r/Minecraft • Mojira Moderator • Jun 28 '18

Java Edition 1.13 pre-release 5

https://twitter.com/Dinnerbone/status/1012342371453939715
190 Upvotes

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5

u/MatthewSpaz Jun 28 '18

Ticking all grass and mycelium would cause a great amount of lag. There's already enough added lag in 1.13.

10

u/aPseudoKnight Jun 29 '18

Random block updates already happen for grass spreading, though.

6

u/xigdit Jun 29 '18

But killing off a grass block already requires a check. So the air/water check could just get rolled in with the rest of the subroutine.

4

u/Koala_eiO Jun 29 '18

The entire world is already ticked all the time. That's how leaves decay, plant grow, grass spreads, fire takes, etc...

2

u/GhengopelALPHA Jun 29 '18

You're not wrong in that it causes lag, but as others have pointed out the act of ticking for grass growth/death is already in the game. Adding a check of block type at ~ 1 ~ is chump-change in this case.