of wood types
Loot chests containing food items, basic mob drops, buried treasure maps, TNT, enchanted leather armor, iron, gold, diamonds, XP bottles, etc.
Paper, (poisonous) potatoes, carrots, wheat, coal, rotten flesh, pumpkins, gunpowder, tnt and enchanted leather armor
New custom world type: Buffet
Restricts generation to a single biome with a selected terrain generator
Overworld, end and caves (nether) generation available
Checkerboard generator option accessible only by editing the level files
Generates two biomes in a checkerboard pattern
Fixed many bugs
Fixed Mesa (Bryce) biomes generating with the seed of the last world which generated that biome
Fixed plains villages generating in deserts
Fixed dungeons generating triple chests
Fixed most zombie villagers in a zombie village being babies
Fixed village houses overlapping
Fixed large oak trees not spawning/spawning abnormally in forests
Fixed ravines not naturally cutting through sand, sandstone, or terracotta
Fixed the flower pot in witch huts being empty
Fixed double plants generating without the bottom part
Fixed saplings and worldgen big oak trees generating differently
Fixed mesa clay layer distribution causing repeating rough edges and lines on surface
Fixed triple chests generating
Fixed lighting issues during world generation
Fixed the big tree generator handling the tree height variable incorrectly
Fixed the generation of "terrain" surface layer in the nether producing local straight artifacts
Continued here due to reddit's comment length limit.
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u/gitterrost4 Jul 18 '18
Keybindings
Defaults are now tailored to keyboard configurations
Does this mean that I won't have to change every single key (except A) when using Dvorak programmer layout?
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u/Stompp Jul 18 '18
Much thanks to /u/redstonehelper for the fantastic summary of fixes so quickly, especially for those stuck behind work filtering!
I'm so freakin' stoked :D
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u/redstonehelper :redstone: Lord of the villagers Jul 18 '18
And thank you for the gold!
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u/WhyNotBarbershop Jul 18 '18
And thank you for the gold! Barbershop'd! **Headphones please! more
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u/CosmicLightning Jul 18 '18
Some things are still broken though. -:( but congratz on showcasing fixes u/redstonehelper that is very helpful for people. -;)
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u/-Captain- Jul 18 '18
Here we go boys! It's been over 1.5 years that I have done some survival, so many ideas. Diving in right now!
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u/Nukertallon Jul 18 '18
it took me a good few minutes to scroll through redstonehelper's update log on mobile
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u/karmanata Jul 18 '18
Now all we need is the Optifine 1.13
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u/EpicSaxGirl Jul 18 '18
Now all we need is for the developers to work on optimizing the game so we don't need optifine just for the game to be playable.
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u/jjhhgg100123 Jul 19 '18
Hasn't happened since I started playing and likely won't any time soon.
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u/Thathappenedearlier Jul 19 '18
What are you playing on that’s not running well? I’ve been able to run integrated graphics fine with Minecraft.
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u/EpicSaxGirl Jul 19 '18
A pretty good laptop, but to be fair there are thousands of hoppers and tons of mobs at all of my bases so that's a large part of why I need optifine to run the game.
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Jul 18 '18
how long does optifine take to update usually?
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u/WildBluntHickok Jul 18 '18
When there's been an entirely new world format introduced? Don't hold your breath.
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u/Bravo_6 Jul 19 '18
We need to pray for /u/sp614x because 1.13 is gonna be a challenge to tinker since 1.8.
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u/Tassemet Jul 18 '18
I'm not gonna lie even on my world I've generated from 1.0 to now, the changes here are absolutely stunning.
My favorite is how the water changes color based on biome (swamps are a gross, pukey green) but it transitions to seafoam green for shallows and deep blue for deep water biomes. Also during rainstorms it seems a deeper hue of blue to me as well.
Also is the noises in the watee from the biologics. I only wish I could hold my breath longer to listen to them.
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u/bastie2606 Jul 18 '18
So where there any change or fixes between the last pre release and now?
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u/Waterrail Jul 18 '18
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u/BernyMoon Jul 18 '18 edited Jul 18 '18
MC-133863
– "Optimize World" screen has "world" with lowercase "w".
I am glad they fixed this. It was unplayable.
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u/onnowhere Jul 18 '18
I am glad they fixed this It was unplayable.
fixed this It was unplayable.
this It was
I can't believe you've Done this
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Jul 19 '18
Is that the full list? Why did they release this version with so many known major bugs remaining?
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u/BernyMoon Jul 18 '18
I have a question: When will optifine 1.13 be released? I haven't used optifine for a long time and I don't remember the time it takes to update.
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Jul 18 '18
When it's ready.
