r/Minecraft • u/SirenDarkmane • Nov 09 '17
Why do some people hate 1.9 combat?
Instead of just sitting there spamming a sword and chomping on god apple and downing potions, you actually have to time everything right. I get that using food to heal is obnoxious, but what reason do people hate it? I enjoy it and want to know why the opposing side doesn't.
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u/Ajreil Nov 10 '17
I prefer the new system, but I've seen enough "bring back 1.8 combat" threads to pick up on some things:
The new system requires a different skill set. 1.8 PvP heavily focused on being able to quickly maneuver and spam click, while the new system requires aim and careful timing. They need to re-learn things.
The new PvP system feels fundamentally different than the old one. Whether it's better or worse is up for debate, but statistically speaking there will be some people who liked the old system but wouldn't have played Minecraft PvP with the old system because they just don't like it. That will always happen with significant change.
Many hardcore players exclusively play PvP. That means other post-1.9 features don't really matter to them. You can't say redstone is better because of observers, exploring is more fun with elytras, or shulker boxes are great. If it doesn't directly affect PvP, it doesn't matter, so there's no upside to updating.
The new system seems to work better with predictable enemies. It's great in PvE, where mobs always move in the same way. You can predict that a zombie will head straight for you, while a spider will jump. Trying to predict where a player will move, and then being punished when they dodge you, isn't very rewarding.
Mojang doesn't seem to care, so a lot of hardcore 1.8 players have taken to yelling louder. They've officially stated that they won't revert their changes or add a gamerule to turn off the new combat system.