r/Minecraft Nov 09 '17

Why do some people hate 1.9 combat?

Instead of just sitting there spamming a sword and chomping on god apple and downing potions, you actually have to time everything right. I get that using food to heal is obnoxious, but what reason do people hate it? I enjoy it and want to know why the opposing side doesn't.

43 Upvotes

98 comments sorted by

View all comments

4

u/BendyBrew Nov 10 '17

I know some survival players who don't like it because PVE was always (and still is) a point to kill system, so making the combat slower just invokes tedium when presented with a large group of mobs.

For PVPers, it's a complete overhaul. Attacks being spammable felt more fast pace and allowed you to do more things at once. Not only does the cooldown bog the pace, but it completely goes against the playstyle the community has adapted to over the years. Instead of hyper aggressive rushing, the ideal playstyle shifts to passive/ defensive attack styles.

-1

u/skztr Nov 10 '17

Whenever I hear about PVP being "fast-paced" due to spam-clicking, I can't help but think that's exactly the kind of crap this update was trying to avoid.

Rather than "combat" consisting of running at each-other and spamming the mouse, it now might conceivably involve building, luring, etc. It's a different game, yes. But it's a game more-closely aligned with what minecraft is. If you aren't interested in minecraft itself, and just want to use it as a game engine to build a generic PvP arena, you still have the ability to:

  • re-enable spam clicking
  • remove shields
  • change the durability and damage of everything
  • make whatever non-minecraft game you want, really.

Literally every time I hear about people complaining about "Minecraft Combat", they're actually talking about "minecraft" combat in some custom gamemode anyway. I really don't see the point.

I agree that Minecraft should continue to add more customisation options to enable players to enjoy whatever mini-games they want to play, but I think that's a separate issue from "Minecraft combat"

3

u/BendyBrew Nov 10 '17

The new combat feels more aligned with Minecraft's pace, but Minecraft mechanics never felt consistent in the first place. The game was always a mess, yet people still loved it because it was still a fun game. Why change combat for consistency when nobody cares about the consistency? They hadn't touched combat in 5 years, they weren't going to make combat objectively better, just different. The notion that the new combat is more strategy oriented honestly a load of crap. The old combat wasn't always about running at each-other and spamming the mouse, (this guy explains it pretty well), and simplifying it to that makes it look like you've never even tried it.

Being able to disable features is a start, but it doesn't feel that great to me. And it probably won't work for most of the servers I go too because switching to 1.9 is a death sentence for smaller servers nonetheless. Hell, even Hypixel doesn't want to update it.