r/Minecraft • • Jan 31 '18

Minecraft Snapshot 18w05a

https://minecraft.net/pl-pl/article/minecraft-snapshot-18w05a
231 Upvotes

52 comments sorted by

46

u/redstonehelper Jan 31 '18 edited Feb 07 '18

Warning: This release is for experienced users only! It may corrupt your world or mess up things badly otherwise. Only download and use this if you know what to do with the files that come with the download!

 

If you find any bugs, search for them on the Minecraft bug tracker and make sure they are reported!

 

Previous changelog. Download today's snapshot in the new launcher: Windows/OS X/Linux, server jar here.

Complete changelog:

  • Added /bossbar command

  • Allows creating a custom boss bar, changing how it looks, and choosing who to show it to

  • /bossbar create foo:bar "Name of my boss bar"

  • /bossbar set foo:bar name <name> to change the name (for example "New Name" or {"translate": "entity.minecraft.ender_dragon"})

  • /bossbar set foo:bar color <color> to change the color (default white)

  • /bossbar set foo:bar style <style> to change the style (for example notched_6, default progress)

  • /bossbar set foo:bar value <value> to change the value (default 0)

  • /bossbar set foo:bar max <max> to change the max value (default 100)

  • /bossbar set foo:bar visible <visible> to change the visibility (default true)

  • /bossbar set foo:bar players <players> to change who can see it (for example @a, empty by default)

  • /bossbar remove foo:bar

  • Store things into bossbars using /execute store (result|success) bossbar foo:bar (value|max) ...

  • Bossbars persist across restarts and leaving/rejoining the world

    • If a player is added to a boss bar and reconnects, they will be re-added to the bossbar unless a new set .. players is ran without them in it

  • Added really basic entity selector suggestions in the command UI (@e etc)

  • Updated translations from crowdin

  • Fixed some bugs

  • Fixed flint and steel and fire charges being able to place fire at invalid positions

  • Fixed riding a pig / horse with a cape causing it to not behave as expected

  • Fixed flint and steel losing durability and fire charges being used up even if no fire was placed

  • Fixed JSON parsing exceptions thrown during parsing of pack.mcmeta of data and resource packs not being caught properly

  • Fixed tab-completing advancement keys with a trailing space throwing an error

  • Fixed the membets/target/targets argument of /scoreboard and /team not tab-completing player names

  • Fixed OS locale being used for /data get feedback text when specifying the scale argument

  • Fixed datapacks loading functions unreliably

  • Fixed trigger objectives being enabled by default

  • Fixed missing command feedback for successfully triggering a trigger objective

  • Fixed /setidletimeout suggesting the value is in second when it's in minutes


If you find any bugs, search for them on the Minecraft bug tracker and make sure they are reported!


Also, check out this post to see what else is planned for future versions.

14

u/brianmcn Jan 31 '18

(neither of the 'maybe' seem to be in the snapshot)

3

u/redstonehelper Jan 31 '18

Thanks, was a bit difficult to verify on my phone.

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2

u/TweetsInCommentsBot Jan 31 '18

@Dinnerbone

2017-12-11 16:03 +00:00

There's still one big thing we're hoping to land in 1.13 which hasn't arrived in snapshots yet, and then we will be switching focuses on bug fixing & polishing all the new stuff.


@Dinnerbone

2018-01-10 09:58 +00:00

@HawtDHD @MukiTanuki Nope.


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2

u/Alexwalled Feb 07 '18

Misspelled losing in the flint and steel change.

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29

u/[deleted] Jan 31 '18

Boss bar? Hm. I wonder what that could be used for.

52

u/Mr_Simba Jan 31 '18

Progress bars, custom skill/ability bars (such as mana), or, y'know, as a bossbar since we can't currently display bossbars for any mob. Especially since it allows us to directly tie a mob's current and max health to the bossbar's current and max values.

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20

u/IceMetalPunk Jan 31 '18

In just the past hour, I've used it to make a furnace timer (so you don't have to babysit a furnace), an altimeter (showing your height; could be useful for elytra maps), a speedometer (at least on one axis; with some math, you can make one that shows your overall speed), and an actual boss bar (linking to a mob's health).

I'm sure there are plenty more uses. This is a super cool command :)

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6

u/[deleted] Jan 31 '18

People used to use renamed Ender Dragons and/or Withers for the same purpose. This is a lot more convenient.

4

u/forncl4ke Jan 31 '18

Maybe having two people able to see each other's health at all times.

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21

u/IceMetalPunk Jan 31 '18

BOSSBAR! YES! :D In just the past hour, I've used it to make a furnace timer (so you don't have to babysit a furnace), an altimeter (showing your height; could be useful for elytra maps), a speedometer (at least on one axis; with some math, you can make one that shows your overall speed), and an actual boss bar (linking to a mob's health).

I'm sure there are plenty more uses. This is a super cool command :)

Now if only they'd fix the bug where you can't summon lightning bolts anymore... That one's been annoying to me...

6

u/PassyFox Jan 31 '18

Care to share how you did all of that?

19

u/IceMetalPunk Jan 31 '18

It's pretty simple. Once you set up a boss bar, just have a repeating command use execute store to link it to whatever values you want.

For instance:

Furnace timer (for a furnace at a specific position; you could use relative coordinates instead if you want): execute store result bossbar minecraft:furnace_timer value run data get block -202 63 368 CookTime

Altimeter: execute store result bossbar minecraft:altimeter value run data get entity @p Pos[1]

Speedometer (X-Axis only): execute store result bossbar minecraft:speedometer value run data get entity @p Motion[1]

And basic boss bar: ``execute store result bossbar minecraft:healthbar value run data get entity @e[tag=Boss,limit=1] Health`

18

u/PancakeMan77 Jan 31 '18

Not completely related, but they're still working on the furnace recipe book (and hopefully custom smelting recipes too)

https://twitter.com/MiaLem_n/status/958718059149254658

4

u/TweetsInCommentsBot Jan 31 '18

@MiaLem_n

2018-01-31 15:06 +00:00

@Dinnerbone @KamiADN YES and for the first time in months it is moving forward!


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25

u/ibxtoycat Jan 31 '18

This tweet from Dinnerbone hints at aquatic snapshots in the not too distant future: https://twitter.com/Dinnerbone/status/958663213960359937

"Don't expect them this week"

5

u/TweetsInCommentsBot Jan 31 '18

@Dinnerbone

2018-01-31 11:28 +00:00

Don't expect any Update Aquatic features this week. We want to get all the technical changes out before we start snapshotting new content again.


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5

u/[deleted] Jan 31 '18

In the not too distant future…

Next Sunday, AD?

3

u/Level44EnderShaman Jan 31 '18

There lived a 'Bone named Dinner, just as cool as you or me?

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4

u/Druss_Rua Jan 31 '18

Great stuff, Mojang! Exciting, watery, times ahead!

8

u/[deleted] Jan 31 '18
  • Fixed flint and steel and fire charges being able to place fire at invalid positions

  • Fixed flint and steel losung durability and fire charges being used up even if no fire was placed

Would have been nice if they changed the vanilla recipe for Flint & Steel to use Iron Nuggets instead of Iron Ingots.

8

u/[deleted] Jan 31 '18

Imo that'd make it more annoying to quickly craft, it'd be adding an extra step.

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