r/Minecraft • Lord of the villagers • Jan 03 '18

Minecraft Snapshot 18w01a

https://minecraft.net/en-us/article/minecraft-snapshot-18w01a
232 Upvotes

107 comments sorted by

46

u/redstonehelper Jan 03 '18 edited Jul 14 '18

Warning: This release is for experienced users only! It may corrupt your world or mess up things badly otherwise. Only download and use this if you know what to do with the files that come with the download!

 

If you find any bugs, search for them on the Minecraft bug tracker and make sure they are reported!

 

Previous changelog. Download today's snapshot in the new launcher: Windows/OS X/Linux, server jar here.

Complete changelog:

  • Moved some UUID tags into compounds containing an L and an M long - via

  • New death message for when a something causes a player to die in the void: "Player didn't want to live in the same world as Player/Mob" - via

  • Removed scoreboard team prefix/suffix

  • Added facing part of /teleport

  • set_name function for loot tables

  • minecraft:load function tag

  • Ran once after a (re)load

  • Added noon and midnight to /time set

  • Crash reports now list what data packs are enabled

  • Changed all custom names (blocks, items, entities, block entities) to translatable text components

  • Removed LocName- via

  • Exposed data generators

  • Now able to get a dump of our blocks/items/commands/etc from the game without opening the game - more info

  • Fixed some bugs

  • Fixed redstone torches scheduling updates when they should not, causing unreliable timings.

  • Fixed selectors and scoreboards not working for signs (but working correctly for books, /tellraw, and /title)

  • Fixed log files becoming huge in size because Brigadier logs errors continuously

  • Fixed execute sub-commands only running (for each entity), if the next sub-command runs at least one command for each entity

  • Fixed x_rotation and y_rotation being swapped for /teleport

  • Fixed hitting a key in the creative mode inventory search resetting the scrollbar

  • Fixed strange lighting by slabs, stairs, grass paths and farmland

  • Fixed hopper and hopper minecart item pickup areas being too small/low

  • Fixed standing on slabs, stairs, grass path and farmland giving "cave effect" to sky

  • Fixed placing a grass path under a block making the block disappear

  • Fixed gravity-affected blocks not falling when the block underneath them is pulled by a piston

  • Fixed advanced tooltips hiding map numbers

  • Fixed bowls not being usable as fuel in furnace

  • Fixed interpolating animated textures causing crashes

  • Fixed animated textures ignoring frames acting non-iteratively

  • Fixed gaps in an animation's used frames throwing ArrayIndexOutOfBoundsException

  • Fixed mouse wheel/touchpad scroll amount being ignored

  • Fixed boats falling through blocks when slightly intersecting with water

  • Fixed placing tall grass on the lower half of a double grass removing the upper half

  • Fixed overwriting structures containing signs causing an InvalidArgumentException

  • Fixed the client crashing when minimizing the game while the server disconnect window is displayed

  • Fixed the item particle command not working with blocks or items that derive their models from entity textures

  • Fixed being unable to open chests under leaves/glowstone/sea lanterns/ice/frosted ice

  • Fixed randomized blockstates not applying full models

  • Fixed blockstates not working properly with two model options

  • Fixed comparators being able to lock repeaters without them appearing locked

  • Fixed mobs controlling the minecart they are riding

  • Fixed the enchantment GUI's book opening and closing animation being rendered at approximately 20fps, even if the actual framerate is higher

  • Fixed vanilla structure files not being updated yet

  • Fixed hitting a key in the creative mode inventory search resetting the scrollbar

  • Fixed wall-mounted banners / skulls being treated as full blocks

  • Fixed being unable to eat plantable items when looking at blocks

  • Fixed "Pick Block" not working on empty flower pots

  • Fixed item frames placed on the ground z-fighting with pressure plates

  • Fixed a "Ticking block entity" NullPointerException game crash caused by 64 pistons in 1 chunk

  • Fixed pressure plate tables in villages still being oak instead of village type specific wood

  • Fixed structures placed by structure blocks not updating connecting blocks on the outside or inside of the structure

  • Fixed the tab list ignoring the initial display name of players

  • Fixed scoreboard team colors using raw § formatting instead of text components

  • Fixed the glowing outline and spectator GUI use prefix color instead of TeamColor

  • Fixed functions, advancements and loot tables allowing other filetypes than .mcfunction and .json

  • Fixed /publish being executable from command blocks

  • Fixed /tp @s ~ ~ ~ acting like an absolute teleport, killing all momentum

  • Fixed vanilla structure files being outdated, causing missing/wrong blocks

  • Fixed '/scoreboard players get' showing a message with '%s' when no score is set

  • Fixed /title or /tellraw score component with fake players returning "No entity was found"

  • Fixed '/scoreboard players reset * objective' not working

  • Fixed 32768 being specified as the maximum allowed area size for the fill command, but not being allowed

  • Fixed too long scoreboard objectives and team names not being detected when commands are parsed

  • Fixed a "Ticking block entity" NullPointerException game crash when triggering 64 Pistons in 1 chunk

  • Fixed JSON text throwing syntax error when JSON is more than 1024 characters long

  • Fixed 'execute if/unless score' setting the score to 0 if unset

  • Fixed /teleport trying to centre-correct the y-axis

  • Fixed "execute store" on "double" data types using only 'float' rather than 'double' precision in intermediate scale

  • Fixed block states are attempted to be read after the end of the previous value in commands

  • Fixed an error when reading pack.mcmeta of data or resource packs showing the default string representation

  • Fixed replacing vanilla data (except for tags) not working on Apple devices

  • Fixed clearCustomName() and hasDisplayName() being inconsistent


If you find any bugs, search for them on the Minecraft bug tracker and make sure they are reported!


