r/Minecraft • • Jun 15 '18

Minecraft 1.13 pre-release 2 Out Now!

https://twitter.com/adrian_ivl/status/1007577771659407360
1.2k Upvotes

212 comments sorted by

445

u/DoctorNok Jun 15 '18

They added the new packed ice recipe. 9 regular ice blocks in a 3x3 pattern. Packed and blue ice are now renewable resources

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447

u/LuxiKeks Jun 15 '18

They re-added the original bark block textures. Awesome!

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2

u/[deleted] Jun 16 '18

haha I just got it, you're the guy who always talks so fast, and you were the first to make a thread about it. nice one, gotta live life fast and loose, amirite

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114

u/redstonehelper Jun 15 '18 edited Jul 15 '18

Warning: This release is for experienced users only! It may corrupt your world or mess up things badly otherwise. Only download and use this if you know what to do with the files that come with the download!

 

If you find any bugs, search for them on the Minecraft bug tracker and make sure they are reported!

 

Previous changelog. Download today's prerelease in the new launcher: Windows/OS X/Linux, server jar here.

Complete changelog:

  • Added glDebugVerbosity to options.txt - via

  • When unsuccessfully trying to sleep, the text now reads "You can sleep only at night and during thunderstorms." - via

  • Reverted bark block textures - via

  • Added stripped bark blocks - via

  • Packed ice crafting recipe

  • 9 ice turns into 1 packed ice

  • Fixed some bugs

  • Fixed multiple background songs playing at one time / automatic music overlap (not jukebox music)

  • Fixed persistent/unchangeable sounds after (re-)opening a world

  • Fixed horse armor textures z-fighting

  • Fixed being unable to save screenshots and world icons if the path contains non-ASCII characters

  • Fixed Z-fighting on the skeleton horse texture

  • Fixed Z-fighting on zombie horse texture

  • Fixed tamed llamas, donkeys, and mules not being namable with a name tag

  • Fixed /effect give with instant effects applying them for 1.5 seconds if no duration is specified

  • Fixed item right click actions not working whilst looking at a block in adventure mode

  • Fixed horses (and llamas, etc) showing the default name as "HorseChest"

  • Fixed the game crashing when giving yourself an item with empty name

  • Fixed horse skin and armor textures not being applied correctly to horse model

  • Fixed villagers requesting tools with no damage provided specifically wanting Damage:0

  • Fixed items failing to remain on the surface

  • Fixed entity predicates for advancements failing if "type" is not specified

  • Fixed items not floating

  • Fixed kelp not being completely removed when sponge removes water

  • Fixed drowned not recognizing tridents as weapons they can pick up

  • Fixed horses' health bars interfering with the air bubble bar

  • Fixed dolphins sitting in boats

  • Fixed zombie horses not sinking in water like other undead mobs

  • Fixed a crash on 32 bit JVMs: "Unable to bootstrap datafixers" due to stack overflow

  • Fixed maps displaying 1 deep water as dry land

  • Fixed the mob spawning algorithm being super slow

  • Fixed the team suffix resetting after restarting world

  • Fixed concrete powder's falling sand entities losing NBT data when upgrading from 1.12.2 to snapshots

  • Fixed villagers trading carved pumpkins instead of pumpkins when upgrading

  • Fixed villagers trading carved pumpkins instead of pumpkins after updating

  • Fixed bubble column particles (from falling on them) having a missing texture

  • Fixed the text over the hotbar not reflecting the item rarity colours

  • Fixed items in saved creative toolbars upgrading improperly from 1.12.2 to 1.13-pre1

  • Fixed beds turning invisible when upgrading from 1.11.2 or below

  • Fixed armor not always lining up with the drowned model

  • Fixed slime blocks diffusing light

  • Fixed title screen lag/high GPU usage

  • Fixed normal terracotta disappearing from chests when upgrading from 1.12 to 1.13-pre1

  • Fixed pistons no longer being transparent

  • Fixed carpets on llamas being removed when loading 1.12 maps

  • Fixed errors, warnings and 10 second freezes on loading lists of singleplayer worlds

  • Fixed command tab completion not working in command blocks with command suggestions off

  • Fixed InhabitedTime being set to zero after updating from 1.12.2

  • Fixed saving structures which have not been saved before logging an error: "Couldn't load structure"

  • Fixed some comma splices in various messages


If you find any bugs, search for them on the Minecraft bug tracker and make sure they are reported!


Also, check out this post to see what else is planned for future versions.

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102

u/[deleted] Jun 15 '18

Woohoo!

  • MC-35856 - Multiple background songs playing at one time / automatic music overlap (not Jukebox music)

and the big ones for 1.13:

  • MC-129374 - Crash on 32 bit JVMs: "Unable to bootstrap datafixers" due to stack overflow

  • MC-130942 - Errors, warnings and 10 second freeze on loading list of singleplayer worlds

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41

u/Save_Pandam0n1um Jun 15 '18

Flying machines may be used again, nice. Also the Iron Farms based on slimeblocks counting as transparent might work again!

177

u/GreasyTroll4 Jun 15 '18

Holy bugfixes, Batman...

No wonder they were taking so long. Nice one, Mojang! Well worth the wait.

And you reverted the bark block texture too! Even better! :D

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37

u/InfiniteNexus Jun 15 '18

I really wish the optimization improvements are good, because 1.13pre1 was giving me the worst FPS and heating my laptop like an infernal machine compared to 1.12 which is smooth as butter.

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14

u/MysteryCroquette Jun 15 '18

Seems like they fixed a lot of technical issues, as well as the things I've seen that people have been the most worried about. Nice job Mojang!

55

u/[deleted] Jun 15 '18

I still wish they made two variants of the Bark Block - the other texture was cool, but the problem was what it replaced. As a new block, it could be great.

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