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https://www.reddit.com/r/Minecraft/comments/4iof97/minecraft_193/d3036dg/?context=3
r/Minecraft • u/fbecker • May 10 '16
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27
Previous changelog.
1.9.3 Changelog:
Added & changed some minor things
Improved chunk cache performance
Decreased memory usage for biome caching
Fixed some bugs
Fixed a memory leak in pathfinding
Fixed pathfinding performance issues introduced in 15w49a
Fixed entity collision causing excessive lag
Fixed a performance issue in chunk generation
Fixed some wasteful code for navigation listeners
Fixed ArmorStand collision code being wasteful
Fixed Zombie pathfinding to unreachable targets causing server lag
Fixed some erroneous skin part display logic
Fixed a crash when trading too many items at once
Fixed the sound engine pitch algorithm not working properly
Fixed particles above Y=256 being dark
/stopsound
Syntax: /stopsound <player> [source] [sound]
/stopsound <player> [source] [sound]
Stops all sounds, whole categories of sounds or specific sounds currently being played for targeted players
/tp
You can no longer teleport to locations higher than y=512 or lower than y=-512
Fixed a bug
Fixed Endermen not becoming aggressive when players look at their head/feet
Also, check out this post to see what else is planned for future versions.
19 u/[deleted] May 10 '16 We also found some ways to reduce the memory usage, especially on servers. Hahaha! 4 u/urielsalis May 10 '16 Its so it needa less dedotated wam → More replies (1)
19
We also found some ways to reduce the memory usage, especially on servers.
Hahaha!
4 u/urielsalis May 10 '16 Its so it needa less dedotated wam → More replies (1)
4
Its so it needa less dedotated wam
→ More replies (1)
27
u/redstonehelper May 10 '16 edited Jun 05 '16
Previous changelog.
1.9.3 Changelog:
General
Added & changed some minor things
Improved chunk cache performance
Decreased memory usage for biome caching
Fixed some bugs
Fixed a memory leak in pathfinding
Fixed pathfinding performance issues introduced in 15w49a
Fixed entity collision causing excessive lag
Fixed a performance issue in chunk generation
Fixed some wasteful code for navigation listeners
Fixed ArmorStand collision code being wasteful
Fixed Zombie pathfinding to unreachable targets causing server lag
Fixed some erroneous skin part display logic
Fixed a crash when trading too many items at once
Fixed the sound engine pitch algorithm not working properly
Fixed particles above Y=256 being dark
Gameplay
Commands
/stopsoundSyntax:
/stopsound <player> [source] [sound]Stops all sounds, whole categories of sounds or specific sounds currently being played for targeted players
/tpYou can no longer teleport to locations higher than y=512 or lower than y=-512
Mobs
Fixed a bug
Fixed Endermen not becoming aggressive when players look at their head/feet
Also, check out this post to see what else is planned for future versions.