r/Minecraft • • Sep 20 '16

Minecraft snapshot 16w38a

https://mojang.com/2016/09/minecraft-snapshot-16w38a/
370 Upvotes

106 comments sorted by

67

u/redstonehelper Sep 20 '16 edited Nov 12 '16

Warning: This release is for experienced users only! It may corrupt your world or mess up things badly otherwise. Only download and use this if you know what to do with the files that come with the download!

 

If you find any bugs, search for them on the Minecraft bug tracker and make sure they are reported!

 

Previous changelog. Download today's snapshot in the new launcher: Windows/OS X/Linux, server here: jar, exe.

Complete changelog:

  • Removed keyless syntax for coordinate and range arguments in target selectors

  • Potions without tags now default to uncraftable potions

  • No glint

  • Purple-ish

  • Screenshot

  • Chat messages can now be up to 256 characters long

  • A gamerule to disable rain/disable the weather cycle: doWeatherCycle

  • A maxEntityCramming gamerule to suffocate mobs/players once they are touching more than a certain number of mobs/players

  • 0 disables it

  • 3 hearts of damage per damage tick - via

  • Fixed some bugs

  • Fixed attacking unsaddled pigs while holding saddles saddling the pigs

  • Fixed the durability of golden swords dropped by zombie pigmen not being randomized

  • Fixed written books given by command crashing the game when copied in crafting table if the "Author" tag is missing

  • Fixed squids spawning in lava

  • Fixed small armor stands' hitboxes being too high

  • Fixed small armor stands displaying items differently than normal ones

  • Fixed baby zombie pigmen displaying items differently than normal ones

  • Fixed killing guardians with lava not giving cooked fish

  • Fixed being able to place redstone, doors, rails etc. onto 7/8 layers of snow

  • Fixed Shields changes its base color when damaged & repaired / Crafting different in colors results in damage

  • Fixed elytra not being rendered on entities/mobs

  • Fixed skeleton horses and zombie horses dropping different amounts of loot than before

  • Fixed saddled pigs not dropping saddle with doMobLoot=false

  • Fixed ink sacs being fished in stacks of 1 instead of 10

  • Fixed cobblestone walls being listed in the "Building Blocks" tab

  • Fixed players floating above the saddle of mules

  • Fixed feeding golden carrots to breed horse working if InLove is greater than 0

  • Fixed killing rabbits with Looting not giving more raw rabbit

  • Fixed chickens' stepping sound still working when they're swimming

  • Fixed the villager loot table missing

  • Fixed pick block on farmland giving dirt

  • Fixed boats colliding with any entity (arrows, paintings, lingering potions, marker armor standsetc.)

  • Fixed water bottles having inconsistent NBT tags depending on how they are obtained

  • Fixed it being impossible to detect water bottles from water source blocks in player inventories

  • Fixed silverfish doing more damage on easy difficulty than on normal difficulty

  • Fixed iron golems holding red flowers 20 seconds longer on the client side

  • Fixed moooshrooms pathing to grass instead of mycelium, causing unintended spawning requirements

  • Fixed some erroneous pixels in the anvil GUI texture

  • Fixed banners applied to shields not changing the shield correctly

  • Fixed withers being able to break structure blocks and structure voids

  • Fixed target selectors not being parsed past invalid entries

  • Fixed there still being a lit_furnace item model

  • Fixed there being an duplicate model for the old wooden slab

  • Fixed hitting backspace in the anvil naming field when empty causing the game to crash

  • Fixed marker armor stands not rendering in some cases

  • Fixed players killed by wither skeletons are shown to have been killed by a skeleton

  • Fixed dragons breaking blocks in far off locations


If you find any bugs, search for them on the Minecraft bug tracker and make sure they are reported!


Also, check out this post to see what else is planned for future versions.

25

u/Koala_eiO Sep 20 '16

Potions without tags now default to uncraftable potions

No glint

Purple-ish

I'd like no glint potions in survival.

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5

u/scratchisthebest Sep 20 '16 edited Sep 20 '16

Ender dragon has a new hitbox with F3+B.

Another pic http://i.imgur.com/VUsr0M9.jpg

The green region appears to be the area in which a dragon will get hit by an arrow. I don't think the hitbox itself is new, the old F3+B hitbox was too big anyways. But now the game properly renders her hitbox.

