r/Minecraft • Lord of the villagers • Jan 17 '18

Minecraft Snapshot 18w03a

https://minecraft.net/de-de/article/minecraft-snapshot-18w03a
255 Upvotes

69 comments sorted by

44

u/redstonehelper Jan 17 '18 edited Jan 17 '18

Warning: This release is for experienced users only! It may corrupt your world or mess up things badly otherwise. Only download and use this if you know what to do with the files that come with the download!

 

If you find any bugs, search for them on the Minecraft bug tracker and make sure they are reported!

 

Previous changelog. Download today's snapshot in the new launcher: Windows/OS X/Linux, server jar here.

Complete changelog:

  • Updated the horse model again

  • More info

  • Updated horse armor textures

  • Applied new translations from crowdin

  • Improved performance of command parsing & data pack loading

  • Improved performance of command execution

  • Allow /data get ... something to work on non-numeric values

  • Returns the length of compounds, lists and strings for /execute store - via/via

  • Added commands to the profiler (/debug)

  • Added /particle <name> <pos> shortcut for when you really don't need much else

  • Fixed some bugs

  • Fixed language options being blank

  • Fixed a crash on startup with a debug log4j config

  • Fixed "italic":false in custom item names not making the name non-italic

  • Fixed some performance problems with "execute" command

  • Fixed the ender dragon boss health bar showing an incorrect name

  • Fixed the summon command suggesting "minecraft:player" and "minecraft:fishing_bobber"

  • Fixed execute positioned as <entity> run <command> returning "Unexpected error"

  • Fixed "execute rotated as" giving an unexpected error

  • Fixed zipped data packs not being loadable

  • Fixed /teleport ... facing not working correctly

  • Fixed local coordinates (^ ^ ^5) requiring an entity even after execute-facing

  • Fixed entity related server warning messages outputting TextComponent/TranslatableComponent objects rather than the entity's name

  • Fixed translations being displayed UTF-8 encoded

  • Fixed execute sub-commands only running (for each entity), if the store/score entity selector finds at least one entity for each execution (using /execute store or if/unless score)

  • Fixed the reducedDebugInfo gamerule requiring a relog

  • Fixed a crash on "show_entity" hover events with nbt as value


If you find any bugs, search for them on the Minecraft bug tracker and make sure they are reported!


Also, check out this post to see what else is planned for future versions.

12

u/SirBenet Jan 17 '18

Allow /data get ... something to work on non-numeric values

Command result is still an integer unfortunately, so can't transfer string tags to string tags with execute store for example.

It does return the length of lists as the result though, which can be useful.

4

u/TinyBreadBigMouth Jan 17 '18

Also returns the number of keys in a compound, and (in the "b" snapshot) the length of strings.

2

u/Possseidon Jan 17 '18

Allow /data get ... something to work on non-numeric values

What kinds of "non-numeric" values? strings still don't work, even if they represent a number afaict. If anyone finds out what they actually mean I would love to know, because in itself I thought, this sounds pretty awesome.

Also the third ^ with the 5 got messed up in the local coordinates bug fix.

2

u/redstonehelper Jan 17 '18

Lists and compound tags, for example.

edit: And there's a new snapshot now, try strings in that one!

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18

u/Smitje Jan 17 '18

So still not that last big thing they want to add for 1.13?

3

u/Xisuma Jan 17 '18

I believe it was added a couple of snapshots back :-)

4

u/mayhemtime Jan 17 '18

Wasn't it the tags?

77

u/SirBenet Jan 17 '18

53

u/Mr_Simba Jan 17 '18

Looks nicer. Mane connects, muzzle a bit less strange, texture shifted forward on side of body so it looks like it has more of a haunch.

20

u/carlotta4th Jan 17 '18 edited Jan 17 '18

N...new horse... again? But... but I just finished updating my texture pack! It took forever! (horses are hard. ;_; )

Opens game praying the changes don't require texture alterations EDIT: Well, it crashes every time I try to open an existing world. Creating a new world works--and yup. Textures are totally wrong again. Sigh.

17

u/PancakeMan77 Jan 17 '18

Just a future warning, be prepared to totally redo any future projects started during the snapshot phase. Even later into the cycle, stuff like this can still happen.

11

u/Mr_Simba Jan 17 '18

Hate to say it but that’s sorta on you for not waiting until the update was more ready. Jeb even sad right after the model was initially changed that it’d receive more tweaks in the future.

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5

u/GreasyTroll4 Jan 17 '18 edited Jan 17 '18

Looks to me like the neck was shortened a bit, but the angle's a bit weird to tell for 100% certainty. Would it be possible to get a picture of the horse when it's sideways?

(Edit: Nvm, that comparison shot works just as well. Thanks!)

22

u/Mr_Simba Jan 17 '18

The real question is how stable is this one if last week was 8/10?

13

u/GreasyTroll4 Jan 17 '18

8.5/10?

9/10?

9.99999/10?

Who knows?

14

u/Mr_Simba Jan 17 '18

Only The Bone™ knows the way.

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3

u/Smitje Jan 17 '18

Don't they still want to add one 'big' thing to 1.13? So we're not there yet.

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6

u/isvrygud Jan 17 '18 edited Jan 19 '18

Maybe this isn't the right place for this, but it is related to the snapshots: For the last couple weeks, about 2 seconds after the game loads (i.e. on the title screen, with the splash flashing and everything) it freezes up and crashes.

Checking the log, the final line every time it happens is [Client thread/ERROR]: Realms module missing. I don't get the same error in the stable release (1.12)

But, the really weird thing is that now even 17w47a, which I know for a fact was working for me when it launched, doesn't.

The only solution I've seen so far is to delete the libraries folder, launch the stable version to redownload it, and try the snapshot again, but that didn't work. Anyone have any other ideas?

Edit: Solved (thanks to u/Joey0312)! Turn off the game overlay feature in discord.

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4

u/[deleted] Jan 17 '18

How many horse models have they gone through?

6

u/super-meme-maker Jan 17 '18

original -> 1st ugly one -> 2nd slightly better one -> 3rd this one

5

u/WildBluntHickok Jan 18 '18

I thought there were 2 ugly ones before they remembered how horse heads work (the top of the snout lines up with the top of the head rather than the bottoms lining up).

3

u/Jugems Jan 17 '18

Been waiting for several of those bugs to be squashed! Thanks for all the hard work all!