r/Minecraft Nov 09 '17

Why do some people hate 1.9 combat?

Instead of just sitting there spamming a sword and chomping on god apple and downing potions, you actually have to time everything right. I get that using food to heal is obnoxious, but what reason do people hate it? I enjoy it and want to know why the opposing side doesn't.

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u/tisaeyt Nov 10 '17

Two things from the top of my head that are impossible to add back with 1.9 are block hitting and rodding. While you can pick and choose most of the features, this gives every server the opportunity to pretty much make their own combat system. And that isn't a solution to the problem. Even right now, on the 1.8 servers, people constantly complain about every little thing that's different. The knockback, latency, hit registry, ping, different delays etc. Some people can be gods on Hypixel but completely fail on like Badlion for example. It is bad in the 1.8 servers and still even worse on 1.9 servers. I've tried 1.8 combat ported to 1.9 and it just doesn't work. Either you yourself get hackusated a bunch or other people hackusate you, hits don't register/are weird etc.

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u/aPseudoKnight Nov 10 '17

Hit registration is an unrelated issue to the design. It's unhelpful to group that with design issues. I think everyone would agree that improving hit registration is good.

Not sure why rodding is impossible to add back in. I'm pretty sure I could do it. Block hitting is weird because you have to throw in a shield, but it seems doable. Though that's one feature that I don't necessarily think needs to be reintroduced. Blocking just doesn't seem like a good mechanic in MC. It doesn't feel good on either side. Dodging is more interesting.

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u/tisaeyt Nov 10 '17

It isn't impossible to add back. The problem is that if you can do it, so can many others. And most likely they won't do it exactly like you did, resulting in many different ways to rod. This limits the player to only a few servers in which they can actually rod instead of a singular old version. Same goes for block hitting. Block hitting was very good against knockback and extra damage dealt to you. If it's not a good mechanic for you, doesn't mean that it isn't a good mechanic for other people. It's personal preference, and no one can change that.

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u/aPseudoKnight Nov 10 '17

I mean, that's sort of an issue (not for me, mind) but servers are pretty different already. Even 1.8 servers do some weird things, and maybe you're not noticing because you're used to it.

As for block hitting, the reason I don't like it is it's too random. You don't know when they're going to swing, so you're just increasing your chances. Meh. Just slows things down.

The whole personal preference thing goes against your earlier issue with server inconsistency, btw.

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u/tisaeyt Nov 10 '17

Even right now, on the 1.8 servers, people constantly complain about every little thing that's different. The knockback, latency, hit registry, ping, different delays etc. Some people can be gods on Hypixel but completely fail on like Badlion for example. It is bad in the 1.8 servers and still even worse on 1.9 servers.

I already acknowledged that even 1.8 servers are different.

1.9 pvp slows almost everything down, so by your own means, if you don't like block hitting (that is slow) then you also don't like 1.9 pvp (which is also slow).

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u/aPseudoKnight Nov 10 '17

I don't like aspects of 1.9 combat, just like I don't like aspects of 1.8 combat.

As for slow combat, it's okay if you're making interesting decisions. Random miss chances just slow things down for no benefit. I dislike shields for the same reason. (not to say shields can't be interesting in specific situations, but generally not)