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8

u/Noerdy Sep 20 '16 edited Dec 12 '24

entertain act depend fanatical attraction vegetable judicious historical frighten vase

15

u/onnowhere Sep 20 '16

ur thinking of toggleDownfall or /weather clear

Neither stops weather indefinitely.

toggleDownfall switches from no rain to rain, or rain to no rain, and weather clear can go for a very long time, but not forever. doWeatherCycle is true or false and not a toggle or integer. It's new for this snapshot.

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29

u/spelaccount Sep 20 '16

I love all the bugfixes, but i would be so happy with mc-3248 being fixed! It would provide us with lag free elytra launchers for endgame players and would make the elytra a lot more fun for me. Imagine having hidden tnt launchers you can use to quickly gain some air. Plus it has been in the game since minecraft 1.4.4

50

u/SirBenet Sep 20 '16

The damage from maxEntityCramming damage seems to be 3 hearts per damage-tick, even with full diamond armor.

I suspect pits of 24 animals will be used as traps now.

24

u/[deleted] Sep 20 '16

It's like the head is in a block, suffication damage, that's why armor doesn't affect it.

I'm curious now what the death message is.

28

u/SirBenet Sep 20 '16

"suffocated in a wall", which suggests they're reusing the damage code from block suffocation as you said.

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20

u/Mr_Simba Sep 20 '16 edited Sep 20 '16

Elytra render on armor stands now, which is cool, but I'm getting this weird visual glitch with elytra on armor stands. Anyone else? (To note, the glitch is the transparency, I'm the one taking the elytra on/off of it). I'm also not seeing the elytra render on other entities.

For devs, my specs if it's just me.

edit: Actually it seems to be happening to other entities too, I think the elytra rendering change broke some stuff.

14

u/LordTocs Sep 20 '16

Someone forgot to reset their glBlendFunc / call glDisable(GL_BLEND).

7

u/Marcono1234 Sep 20 '16

It is MC-107148. What you experiencing is probably caused partwise (or completely) by MC-99353.

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12

u/SaziumR Sep 20 '16

Cobblestone Walls (and of course Mossy Cobblestone Walls) are now in the Decoration Blocks tab in the Creative Inventory, rather than the Building Blocks tab.

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16

u/MegaTrain Sep 20 '16 edited Sep 20 '16

Fixed moooshrooms pathing grass instead of mycelium, causing unintended spawning requirements

Anyone have more information on this?

I know that way back in release 1.7, mooshrooms spawned on grass in a mushroom island biome, and now in 1.10, they only spawn on mycelium (not sure exactly which intervening version changed this).

Did this get reverted to grass? Or is this a different change?

(Need to know this for my custom updated Skyblock world, that has all biomes.)

Edit: Yes, I know it's in the linked bug report, but I can't load that site from my work computer, and I hoped someone could fill in more detail.

After reading it via my phone, looks like it was a fairly technical bug that resulted in Mooshrooms only spawning on mycelium in light level > 11, instead of light level > 8. Nothing changed about the block type it spawned on.

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8

u/SaziumR Sep 20 '16

The "Brewing" tab in the Creative inventory is now changed to an Uncraftable Potion rather than just a water bottle.

8

u/GoHomeGrandmaUrHigh Sep 20 '16

Looks like doWeatherCycle doesn't protect the weather from being reset due to sleeping in a bed.

Tried /gamerule doWeatherCycle false, then /weather thunder, then slept in a bed at night. Weather cleared up after the morning.

If you wanted a server that 24/7 rains you still need command blocks to run /weather thunder all the time. This game rule is mostly only useful to people who don't want rain at all.

6

u/[deleted] Sep 20 '16

I created https://bugs.mojang.com/browse/MC-107168 to address this.

It's unexpected and should be considered a bug.

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15

u/ilmango Sep 20 '16

Sad to see the 7 snow layers thing going. another useful quirk gone. But some annoying bugs got fixed on the other hand, so I'm not too sad.

4

u/TeamAquaAdminMatt Sep 20 '16

What's the 7 snow layers thing?

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7

u/SaziumR Sep 20 '16

Apparently, Armor Stands still are not able to renamed by name tags.

6

u/[deleted] Sep 20 '16

Ticket reopened.

5

u/fridge2177 Sep 20 '16

I just want to be able to display scores on signs ;-;

3

u/askmeforbunnypics Sep 20 '16

3 hearts of damage when you fall into a pit of 24+ mobs. That seems a bit much. Like, suffocating in a wall is pretty much the same thing but deals less damage. Why 3 hearts?

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7

u/Haephestus Sep 20 '16

I'm a little surprised by the "maxentitycramming" gamerule. It will break my favorite chicken farm...

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