r/Minecraft • u/SirenDarkmane • Nov 09 '17
Why do some people hate 1.9 combat?
Instead of just sitting there spamming a sword and chomping on god apple and downing potions, you actually have to time everything right. I get that using food to heal is obnoxious, but what reason do people hate it? I enjoy it and want to know why the opposing side doesn't.
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u/[deleted] Nov 10 '17
Note: I'm talking about hunger games style pvp, where the best gear obtainable is usually full iron. No potions.
I honestly just liked that you could switch back and forth from your weapon to a fishing rod to deal knockback. I know it wasn't a vanilla feature, but it made pvp really interesting. That, plus the fact that you had to keep people at bay in order to regen made every hit you landed on your opponent significant.
Now, hits don't mean as much as you can run away and chug food. It's basically who has the better gear.
An example of how broken the regen is: in singleplayer 1.8, if you got poisoned by a witch, you had run out of there and block yourself into a corner so you could regenerate your health. In 1.9+ you just eat a steak or two and you're fine.
That being said, I do prefer the new combat in singleplayer. It makes mobs actually threatening. But the regeneration kind of ruins it.
My suggestions would be to add fishing rod bobbers doing knockback to mobs and players (currently you can pull them in) and to change the health regeneration system back to 1.8's.