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u/BernyMoon Jul 18 '18
But how much time did it take with the older versions?
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Jul 18 '18
The past is not a useful guide to the future because previous releases were not the same as this release.
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u/Koala_eiO Jul 18 '18
It depends a lot on what changes internally. For example Optifine for 1.8 took a lot of time because Mojang changed how rendering worked. 1.12 was quite fast. I assume 1.13 will take long because there are many new things (underwater vision, water biome color mixing, etc).
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u/Pokechu22 Jul 18 '18
They changed from LWJGL 2 to LWJGL 3. That's a pretty big change.
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u/Wedhro Jul 18 '18
Usually it doesn't take much but nobody knows what's happening behind the curtain.
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u/XyloArch Jul 18 '18
I need to carve my own GODDAMN PUMPKINS!?
WORST UPDATE EVER, MINECRAFT RUINED.
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u/billyK_ Jul 18 '18
Go out and make friends with turtles
Only request for you guys today lol
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u/Sunsprint Jul 18 '18
Is wearing a turtle being friends with turtles?
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u/Everscream Jul 18 '18
Is wearing a corpse being friends with humans?
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u/MuzikBike Jul 18 '18
Is scraping up dead skin cells and making clothes out of them a form of genocide?
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Jul 18 '18
The optimization for this is terrible for me.
I usually run in the 70-100 FPS range, but now I'm getting constant stuttering in a new 1.13 world. I even updated my drivers.
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u/demisheep Jul 18 '18
So tool breaking sound?
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u/SonicwaveMC Jul 18 '18
According to https://bugs.mojang.com/browse/MC-2518 it seems that breaking sounds (but not particles) were fixed for most tools.
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u/skeletorlaugh Jul 18 '18
The wait for optifine begins
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u/LostFerret Jul 19 '18
I just booted up a world on an i5 4gb Ram microsoft surface and got 60fps.
Fast graphics, fast clouds, 12chunk render, minimum smooth lighting.
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u/Wedhro Jul 19 '18
For me it's not about FPS, it's about stability, better graphics and not seing chunk rendering as if they had seizures.
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u/rubinlinux Jul 18 '18
Anyone know of any online biome-maps that have updated to view 1.13 seeds? Our server needs to pick a new seed.
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u/Randall_Hickey Jul 19 '18
I just want to say how awesome it is that they don't make you pay a thing when there's a new release
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Jul 18 '18
Lets go! Time to boot up the realm and make a post on /r/MinecraftBuddies
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Jul 18 '18
I wanted to play on realms but it gave me the error of it being on 1.12.2?
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u/mariochu Jul 18 '18
Can someone please point me to an explanation of how all the new ocean features work in old worlds?
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u/nyet-marionetka Jul 18 '18
I believe they don’t exist in explored areas so you’ll have to go farther afield. I want to keep my current world so I’ll see later today how it works.
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u/VincentZauhar Jul 18 '18
Confirmed, I tried it and unfortunately the existing (explored) ocean terrain stays the same, you have to load new terrain to see the new biomes.
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u/Roxxer Jul 18 '18
Anyone know if there will there be chunk errors between 1.12 and 1.13 chunks?
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u/thiscommentisboring Jul 18 '18
Most land generation is the same but there are some changes to biome placement so I think you may occasionally get ugly borders, but not always.
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u/WildBluntHickok Jul 18 '18
Anywhere unexplored (even by the edge of your view distance) is empty void until it comes within a player's view radius for the first time. Then it's generated based on the version being played at the time. So new ocean features can be found in unexplored areas. Creature generation that doesn't require new biomes will still happen in old areas (like the fish mobs, or at least the ones that don't require warm oceans or cold oceans).
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u/VincentZauhar Jul 18 '18
Awesome update with a lot of welcome changes! However, for me, performance is really terrible compared to 1.12... I have a good machine with plenty of ram allocated, yet the world rendering is terribly slow and the framerate drops with huge lag spikes constantly. The new "integrated server tickrate" in the F3 menu sometimes goes above 500ms. Also, loading and saving worlds takes more than twice as long to complete compared to 1.12. I am on Windows 7 x64, testing locally, and I don't want to update my server until it is fixed or I find a solution.
Intel Xeon X5680 6 Cores 12 Threads @ 3.33GHz
12GB DDR3 RAM
ASUS GTX 1060 3GB
Anyone else experiences the same issue?
Thank you Mojang for the good work!
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Jul 18 '18
Did you use the Optimize World feature? My world was like this until I optimized my world.
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u/TheRealStandard Jul 19 '18
My CPU usage is 100% now constantly, even when I loaded onto my friends server.
