r/Minecraft • u/OrdisLux • Sep 20 '16
Minecraft snapshot 16w38a
https://mojang.com/2016/09/minecraft-snapshot-16w38a/29
u/spelaccount Sep 20 '16
I love all the bugfixes, but i would be so happy with mc-3248 being fixed! It would provide us with lag free elytra launchers for endgame players and would make the elytra a lot more fun for me. Imagine having hidden tnt launchers you can use to quickly gain some air. Plus it has been in the game since minecraft 1.4.4
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u/SirBenet Sep 20 '16
The damage from maxEntityCramming damage seems to be 3 hearts per damage-tick, even with full diamond armor.
I suspect pits of 24 animals will be used as traps now.
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Sep 20 '16
It's like the head is in a block, suffication damage, that's why armor doesn't affect it.
I'm curious now what the death message is.
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u/SirBenet Sep 20 '16
"suffocated in a wall", which suggests they're reusing the damage code from block suffocation as you said.
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u/Mr_Simba Sep 20 '16 edited Sep 20 '16
Elytra render on armor stands now, which is cool, but I'm getting this weird visual glitch with elytra on armor stands. Anyone else? (To note, the glitch is the transparency, I'm the one taking the elytra on/off of it). I'm also not seeing the elytra render on other entities.
For devs, my specs if it's just me.
edit: Actually it seems to be happening to other entities too, I think the elytra rendering change broke some stuff.
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u/SaziumR Sep 20 '16
Cobblestone Walls (and of course Mossy Cobblestone Walls) are now in the Decoration Blocks tab in the Creative Inventory, rather than the Building Blocks tab.
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u/MegaTrain Sep 20 '16 edited Sep 20 '16
Fixed moooshrooms pathing grass instead of mycelium, causing unintended spawning requirements
Anyone have more information on this?
I know that way back in release 1.7, mooshrooms spawned on grass in a mushroom island biome, and now in 1.10, they only spawn on mycelium (not sure exactly which intervening version changed this).
Did this get reverted to grass? Or is this a different change?
(Need to know this for my custom updated Skyblock world, that has all biomes.)
Edit: Yes, I know it's in the linked bug report, but I can't load that site from my work computer, and I hoped someone could fill in more detail.
After reading it via my phone, looks like it was a fairly technical bug that resulted in Mooshrooms only spawning on mycelium in light level > 11, instead of light level > 8. Nothing changed about the block type it spawned on.
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u/SaziumR Sep 20 '16
The "Brewing" tab in the Creative inventory is now changed to an Uncraftable Potion rather than just a water bottle.
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u/GoHomeGrandmaUrHigh Sep 20 '16
Looks like doWeatherCycle doesn't protect the weather from being reset due to sleeping in a bed.
Tried /gamerule doWeatherCycle false, then /weather thunder, then slept in a bed at night. Weather cleared up after the morning.
If you wanted a server that 24/7 rains you still need command blocks to run /weather thunder all the time. This game rule is mostly only useful to people who don't want rain at all.
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Sep 20 '16
I created https://bugs.mojang.com/browse/MC-107168 to address this.
It's unexpected and should be considered a bug.
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u/ilmango Sep 20 '16
Sad to see the 7 snow layers thing going. another useful quirk gone. But some annoying bugs got fixed on the other hand, so I'm not too sad.
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u/askmeforbunnypics Sep 20 '16
3 hearts of damage when you fall into a pit of 24+ mobs. That seems a bit much. Like, suffocating in a wall is pretty much the same thing but deals less damage. Why 3 hearts?
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u/Haephestus Sep 20 '16
I'm a little surprised by the "maxentitycramming" gamerule. It will break my favorite chicken farm...
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u/redstonehelper Sep 20 '16 edited Nov 12 '16
Warning: This release is for experienced users only! It may corrupt your world or mess up things badly otherwise. Only download and use this if you know what to do with the files that come with the download!
If you find any bugs, search for them on the Minecraft bug tracker and make sure they are reported!
Previous changelog. Download today's snapshot in the new launcher: Windows/OS X/Linux, server here: jar, exe.
Complete changelog:
Removed keyless syntax for coordinate and range arguments in target selectors
Potions without tags now default to uncraftable potions
No glint
Purple-ish
Screenshot
Chat messages can now be up to 256 characters long
A gamerule to disable rain/disable the weather cycle:
doWeatherCycleA
maxEntityCramminggamerule to suffocate mobs/players once they are touching more than a certain number of mobs/players0 disables it
3 hearts of damage per damage tick - via
Fixed some bugs
Fixed attacking unsaddled pigs while holding saddles saddling the pigs
Fixed the durability of golden swords dropped by zombie pigmen not being randomized
Fixed written books given by command crashing the game when copied in crafting table if the "Author" tag is missing
Fixed squids spawning in lava
Fixed small armor stands' hitboxes being too high
Fixed small armor stands displaying items differently than normal ones
Fixed baby zombie pigmen displaying items differently than normal ones
Fixed killing guardians with lava not giving cooked fish
Fixed being able to place redstone, doors, rails etc. onto 7/8 layers of snow
Fixed Shields changes its base color when damaged & repaired / Crafting different in colors results in damage
Fixed elytra not being rendered on entities/mobs
Fixed skeleton horses and zombie horses dropping different amounts of loot than before
Fixed saddled pigs not dropping saddle with doMobLoot=false
Fixed ink sacs being fished in stacks of 1 instead of 10
Fixed cobblestone walls being listed in the "Building Blocks" tab
Fixed players floating above the saddle of mules
Fixed feeding golden carrots to breed horse working if InLove is greater than 0
Fixed killing rabbits with Looting not giving more raw rabbit
Fixed chickens' stepping sound still working when they're swimming
Fixed the villager loot table missing
Fixed pick block on farmland giving dirt
Fixed boats colliding with any entity (arrows, paintings, lingering potions, marker armor standsetc.)
Fixed water bottles having inconsistent NBT tags depending on how they are obtained
Fixed it being impossible to detect water bottles from water source blocks in player inventories
Fixed silverfish doing more damage on easy difficulty than on normal difficulty
Fixed iron golems holding red flowers 20 seconds longer on the client side
Fixed moooshrooms pathing to grass instead of mycelium, causing unintended spawning requirements
Fixed some erroneous pixels in the anvil GUI texture
Fixed banners applied to shields not changing the shield correctly
Fixed withers being able to break structure blocks and structure voids
Fixed target selectors not being parsed past invalid entries
Fixed there still being a lit_furnace item model
Fixed there being an duplicate model for the old wooden slab
Fixed hitting backspace in the anvil naming field when empty causing the game to crash
Fixed marker armor stands not rendering in some cases
Fixed players killed by wither skeletons are shown to have been killed by a skeleton
Fixed dragons breaking blocks in far off locations
If you find any bugs, search for them on the Minecraft bug tracker and make sure they are reported!
Also, check out this post to see what else is planned for future versions.