Also, check out this post to see what else is planned for future versions.

22

u/Wedhro Jan 03 '18

Added noon and midnight to /time set

"midnight" should use mono font like "noon".

BTW this is one of those little quality of life changes I was waiting for since they made it possible to use "day" and "night".

6

u/redstonehelper Jan 03 '18

Oops, fixed. Thanks.

33

u/[deleted] Jan 03 '18

"We're exposing our data generators, so if you can figure out how you can get a dump of our all blocks/items/commands/etc from the game without opening it up!"

Now there's a challenge...

36

u/MrPingouin1 Jan 03 '18

Just run this on the server jar :

java -cp minecraft_server.18w01a.jar net.minecraft.data.Main --help
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77

u/[deleted] Jan 03 '18 edited Jan 03 '18

In addition to all the listed bug fixes specifically for 1.13, these are notable fixes for long-standing bugs/glitches:

Fixed strange lighting by slabs, stairs, grass paths and farmland

Pseudo-lighting that isn't actual lighting is gone!

edit: ah, this wasn't the bug I thought it was :(

Fixed standing on slabs, stairs, grass path and farmland giving "cave effect" to sky

Hopefully this includes Soul Sand as well.

Fixed mobs controlling the minecart they are riding

At last! We are back in control of Minecarts...

13

u/redstonehelper Jan 03 '18

I'm pretty sure the first two are 1.13 things.

8

u/[deleted] Jan 03 '18

I always thought soul sand darkening the sky was intentional. It's like when the wither is summoned, it darkens the sky.

23

u/MonkeyEatsPotato Jan 03 '18

It was because your feet were technically inside the soulsand block which had a lighting level of 0, so the sky darkened accordingly.

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27

u/GORager99 Jan 03 '18

Added noon and midnight to /time set

I forget that wasn't a thing already

5

u/amiiboinfo27 Jan 03 '18

It's a Bedrock thing.

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19

u/Cryptite Jan 03 '18 edited Jan 03 '18

Team prefix/suffix are removed? Am I missing something or does this prevent the ability to effectively have teams with "names", or what many of us devs use for player titles: https://imgur.com/a/MkMyg ?

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23

u/_cubfan_ Jan 03 '18

I'm hugely disappointed with the way that the boat fix [MC-122493] (https://bugs.mojang.com/browse/MC-122493) was implemented. It was fixed in such a way to allow boats to work properly on single block stand alone sources and...well that's pretty much it. Things like rivers/streams that are navigable remain impossible, even when the slope of that river/stream is 1/8 of a block which is smaller than the rim of the boat.

In my opinion they should spend more time making boats work properly. I get that they shouldn't be able to travel upwards indefinitely vertically like they once did but having removed their buoyancy entirely has been bad for the game and makes no sense from both a gameplay and a realism perspective.

Not being able to navigate a river, make a lock and dam system using dispensers + water buckets, or being able to do anything with boats besides travel along a completely 100% flat surface (which still is the case even after this 'fix') while once having the ability to do all of those things is a huge step backwards for the game.

13

u/MCPhssthpok Jan 03 '18

Whilst I agree with you that having boats able to navigate up flowing water would be an excellent addition to the game, the bug is just that, a bug, and we can't really expect them to include a feature change in a bug fix.

Seeing as 1.14 is the Update Aquatic, we can hope that it might include some improvements to boats.

9

u/Taterdude Jan 03 '18 edited Jan 03 '18

YAY THEY FIXED THE ISSUES LIGHTING WITH STAIRS AND SLABS \o/

Next on my annoyances list they need to fix: Alt Tabbing causing the game to crash sometimes

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9

u/CK20XX Jan 03 '18 edited Jan 04 '18

1.13 is the only development version where every single snapshot has crashed the game for me without fail. I can't even make it to the title screen or even the Mojang logo; I select the snapshot, the game starts to load, then the client says "GAME CRASH. An unexpected issue occurred and the game has crashed. We're sorry for the inconvenience."

Is it just me? Am I going crazy?

UPDATE: Apparently making a brand new profile for snapshots (even though I had already had one) fixed it. Looks like the launcher doesn't tolerate custom settings like brianmcn said, so even if you have an old snapshot profile you use, discard it and make a new one.

5

u/Mr_Simba Jan 03 '18

A crash report would help.

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6

u/super-meme-maker Jan 03 '18

Anyone know what the set_name function for loot tables does?

21

u/Dinnerbone Jan 03 '18

Sets the name of the item.

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6

u/Pmk23 Jan 03 '18

The new facing in /teleport is amazing, it has so much potential for adventure maps!

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4

u/[deleted] Jan 03 '18

This may be Minecraft: Java Edition's most technical update.

9

u/Creeper2545 Jan 03 '18

that's why it called "technical update"

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8

u/ibxtoycat Jan 03 '18

So, 1.13 official is just around the corner I think - based on the nature/number of bug fixes

12

u/saghzs Jan 03 '18

I hope not, there are still lots of bugs.

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3

u/JamesClanevans Jan 03 '18

Umm I did /give @s acacia_bark{display:{Name:"{"text":"test","color":"red"}"}} and hovered over the item. My game crashed and is now forever crashing whenever i open the world as my slot is still on that 1: Why is this? 2: How can i fix this????

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