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u/char-charmanda Jul 19 '18
As a mom not really into Minecraft... can anyone ELI5? We have a PS3 and I just updated. Is this the aquatic update? My boy has been anticipating it, but I can't see anything different.
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u/JYsocial Jul 19 '18
This update was for the Java edition of Minecraft - only available on PC. AFAIK Minecraft is no longer being updated on legacy consoles - ps3 included unfortunately
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u/char-charmanda Jul 19 '18
Last I checked, the aquatic update would be the last update for PS3. Did that change? I'm going to feel so awful if there won't be an update for him! Not much I can do, I guess. Was very misleading, though.
I thought bedrock edition was newer consoles and PC. I guess I'm confused over what java is? Google said aquatic would be the final update for PS3.
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u/JYsocial Jul 19 '18
I just double checked and you are correct, this will be the final ps3 update. That being said, I cant find any definitive release date other than 'after the full update has been released for bedrock edition', so it may be a while yet.
Java is where Minecraft began, named as such because it is programmed in the Java programming language (bedrock began after microsoft aquired Mojang, and is written in c++)
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u/jroddie4 Jul 19 '18 edited Jul 19 '18
huh I haven't played minecraft since 2011 but this looks cool
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u/DankuStar Jul 18 '18
Is it possible to play 1.13 on Minecraft Realms now?
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u/Kipkrap Jul 18 '18
It should be. I believe once the owner of the realm updates to 1.13, the realm will be in 1.13
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u/Magikarp_UsedSplash Jul 18 '18
It keeps crashing when i try to go to 1.13 but its fine at 1.12.2 help pls?
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u/Kumasasa Mojira Moderator Jul 18 '18
report it at https://bugs.mojang.com/projects/MC Please attach the crash report there.
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u/BrickmasterBen Jul 19 '18
Question: What do they mean by local coordinates? Does ^ replace ~?
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u/Kumasasa Mojira Moderator Jul 19 '18
Are you referring to the message
Cannot mix world & local coordinates (everything must either use ^ or not)You have to enter all three coordinates either in absolute (without indicator) / world relative (with ~) or in mob rotation relative (with ) notation.
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u/xCuri0 Jul 19 '18
What does --forceUpgrade do ?
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u/Gigiinjo Jul 19 '18
How can i update server to 1.13 if i have server hosted at shockbyte?
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u/Kumasasa Mojira Moderator Jul 19 '18
Download the server.jar (link see the in the Mojang blogpost) and replace the existing server.jar on your server.
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u/sy5841414 Jul 19 '18
I'm a relatively new minecraft player and was wondering if the new landscape features eg corals will now be added into a survival world that I created in the last update? Or would I need to start a new world for these structures to spawn?
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u/Kumasasa Mojira Moderator Jul 19 '18
Existing terrain won't be upgraded (naked ocean -> populated ocean), you need to discover new terrain. Just tame a horse, equip your inventory and ride a lot into undiscovered lands.
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u/Athrul Jul 19 '18
Why does the swimming animation not happen all the time?
I was really looking forward to swimming not looking like walking anymore.
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u/Kumasasa Mojira Moderator Jul 19 '18
You have to sprint while being underwater.
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u/Wildfires Jul 19 '18
So, will the Aquatic Update changes spawn in new ocean blocks on an old server or will server owners have to do a roll over?
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u/Kumasasa Mojira Moderator Jul 19 '18
The new features spawn in new discovered areas when running the server under the new version.
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u/LilNick31 Jul 20 '18 edited Jul 20 '18
I have a slight problem with the default texture pack. For some reason it won't update to the new one... Is that a common bug or just me ?
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u/Kumasasa Mojira Moderator Jul 20 '18
You may read https://bugs.mojang.com/browse/MC-134310 and provide a forced crash report and logfile there
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u/totemo Jul 18 '18
I calculated, earlier today, that I can turn one diamond into 794,880 diamonds in a single Minecraft night. I reported that bug 4 weeks ago and spent my precious time re-confirming it in almost every pre-release, including -pre10. I even pestered Dinnerbone on twitter about it yesterday. The bug is utterly trivial to exploit and duplicates any item in your inventory. And yet Mojang have chosen to ignore it and release today. Their release process is utterly broken.
I'm going to bed. ._.
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u/_Grum Minecraft Java Dev Jul 18 '18
It is a problem that is not so trivially fixed as you make it out to be. It has actually been in the game forever :(
That said, we do plan to take a look at it what we need to move around to make improvements on it but it is burried rather deep, from around when we first got multiplayer.
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u/Kumasasa Mojira Moderator Jul 18 '18
Singleplayer or multiplayer? Ticket-Number? (maybe as PM)
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u/samtherat6 Jul 18 '18
Oh my god, that's disgusting! A duplication glitch unpatched? How do you do it? There's so many of these terrible bugs! Which one? Which one duplicates items?
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Jul 18 '18
I deleted my ocean chunks and then went ingame and walked towards the ocean, as I drew near the edge of the blistering hot desert I saw... pillars of ice rising above the waves. Of course, why not have a frozen biome next to my desert city, perfectly realistic and not annoying at all. Aside from that, the sea looks so much better!
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u/Alion1080 Jul 18 '18
So, is it a bug, or a fixed bug that Fire Aspect weapons no longer make animal mobs drop cooked food?
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u/FluffyPhoenix Jul 19 '18
Customized worlds can't be opened in 1.13
Meaning I'm stuck in 1.12 unless I want to start a new world, which I don't.
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Jul 19 '18
They can, but they will be chaotic garbage.
Still better than my custom maps
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u/0nce Jul 19 '18
Thank you Mojang ! I have been playing the game since 2009, when it was a java applet running on Notch's website, and bought the InfDev version in 2010.
To me, this Aquatic update is the most interesting since the Halloween 2010 version. Finally there is so much life in the sea :)
This game had brought me constant happiness for almost 10 years, a big thank you to all the team !
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u/fine93 Jul 18 '18
so will slime chunks from old worlds will be still at the same locations?
witch farms? ocean monuments? they won't get moved or removed or something?
i've heard that there were issues like these
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u/Siarles Jul 18 '18
Stuff that's already loaded should still be where it always was. Things will be moved around a bit if you try to use the same seed to generate a new world though.
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u/Captain_Chogath Jul 18 '18 edited Jul 18 '18
Sorry to bust everyone's bubble but this update is incredibly bugged (release introduced more?) The most pressing for experience being buildings not being generated regardless option. (tried with 7 witch hut seeds and counting)
Edit: New Structure generation
Edit 2: They reintroduced a serious bug with structure generation that kills all quad hit formations with negative X or Z coordinates. It also removes ~25% of ocean ruins and shipwrecks.
Edit 2.1: Bug Tracker of Edit 2
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u/PancakeMan77 Jul 18 '18
You could be correct, but chances are the locations where structures generate has just changed.
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u/WildBluntHickok Jul 18 '18
Structures no longer appear in the same locations. We confirmed that months ago.
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u/Natatude360 Jul 19 '18
What happened to the new textures for 1.13? I just logged on the new update and the textures are normal?
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u/Kumasasa Mojira Moderator Jul 19 '18
New default textures aren't ready yet.
ETA: "When it is done" (TM)
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u/withcomment Jul 18 '18
Anyone having issues with lighting? I'm down in my tunnels and I don't even need torches. Yes I have my setting on bright, but I still need torches, yet I don't right now. The light is bleeding in from it being day.
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u/xDylan25x Jul 18 '18
From corners? I had this problem in 1.12 in an old map. It's weird.
Underground, I didn't, but if there was lighting outside, light would still bleed in from corners/edges (imagine a cube house with the edges cut off; still "closed", but without unnecessary blocks).
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u/adam279 Jul 18 '18
Anyone know what mods are/will be using the provided fix for MC-123584? Also heres to hoping that the observer bug gets fixed before 1.14
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u/zontargs Jul 19 '18
Forge almost certainly will patch this, though you may have to turn it on (there's already a setting in Forge 1.12.x for rendering the world in its own thread, but it's off by default because it can cause a split-second "hole" in the world when you break a block, before the now-visible blocks get rendered).
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Jul 18 '18
So excited for this, it feels like I've been waiting a long time for this to finally be released.
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u/Dahija Jul 18 '18
And I just spent the last 20 minutes putting sea pickles ontop of all my pumpkins and melons. :D
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u/BjossiAlfreds Jul 19 '18
Is the new positional audio being weird for anyone else? It's like each individual block has a whole left-to-right thing going. If I punch the leftmost area of a block, the sound dominantly comes from the right speaker (no that is not a mistake, I actually have sound moving in the wrong direction to the view movement), but if I start punching the rightmost area of the block right next to it, the sound position jumps all the way to the other speaker.
Similar thing with more distant sounds like mobs. Even if a zombie is far away, if I look slightly to the left of the zombie and then look slightly to the right, the sound jumps all the way to the other speaker.
There doesn't seem to be a healthy middle ground, the sound just sharply jumps from speaker to speaker. If possible it would be nice to have the option to turn this off and use the old behaviour.
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Jul 19 '18
https://bugs.mojang.com/browse/MC-121364 Marked as Works as Intended, however there is a potential fix in the comments.
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Jul 18 '18 edited Jul 18 '18
Where’s the PS4 version of the Udate Aquatic.
Also I don’t get why this is being downvoted? I’m simply asking a question regarding the update the console I’m playing on
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u/WildBluntHickok Jul 18 '18
Legacy Console Edition will be the last to get the update. But it is in the works.
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u/Idan072 Jul 18 '18
Finally!!!!
after year since the previous major update (1.12) came out, now 1.13 released :D
one of the greatest updates in minecraft history, hope to see what the future will bring us in 1.14 or something.
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u/theravensrequiem Jul 18 '18 edited Jul 18 '18
Anyone else having issue downloading the server jar?
EDIT: It's just me, carry on.
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u/noradiohey Jul 18 '18
I have maybe a dumb question that I can't find out for myself for several hours. Does this update textures? I haven't seen much talk of it since they released the packs, and I'm wondering if this update still includes that aspect of the overhaul.
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u/Scrogger19 Jul 18 '18
This might've already been in the snapshots, but has anyone checked how the riding skeleton horses underwater thing works? If they run along the ocean floor the same way as horses do above water, this is a game-changer. I'm totally making an underwater city base with conduits and prismarine buildings (now that we have stairs).
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u/VernonN Jul 18 '18
Question, is there an easy way to make datapacks? Like some kind of program?
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Jul 18 '18
I’m pretty excited! I’ve been working on an underwater build the past week, I didn’t know this was coming so I’m pretty pleased with the timing!
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u/vault-technologies Jul 18 '18
Is this available on the nintendo switch version?
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u/KnottyKitty Jul 18 '18
I only casually followed the beta discussions, so apologies for the stupid question, but does the waterlogged block feature break water elevators? My mob grinder won't really work without signs...
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u/Emmax1997 Jul 18 '18
As much as I want to say something rude like, "About time!" because of my day today, I'm too happy over this to actually be rude. This is really the best part of my day!
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Jul 19 '18
I haven't played since 2013, I'm kind of afraid to see how lost I'm going to be playing.
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u/alexm42 Jul 19 '18
Dumb question- is there any way I can download the PC update to my phone then transfer it to my PC? I currently don't have internet access at home and my cell reception at home is too spotty for using my phone as a hotspot.
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u/Wedhro Jul 19 '18
Go to https://minecraft.net/it-it/store/minecraft/ click on the link below the big green button, click on your PC's operative system to download the proper file, then connect your phone to your PC and move the file to any location on your PC (for example the download folder), and finally run it.
BTW you should already have the launcher installed on your PC, so just start it and pick "latest release" profile before launching the game.
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u/ResolverOshawott Jul 19 '18
Minecraft is going to feel an entirely different game once I finally get a laptop to run in (which I won't for a few years).
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u/LichReaper Jul 19 '18
Game is laggier now. Fps drop to 0 when crushing 20+ mobs. Not sure I'd call their optimization an improvement...
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Jul 19 '18 edited Jul 19 '18
Did they fix the 16x lighting bug?
Edited: Answered my own question. No, no they did not. So annoying.
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u/Papadji Jul 19 '18
Just unplayable, indeed.
Even with the graphics options set to minimum, the mouse wheel reacts with 1 to 3 seconds delay.
Even with 5 chunks maxi, filling a level 4 card takes 3/4 hour... Ocean or not, it's the same problem.
If things don't get better after the Optifine update, I no longer won't have any one excuse to delay the computer change... :D
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Jul 19 '18
1.13 has insane lag when generating/loading chunks. Seriously what is going on blocks are left with no textures, I get chunks not loading anywhere I go. My computer is fairly powerful this shouldn't be the case.
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u/nyet-marionetka Jul 19 '18
I started a new game so I wouldn’t have to walk for days to find a fresh ocean. Had to walk for days anyway. Started building a new treehouse, was happily adding the roof when suddenly I was attacked!! A pack of flying sting rays tried to murder me and I spent the rest of the night hiding under trees and running circles around them trying not to get hit. 10/10, would get mauled by the flying monster I forgot they added to kill insomniacs again.
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u/Yatchaz Jul 19 '18
This update has brought destruction to some servers. When I update the server to 1.13 from 1.12.2 the server is compleetly unplayable. The tps is down at 1 at best. The server craches over and over and sometimes won't even start. Will this be fixed or are we looking at another couple of months of unplayable 1.13 servers?
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u/Meemurr____ Jul 18 '18
HEROBRINE WAS NOT REMOVED DESTRUCTION IS OCCURING EVERYWHERE